- July 24, 2020
- Airem
- 1h median play time
THE IMPOSSIBLE
Platforms
About
"THE IMPOSSIBLE" is a minimalist perspective puzzle game, where you navigate a small square through challenging levels, inspired by M.C. Escher's impossible shapes. The game offers 30 levels with a dark mode, simple controls, and a hint system. It also includes achievements, trading cards, and cloud support for Linux, Windows, and Mac OS systems. Watch out, as they are watching you!



- The game features clever mechanics and Escher-like puzzles that provide a unique and engaging experience.
- The minimalist design and relaxing soundtrack create an immersive atmosphere that enhances gameplay.
- The fourth-wall-breaking AI adds humor and charm, making the game more enjoyable despite its short length.
- The game is very short, typically taking less than an hour to complete, which may not justify its price for some players.
- Controls can be clunky and unintuitive, especially when using a keyboard, leading to frustration during gameplay.
- Some players found the puzzles to be too easy or repetitive, lacking the depth and challenge expected from a puzzle game.
- gameplay24 mentions Positive Neutral Negative
The gameplay is characterized by its minimalist design and clever mechanics, offering a rewarding experience for problem-solvers, though some players find it repetitive and lacking depth. While the intuitive controls and immersive atmosphere enhance enjoyment, the game is criticized for its short length and limited variety, leading to a mixed reception overall. Despite some innovative elements, many reviewers feel it falls short of being remarkable, with comparisons to other titles highlighting its derivative nature.
“Its minimalist design, clever mechanics, and increasingly difficult levels create a rewarding experience for players who love problem-solving and precision.”
“The controls are intuitive, and the relaxing soundtrack complements the gameplay perfectly, creating an immersive and enjoyable atmosphere.”
“From the immersive world-building to the finely tuned gameplay mechanics, every aspect feels meticulously crafted.”
“The only mechanic is the occasional color change to match the one for the exit.”
“Gameplay is very simple; use the slightly convoluted controls to move a cube around one of those skewed perspective line drawings, which might seem amazing until you consider you're just following lines around and not moving in 3D space, so it's nothing remarkable at all. In fact, this is so shallow it makes the kids' maze at the back of the newspaper look like Dwarf Fortress.”
“The game could use more variety of mechanics - it took me 45 minutes to beat the game and the gameplay already got a bit repetitive.”