The Hunting God
- July 28, 2017
- Tonguç Bodur
"The Hunting God" is a story-driven, atmospheric action-adventure game set in a mythological ancient Anatolia. You play as a young hunter, chosen by the gods to embark on a perilous journey to save your village from destruction. Throughout your adventure, you'll face fierce mythical beasts, solve puzzles, and uncover ancient secrets, all while experiencing an engaging and immersive narrative.
Reviews
- Beautiful graphics and landscapes that create a relaxing atmosphere.
- Engaging music that complements the storytelling experience.
- Short and simple gameplay, making it accessible for fans of walking simulators.
- The story is hard to follow and often feels incoherent, with complex vocabulary that may alienate players.
- Gameplay is linear with minimal interaction, leading to a repetitive and boring experience.
- Technical issues such as crashes and poor optimization detract from the overall enjoyment.
- story108 mentions
- 22 % positive mentions
- 72 % neutral mentions
- 6 % negative mentions
The game's story has received mixed reviews, with many players finding it hard to follow, uninteresting, and poorly written, often feeling disconnected from the visuals. While some appreciate the attempt at weaving Celtic mythology into the narrative, others criticize it for being overly verbose and lacking coherence, leading to a dull experience. Overall, the storytelling is seen as a significant aspect of the game, but it fails to engage a broad audience, particularly those unfamiliar with the language or mythology.
“Filled with Irish myth and well-paced, the hunting god is the tightest story we've walked through with Tonguç Bodur.”
“Rich and unique environments, as well as a compelling story with superb voice acting.”
“Yet, if you count yourself among the ones who'd sincerely enjoy a story of old legend, with romance and honor in it, this is one you shouldn't miss.”
“And speaking of storytelling, the story in this game is not well written.”
“Gotta give it to the developer — it's hard to make a werewolves story sound boring, but this game somehow managed to do it.”
“Bodur is clearly trying too hard here, and what we've ended up with is an unbelievably boring looking, incoherent 'story' which simply does not make any sense or grip.”
- music54 mentions
- 30 % positive mentions
- 65 % neutral mentions
- 6 % negative mentions
The music in the game is generally described as relaxing and atmospheric, effectively enhancing the immersive experience with varied soundtracks that align with different environments. While some players found the music to be soothing and well-composed, others noted that repetitive tracks could become annoying over time. Overall, the soundtrack contributes positively to the game's ambiance, though it occasionally competes with the narration for attention.
“Each section has a very different visual feel and the soundtrack adjusts to create a mood that is in sync with the scenery.”
“I thought the soundtrack was excellent and I liked the way it changed with the landscape to give the player a different set of feelings.”
“The accompanying sweeping music is perfect for the game.”
“I had to lower the music to hear the narrator as he was getting drowned out.”
“Music is getting annoying, because the same piece plays over and over again, until you finally reach another section.”
“I was not very impressed at the beginning of the game; I did not like the music very much either.”
- graphics34 mentions
- 53 % positive mentions
- 38 % neutral mentions
- 9 % negative mentions
The graphics of the game receive mixed reviews, with many praising the beautiful landscapes and atmospheric visuals, particularly in certain chapters. However, some players criticize the character models and terrain details, noting issues like repeating textures and a lack of excitement in the overall visual presentation. While technically decent, the graphics are seen as a double-edged sword, offering both stunning moments and significant shortcomings.
“Gorgeous graphics, interesting storyline, you get to see a baby deer.”
“Graphics are lovely, especially the sun chapter.”
“Another great little story, beautiful visuals, relaxing and a real joy to play through.”
“First off, while the graphics are technically decent, and landscapes are screenshot worthy, the visuals do absolutely nothing to excite the player.”
“This is not a game, this is a graphics card tester.”
“Graphics and level design are bad.”
- atmosphere12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's atmosphere is characterized by calming, relaxing music and well-designed environments, creating a peaceful ambiance that enhances the overall experience. While some players noted that jump scares felt out of place, the slow-paced nature and simple puzzles contribute to a unique and enjoyable atmosphere. Overall, the game's aesthetic and sound design are praised, making it a standout feature for many players.
“I enjoyed the atmosphere and story to this more than some of the other titles, but it is very different.”
“Decent graphics (many settings to adjust), calm, relaxing, peaceful atmosphere/ambiance and music.”
“The game entails a couple of very simple puzzles and a few jump scares which were out of kilter with the atmosphere.”
“Well, environment design and atmosphere are what Tonguç Bodur is a master of, nonetheless.”
“Decent graphics (many settings to adjust), calm, relaxing, peaceful atmosphere and music.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is criticized for being lackluster, primarily consisting of walking and simple item collection tasks with minimal interaction. Players find the experience to be unengaging, lacking meaningful puzzles or challenges, and failing to deliver on its open-world aspirations. Overall, it is described as one of the weaker examples of the walking simulator genre.
“The gameplay consists of mostly walking, but there are a few 'collect items' to progress and a few interactions here and there to keep you involved.”
“Gameplay wise, there are no real puzzles, just easy tasks (find, collect) to work on and even one stealth sequence.”
“The gameplay is also some of the worst I've seen for a walking sim.”
“You spawn on an island which looks alright at first glance, but fails miserably at trying to imitate open-worldness within the first minutes of gameplay.”
“Gameplay-wise, there are no real puzzles, just easy tasks (find, collect) to work on and even one stealth sequence.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by clever one-liners and amusing easter eggs that playfully poke fun at the player, adding a lighthearted touch to the overall experience.
“Through my exploration, I discovered some funny easter eggs, just one-liners having a dig at you.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game has limited replayability, with many users expressing that it does not offer enough incentive or variety to warrant multiple playthroughs.
“Not much of a replayable experience.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highly praised for its ability to establish a strong tone that complements the voice, effectively creating a profound emotional foundation for both the overall experience and the poetic elements within the game.
“It sets the tone and works well with the voice to create an effective emotional foundation for both the experience and the poetry.”