- July 3, 2014
- Antanas Marcelionis
- 9h median play time
The Howler
Platforms
About
In "The Howler," pilot a hot air balloon through challenging levels, using gravity, tension, and wind currents to your advantage. The game features beautiful hand-drawn art inspired by Vilnius, Lithuania, with real-life locations and architecture. Your goal is to deliver cargo and reach your destination while testing your skill, wit, and reflexes.
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- The artwork is beautifully hand-drawn, creating a unique and visually appealing experience.
- The game features an interesting concept of using voice control to navigate the hot air balloon, adding a fun twist to gameplay.
- Despite its simplicity, the game can be enjoyable and provides a relaxing experience for short play sessions.
- The gameplay can be frustrating due to the imprecise controls and the balloon's tendency to pop on contact with obstacles.
- The game is very short, with only 16 levels, which may leave players wanting more content.
- There are technical issues, such as crashes and lack of fullscreen support, which detract from the overall experience.
graphics
178 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their stunning hand-drawn and watercolor art style, which many reviewers describe as beautiful and unique, often evoking a steampunk aesthetic. However, despite the impressive visuals, players frequently express disappointment with the gameplay, noting that it feels shallow and tedious, suggesting that the artwork may be the game's only strong point. Overall, while the graphics are a highlight, they are not enough to compensate for the lackluster gameplay experience.
“The howler makes a strong first impression, thanks to its stunning, hand-painted visuals.”
“The artwork of this game is what sells it for me, absolutely amazing, I love the steampunk vibe to it all.”
“The art style is beautiful in my opinion.”
“The biggest issue with this game is that its goal of using a hand-drawn artistic style weakens the gameplay by removing visual cues for which parts of the geometry are safe or deadly.”
“I presume it's supposed to fit into a certain art style given that 'all art used in the howler was meticulously created by classically-trained experienced painters,' but this art style is not meant for games; it just doesn't work and looks like a scanned colored pencil piece of drawing.”
“Graphically, the howler definitely has that aged look to it.”