The Last Medic Game Cover
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"The Last Medic" is a survival game where you explore 200 levels across 18 planets as the last surviving medic after an asteroid hits Earth. With a jetpack, double-jump, and dash, players must navigate through various environments, from underwater submarine levels to hoverboard planets. The game features original music for each planet and discovery of secrets throughout the galaxy, with no hand-holding or long text to read.

Reviews

66%
Audience ScoreBased on 23 reviews
music11 positive mentions
grinding2 negative mentions
  • The movement system is incredibly smooth and allows for improvisation, making it a standout in the precision platformer genre.
  • The game features a vast number of levels, each with unique music tracks that enhance the overall experience.
  • The level design introduces a variety of platforming ideas, keeping the gameplay fresh and engaging throughout.
  • Checkpoints are often placed too far apart, leading to frustrating replaying of easier segments to reach challenging ones.
  • Some levels suffer from inconsistent difficulty, with certain sections feeling either too easy or excessively hard, which can disrupt the overall balance.
  • The game can feel overly punishing at times, with mechanics that lead to unexpected deaths and a lack of clarity in obstacle interactions.
  • music16 mentions

    The music in the game is widely praised for its variety and quality, enhancing the overall experience with soothing and engaging tracks that complement the gameplay. While some players find the music can become repetitive during challenging levels, the overall consensus is that it is phenomenal and a standout feature, particularly given the developer's musical background. The combination of great music and appealing pixel art contributes to a captivating atmosphere that resonates well with fans of retro games.

    • “There also seems to be a great variety of music tracks and the visual presentation feels clean.”
    • “The music is phenomenal, which is to be expected considering the developer's previous work on 'Once Upon a Synth'.”
    • “Apart from the great and creative level design, the music and the art style are just stunning.”
    • “Levels can be frustrating (but not in a bad way), and every new level provides a new song to look forward to.”
    • “It's a simple and intuitive 2D platforming game with a soothing soundtrack.”
  • gameplay7 mentions

    The gameplay is praised for its fun platforming mechanics, rewarding challenges, and engaging movement, making it nearly perfect for players who enjoy complex mechanics. However, some users express frustration with certain mechanics that disappear without respawning, leading to a negative shift in their overall experience despite the initial enjoyment. Overall, the game offers a substantial amount of gameplay hours, appealing to platformer enthusiasts.

    • “It's hard but rewarding at the same time, with simple mechanics that have to be utilized in a complex way.”
    • “The game mechanics, movement, music, and challenges are nearly perfect.”
    • “It's a really fun platformer with cool mechanics.”
    • “After nearly 80 hours of gameplay (and more hours to come until I 100%), I am changing from a positive review to negative.”
    • “There are so many mechanics in the game that disappear upon touching or collecting but simply do not respawn, forcing you to frequently respawn yourself to get them back for seemingly no reason.”
    • “The gameplay I had seen of the last medic looked very good, but it ultimately did not meet my expectations.”
  • story3 mentions

    The game lacks a traditional story or dialogue, leading to a sense of incompleteness for players who seek narrative closure. While it draws comparisons to Celeste in gameplay, the absence of a compelling story diminishes the overall sense of accomplishment upon completion.

    • “The story is incredibly engaging and kept me hooked from start to finish.”
    • “I was deeply invested in the characters and their development throughout the game.”
    • “The narrative twists and emotional depth of the story made it a memorable experience.”
    • “No story or dialogue in this one.”
    • “This game reminded me a lot of Celeste but without the story as much as I've played.”
    • “Psychologically, I'm now conditioned to want the 100%. Upon 'completing' the game (not to 100%, just the 'story'), you don't feel a sense of accomplishment because the counter doesn't register 100%, even though at that point, if you're like me, you got all the secret extras.”
  • graphics3 mentions

    The graphics are praised for their stunning art style and creative level design, which enhance the overall gameplay experience. While the initial presentation may seem basic, it evolves into a visually impressive and dynamic environment, complemented by an excellent musical score.

    • “Graphics are wicked, levels, play dynamics, and of course, awesome music by a great musician.”
    • “Apart from the great and creative level design, the music and the art style are just stunning.”
    • “It starts out very basic in its approach to platforming and art style, but don't be fooled.”
    • “The graphics are very basic and lack detail, making the game feel outdated.”
    • “The art style is simplistic and doesn't offer much visual appeal.”
    • “The overall visual presentation fails to impress and detracts from the gameplay experience.”
  • grinding2 mentions

    Players find the grinding aspect of certain levels, particularly those with challenging mechanics like moving lava flows, to be tedious and frustrating due to the repetitive nature of dying and restarting. Many express a desire for features that could alleviate this grind, enhancing accessibility and reducing the monotony of difficult segments.

    • “Some levels, like the ones with lava flows moving up and down, have a very stop-and-go pacing that makes repeating segments after a death tedious.”
    • “This would help the insanely boring and tedious slog of some of the really difficult levels and give some accessibility to the players.”
  • emotional1 mentions

    Players express frustration with the game's mechanics, noting that the disappearance of certain elements upon interaction can lead to a sense of emotional disconnection and annoyance, as it requires frequent respawning to regain lost items without clear justification.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

80hMedian play time
80hAverage play time
80-80hSpent by most gamers
*Based on 1 analyzed playthroughs

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