- August 12, 2015
- Erwin Wolf
The Journey Back
Platforms
About
"The Journey Back" is a first-person puzzle-adventure game that follows the story of a man searching for his lost love. Players navigate through beautiful, surreal landscapes and solve increasingly complex puzzles to uncover the truth about their past. With a focus on exploration and discovery, the game invites players to immerse themselves in a poetic and emotional experience.











- The game features a unique and interesting art style that creates a vibrant atmosphere.
- It's a short and relaxing experience, making it suitable for casual players looking for a simple adventure.
- The puzzles, while easy, provide a fun and engaging experience for those who enjoy exploration over challenge.
- The game suffers from numerous bugs and glitches that can hinder gameplay and progression.
- Puzzles are overly simplistic, often reducing to basic fetch quests that lack depth and challenge.
- The story feels minimal and predictable, lacking any significant twists or emotional engagement.
story
27 mentions Positive Neutral NegativeThe game's story revolves around a car crash and mental health themes, but many players find it predictable and lacking depth, often identifying the conclusion early on. While some appreciate the surreal environments and the complete narrative despite its brevity, others criticize it for being overly simplistic and cliché, with a desire for more complexity and twists. Overall, the story is seen as a mixed bag, with some enjoyment but significant room for improvement.
“The game does tell a complete story despite its brevity, and I enjoyed it, but it's very straightforward.”
“Interesting back story.”
“That said, I really did enjoy the surreal environments and I thought the plot was great.”
“The story doesn't pull me in and the physics can sometimes be uncanny.”
“Definitely buggy, even with spelling errors, cliche topic, and a story that is obvious from the Steam description and the game title.”
“It's short, it's not that challenging, and I wished that there would be a plot twist as I knew about 5 minutes into the game what the ending would be like.”