The Kraken Wakes Game Cover

In "The Kraken Wakes," you're a reporter on a fishing boat in the Pacific, witnessing mysterious fireballs falling into the ocean. As you investigate, you uncover a sinister threat lurking in the depths. This narrative-rich game, based on John Wyndham's novel, allows you to shape the story through natural language conversations with characters, impacting their emotions and actions. Your journalistic skills will be tested as you seek the truth and deliver headlines, press conferences, and negotiations.

Reviews

29%
Audience ScoreBased on 13 reviews
humor2 positive mentions
story3 negative mentions
  • The game has a captivating story and interesting characters that invite players to ponder significant societal issues.
  • When the AI correctly understands player input, it can lead to humorous and engaging interactions.
  • The concept of personalized storytelling and the potential for advanced NPC interactions is promising for future game development.
  • The speech recognition and AI responses often feel unnatural and limited, with many interactions following a predetermined script.
  • The game suffers from numerous bugs and crashes, which can disrupt the gameplay experience.
  • Graphics and animations are subpar, giving the game a hastily put-together feel, and the pacing is often slow.
  • story8 mentions

    The game's story is engaging and thought-provoking, allowing players to explore complex themes through their interactions with well-developed NPCs. While the narrative unfolds around the player, the potential for personalized storytelling and relationship-building is a standout feature, despite some limitations in NPC interaction early on. Overall, the captivating characters and the promise of advanced AI integration hint at a future where player-driven narratives could become even more immersive.

    • “A very novel game that shows just how advanced NPCs and divergent storytelling can be.”
    • “The story of the game and your role within it also invites you to ponder a great many issues as you consider your actions.”
    • “You are simply a passenger as the story plays out around you.”
    • “I didn't go in expecting the story to change a lot based on what I was saying, but I did expect to be able to play around with the NPCs a lot more than what you can currently do in the first hour or so of gameplay.”
    • “Whilst the graphics are somewhat basic, the core jewel of this game is the personalized story you can develop for yourself in a game where every NPC can be conversed with and relationships can be developed.”
  • gameplay5 mentions

    The gameplay is centered around a speech recognition mechanic that, while intriguing, is underutilized, leading to limited interaction with NPCs and minimal impact on character responses. Players expected more engagement with the dialogue system, but found it lacking in depth during the initial gameplay experience. Overall, the voiceovers are generally acceptable, with the exception of a few characters.

    • “I didn't go in expecting the story to change a lot based on what I was saying, but I did expect to be able to play around with the NPCs a lot more than what you can currently do in the first hour or so of gameplay.”
    • “The voiceovers do sound mechanical, of course, but except for Muriel, the office girl's voice, nothing irritated me in that regard.”
    • “In the intro bit to have you test the conversation mechanic, you will be asked 'how was your day?' by a character.”
    • “There are only a few situations when the talking mechanic is used, and it never really impacts the characters' responses.”
    • “I didn't go in expecting the story to change a lot based on what I was saying, but I did expect to be able to interact with the NPCs a lot more than what you can currently do in the first hour or so of gameplay.”
    • “In the intro segment designed to test the conversation mechanic, you will be asked 'How was your day?' by a character.”
  • graphics3 mentions

    The graphics are generally considered basic and reminiscent of 90s technology, featuring sub-par animations and a mix of impressionistic and empty environments. While the visuals may lack polish, the game's strength lies in its personalized storytelling and character interactions.

    • “Whilst the graphics are somewhat basic, the core jewel of this game is the personalized story you can develop for yourself in a game where every NPC can be conversed with and relationships can be developed.”
    • “Graphically, this veers between interestingly impressionistic and empty sets, with character models that are the pinnacle of 90s technology.”
    • “The graphics are somewhat basic, but the core jewel of this game is the personalized story you can develop for yourself in a game where every NPC can be conversed with and relationships can be developed.”
    • “Subpar animations and graphics; it looks like it was hastily put together.”
  • humor2 mentions

    The humor in the game is often highlighted by the AI's witty responses, which can lead to unexpectedly funny interactions, such as clever comebacks to player insults. Players find these moments particularly entertaining, adding a layer of enjoyment to the gameplay experience.

    • “When the AI correctly understands you and responds with a joke, it can be hilarious.”
    • “At one point, I couldn't help but deliver an insult to the boss woman, and her reply was pretty hilarious.”
  • stability2 mentions

    The stability of the game has been criticized for being buggy, particularly in its early stages, with users reporting frequent crashes, lost connections, and freezes, especially towards the end of gameplay.

    • “In 2040, when kids play immersive RPGs with NPCs chatting with them in natural language, you'll be able to say you were there at the very beginning, when it was only just starting and still buggy as hell.”
    • “On a less positive note, there have been more crashes (lost connection or freezes) towards the end.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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