- November 27, 2024
- Airem
The Liminal Dimension
Platforms
About
"The Liminal Dimension" is a psychological horror game that immerses you in an unsettling, surreal reality, challenging your perception as you search for an escape. You'll explore eerie liminal spaces, experiencing disorientation and fear, with each decision bringing you closer to a solution or deeper into the nightmarish dimension. The game's atmospheric liminal spaces and surreal horror elements create a chilling, immersive experience.








- The game offers a unique and immersive psychological horror experience, effectively blending elements of looping gameplay and the Backrooms concept.
- Players appreciate the engaging atmosphere, audio design, and visual clues that keep them intrigued and wanting to explore further.
- Despite its short length, the game provides a satisfying experience with a good balance of challenge and accessibility.
- Some players found the objectives to be unclear at times, which could lead to confusion during gameplay.
- There are reports of bugs and optimization issues, particularly related to menus and sensitivity settings, which can detract from the overall experience.
- The game may cause dizziness for some players due to its camera effects and immersive design, which could be uncomfortable for those sensitive to such elements.
- optimization4 mentions Positive Neutral Negative
The optimization of the game has received criticism due to various bugs, particularly related to menus, sensitivity settings, and control switching. Players have also reported visual issues like screen tearing and flickering, which, while not overly bothersome, may contribute to a disorienting experience. Overall, these technical shortcomings detract from the gameplay experience.
“The only negative points would be optimization and bugs. I had a lot of bugs related to the menus, sensitivity, switching between mouse control, and saving the settings.”
“In some parts, the limit between the loops kept flickering, giving some tears to the screen, as if they were stuttering. These tears didn't bother me, but I think it contributed to the mission of making me dizzy. In fact, I can't even tell if it's a bug or really a feature of the game; after all, what is reality in the game?”