The Last Medic
- January 15, 2024
- Seven Blue Pixels
- 80h median play time
"The Last Medic" is a survival game where you explore 200 levels across 18 planets as the last surviving medic after an asteroid hits Earth. With a jetpack, double-jump, and dash, players must navigate through various environments, from underwater submarine levels to hoverboard planets. The game features original music for each planet and discovery of secrets throughout the galaxy, with no hand-holding or long text to read.
Reviews
- The game features responsive controls and a variety of mechanics that make platforming enjoyable and challenging.
- The music and pixel art are praised for their quality, enhancing the overall experience of the game.
- Each level introduces new challenges and mechanics, keeping the gameplay fresh and engaging throughout.
- Checkpoints are often placed too far apart, leading to repetitive gameplay as players must replay easier sections to reach difficult ones.
- Some levels feel overly long and repetitive, which can detract from the sense of accomplishment and enjoyment.
- The difficulty can be inconsistent, with some levels being either too easy or excessively hard, leading to frustration.
- music31 mentions
- 68 % positive mentions
- 23 % neutral mentions
- 10 % negative mentions
The music in the game receives high praise for its variety and quality, with many players noting its soothing and engaging nature that complements the gameplay. While some find it can become repetitive during challenging levels, the overall consensus is that the soundtrack enhances the experience, showcasing the developer's musical talent. The combination of great music and stunning pixel art contributes significantly to the game's appeal, making it a standout feature for fans of retro-style games.
“The music is phenomenal, which is to be expected considering the developer's previous work on 'Once Upon a Synth'.”
“Apart from the great and creative level design, the music and the art style are just stunning.”
“The music is amazing and there is so much of it.”
“Levels can be frustrating (but not in a bad way), and every new level provides a new song to look forward to.”
“As a music and retro game lover, this checks all the boxes.”
“It's a simple and intuitive 2D platforming game with a soothing soundtrack.”
- gameplay14 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
The gameplay is praised for its fun platforming mechanics, challenging yet rewarding design, and nearly perfect execution of movement and music. However, some players express frustration with certain mechanics that disappear upon collection and do not respawn, leading to unnecessary respawning and detracting from the overall experience. Despite these issues, the game offers a substantial amount of engaging content, with players investing significant hours into it.
“It's hard but rewarding at the same time, with simple mechanics that have to be utilized in a complex way.”
“The game mechanics, movement, music, and challenges are nearly perfect.”
“I love a good platformer (Celeste is my favorite game of all time), and the gameplay I've seen of The Last Medic looked very good.”
“After nearly 80 hours of gameplay (and more hours to come until I 100%), I am changing from a positive review to negative.”
“There are so many mechanics in the game that disappear upon touching or collecting but simply do not respawn, forcing you to frequently respawn yourself to get them back for seemingly no reason.”
“The gameplay I had seen of the last medic looked very good, but it ultimately did not meet my expectations.”
- graphics6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The graphics are highly praised for their stunning art style and creative level design, which enhance the overall gameplay experience. While the initial presentation may seem basic, it quickly evolves into a visually impressive and dynamic environment. Additionally, the accompanying music further elevates the aesthetic appeal of the game.
“Apart from the great and creative level design, the music and the art style are just stunning.”
“Graphics are wicked, levels, play dynamics, and of course awesome music by a great musician.”
“It starts out very, very basic in its approach to platforming and art style, but don't be fooled.”
- story5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The game's story is minimal, lacking significant narrative or dialogue, which has led some players to feel a lack of accomplishment upon completion. While it offers engaging gameplay reminiscent of titles like Celeste, the absence of a compelling story detracts from the overall experience.
“This game reminded me a lot of Celeste, but without the story as much as I've played.”
“Psychologically, I'm now conditioned to want the 100%. Upon 'completing' the game (not to 100%, just the 'story'), you don't feel a sense of accomplishment because the counter doesn't register 100%, even though at that point, if you're like me, you got all the secret extras.”
“No story or dialogue in this one.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and boring, particularly in challenging levels with frustrating pacing, such as those involving moving lava flows. Many users express a desire for features that could alleviate the repetitive nature of these segments, enhancing accessibility and overall enjoyment.
“Some levels, like the ones with lava flows moving up and down, have a very stop-and-go pacing that makes repeating segments after a death tedious.”
“This would help the insanely boring and tedious slog of some of the really difficult levels and give some accessibility to the players in the group discussion who would like a feature like this.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is negatively impacted by frustrating mechanics that require players to frequently respawn to regain lost elements, leading to a sense of annoyance rather than engagement. This design choice detracts from the overall emotional experience, as it disrupts the flow and immersion of gameplay.