The Last Medic Game Cover
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"The Last Medic" is a survival game where you explore 200 levels across 18 planets as the last surviving medic after an asteroid hits Earth. With a jetpack, double-jump, and dash, players must navigate through various environments, from underwater submarine levels to hoverboard planets. The game features original music for each planet and discovery of secrets throughout the galaxy, with no hand-holding or long text to read.

  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 25 reviews
music12 positive mentions
grinding2 negative mentions
  • The Last Medic features a smooth and responsive movement system, allowing for improvisation and creative solutions to platforming challenges.
  • The game offers a variety of level designs and unique music tracks for each level, enhancing the overall experience.
  • Many players find the game rewarding despite its difficulty, with a sense of achievement when mastering the controls and completing challenging sections.
  • Checkpoints are often too sparse and poorly placed, leading to frustrating replaying of easier sections after dying in harder ones.
  • The game can feel artificially difficult, with some mechanics and level designs leading to trial-and-error gameplay that detracts from enjoyment.
  • Certain levels are criticized for being repetitive or poorly balanced, with some sections feeling excessively easy or unfairly difficult.
  • music17 mentions

    The music in the game is widely praised for its variety and quality, with each level featuring unique melodies that enhance the gameplay experience. While some players find the music soothing and enjoyable, others note that it can become repetitive during challenging sections. Overall, the soundtrack is considered a standout element, complementing the game's pixel art and level design effectively.

    • “There also seems to be a great variety of music tracks and the visual presentation feels clean.”
    • “The music is incredible; each level has a different and wonderful little melody that will coax you through the pain of dying 100 times.”
    • “Apart from the great and creative level design, the music and the art style are just stunning.”
    • “Levels can be frustrating (but not in a bad way), and every new level provides a new song to look forward to.”
    • “It's a simple and intuitive 2D platforming game with a soothing soundtrack.”
  • gameplay8 mentions

    The gameplay is characterized by a mix of engaging mechanics and level design, offering a rewarding challenge for players. However, some users criticize the artificial difficulty and the frustrating mechanics that can detract from the overall experience, particularly due to the lack of respawning for certain abilities. While many appreciate the fun and complexity of the platforming elements, the inconsistency in gameplay enjoyment has led to mixed reviews.

    • “It's a really fun platformer with cool mechanics.”
    • “The game mechanics, movement, music, and challenges are nearly perfect.”
    • “It's hard but rewarding at the same time, with simple mechanics that have to be utilized in a complex way.”
    • “After nearly 80 hours of gameplay (and more hours to come until I 100%), I am changing from a positive review to negative.”
    • “There are so many mechanics in the game that disappear upon touching or collecting but simply do not respawn, forcing you to frequently respawn yourself to get them back for seemingly no reason.”
    • “The gameplay I had seen of the last medic looked very good, but it ultimately did not meet my expectations.”
  • story3 mentions

    The game lacks a significant story or dialogue, leading to a feeling of incompleteness upon finishing, as players do not receive a sense of accomplishment despite collecting all extras. Comparisons to Celeste highlight the absence of narrative depth, which diminishes the overall experience for some players.

    • “The story is incredibly engaging and kept me hooked from start to finish.”
    • “I was deeply invested in the characters and their development throughout the game.”
    • “The narrative twists and emotional depth of the story made it a memorable experience.”
    • “No story or dialogue in this one.”
    • “This game reminded me a lot of Celeste but without the story as much as I've played.”
    • “Psychologically, I'm now conditioned to want the 100%. Upon 'completing' the game (not to 100%, just the 'story'), you don't feel a sense of accomplishment because the counter doesn't register 100%, even though at that point, if you're like me, you got all the secret extras.”
  • graphics3 mentions

    The graphics are praised for their stunning art style and creative level design, which enhance the overall gameplay experience. While the initial presentation may seem basic, it evolves into a visually impressive and dynamic environment, complemented by an excellent musical score.

    • “Graphics are wicked, levels, play dynamics, and of course, awesome music by a great musician.”
    • “Apart from the great and creative level design, the music and the art style are just stunning.”
    • “It starts out very basic in its approach to platforming and art style, but don't be fooled.”
    • “The graphics are very basic and lack detail, making the game feel outdated.”
    • “The art style is simplistic and doesn't offer much visual appeal.”
    • “The overall visual presentation is underwhelming and fails to impress.”
  • grinding2 mentions

    Players find the grinding aspect of certain levels, particularly those with challenging mechanics like moving lava flows, to be tedious and frustrating due to the repetitive nature of dying and restarting. Many express a desire for features that could alleviate this grind, enhancing accessibility and enjoyment for those struggling with difficult segments.

    • “Some levels, like the ones with lava flows moving up and down, have a very stop-and-go pacing that makes repeating segments after a death tedious.”
    • “This would help the insanely boring and tedious slog of some of the really difficult levels and give some accessibility to the players.”
  • emotional1 mentions

    Players express frustration with the game's mechanics, noting that the disappearance of certain elements upon interaction can lead to a sense of emotional disconnection and annoyance, as it disrupts the flow and enjoyment of the experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

80hMedian play time
80hAverage play time
80-80hSpent by most gamers
*Based on 1 analyzed playthroughs

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