The Jewel of Monostructure Game Cover
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"The Jewel of Monostructure" is a narrative-driven, choice-based interactive fiction game that takes players on a thrilling adventure through the mysterious city of Monostructure. Uncover the secrets of the city, make crucial choices, and shape the story as you search for the mythical Jewel. With multiple endings and hours of engrossing gameplay, immerse yourself in a rich, text-based world of intrigue and mystery.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

65%
Audience ScoreBased on 16 reviews
music4 positive mentions
gameplay3 negative mentions
  • Beautiful art and excellent writing create a captivating atmosphere.
  • The game is lore-driven with a lot of story packed into a short experience.
  • Great music and polished presentation enhance the overall enjoyment.
  • The game is extremely short, with completion taking around 1-2 hours.
  • Some players were disappointed by the lack of depth and complexity compared to its predecessor.
  • The story feels independent and does not build significantly on the previous game, leaving some players wanting more.
  • story7 mentions

    The game's story is heavily lore-driven, set in a unique universe featuring cat-like characters, but it diverges from expectations of a dark, complex narrative, opting instead for a shorter, more predictable plot. While it introduces intriguing elements and a rich backstory, it fails to connect with its predecessor, leaving players wanting a more expansive and interconnected storyline in future installments. Overall, the narrative is seen as a missed opportunity to explore the deeper lore and character development hinted at in earlier games.

    • “It is a very lore-driven game with a lot of story packed into it.”
    • “I was expecting a dark mystery/investigation story with horror elements, a lot of symbolism, and a big reveal/twist towards the end... kinda like Scarlet Scarf was, you know.”
    • “I for one am greatly looking forward to the next iteration of the series, and hoping for the lengthier story necessary to flesh out the many elements presented by the first game which have been left as of yet unexplored.”
    • “Instead we get cat girls and a predictable storyline.”
    • “It is a short self-contained story, and unlike its predecessor, does not bother acquainting its readers with the expansive lore or characters of its world.”
    • “I was let down that the story of this game is independent of their other game; I thought this might have been the next part of the story.”
  • music4 mentions

    The music in the game is generally praised for enhancing the atmosphere, with a suitably creepy tone that complements the dark artwork. While some reviewers find it effective and fitting for the game's themes, others consider it to be average and not particularly remarkable. Overall, it contributes positively to the immersive experience.

    • “The artwork is great, as is the music.”
    • “It's great on atmosphere; the music is suitably creepy, the artwork is dark to match the atmosphere and theme, and if you prefer to have your visual novel read out to you, press 'v' and listen.”
    • “The artwork is quite beautiful, and the music, while not spectacular, does suit well the themes presented by the game's world.”
  • graphics3 mentions

    The graphics are praised for their beautiful and dark artwork that effectively enhances the game's atmosphere and themes. The music complements the visuals, creating a suitably creepy ambiance, although it is noted that the music is not particularly spectacular. Overall, the combination of visuals and audio contributes significantly to the immersive experience.

    • “The artwork is great, as is the music.”
    • “It's great on atmosphere; the music is suitably creepy, the artwork is dark to match the atmosphere and theme.”
    • “The artwork is quite beautiful, and the music, while not spectacular, suits the themes presented by the game's world.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised for its beautiful art and excellent writing, creating a rich and immersive experience. The music enhances the eerie ambiance, while the dark artwork complements the overall theme, making it a standout feature for players. Additionally, the option to have the visual novel read aloud adds to the atmospheric engagement.

    • “It's great on atmosphere; the music is suitably creepy, the artwork is dark to match the atmosphere and theme. If you prefer to have your visual novel read out to you, press 'v' and listen.”
    • “Once again, beautiful art, excellent writing, and an atmosphere as thick as some waifu (flat ones are fine too, though).”
  • gameplay1 mentions

    The gameplay features a unique and quirky progression where players engage in combat with a catgirl, followed by a cooperative battle alongside her, ultimately involving a task that requires providing her with a battery for water filtration. This blend of combat and unconventional objectives adds a distinctive charm to the experience.

    • “The gameplay revolves around fighting a catgirl, then teaming up with her, and finally giving her a battery to help with water filtration.”
    • “The gameplay revolves around fighting a catgirl, then fighting alongside a catgirl, and then giving her a battery for some water filtration.”
    • “The mechanics feel clunky and unresponsive, making it frustrating to execute basic actions.”
    • “The level design is repetitive and lacks creativity, leading to a monotonous experience.”
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