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The House in Fata Morgana: A Requiem for Innocence

The House in Fata Morgana: A Requiem for Innocence Game Cover
94%Game Brain Score
story, music
gameplay, replayability
94% User Score Based on 383 reviews

Platforms

PCWindows
The House in Fata Morgana: A Requiem for Innocence Game Cover

About

The House in Fata Morgana: A Requiem for Innocence is a single player action game with horror, drama, mystery and thriller themes. It was developed by NOVECT and was released on May 17, 2018. It received very positive reviews from players.

"The House in Fata Morgana: A Requiem for Innocence" is a visual novel that tells the story of a young girl with miraculous healing powers who escapes death, only to become entangled in a tragedy spanning nearly a millennium. The game features a non-linear narrative with multiple branching paths and a gothic horror atmosphere. Players will uncover the dark secrets and intertwining fates of the mansion's inhabitants as they experience the "happy" chapters of the girl's life, leading to a tragic end.

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94%
Audience ScoreBased on 383 reviews
story100 positive mentions
character development2 negative mentions

  • A Requiem for Innocence is a beautifully crafted prequel that expands on the backstory of beloved characters, particularly Jacopo and Morgana, providing emotional depth and complexity.
  • The game features stunning visuals and an amazing soundtrack that enhances the overall experience, making it a joy to immerse oneself in the story.
  • The additional side stories offer valuable insights into the characters and their relationships, adding layers to the narrative and providing moments of both heartwarming and heartbreaking content.
  • Some players found the writing to be less impactful than the original, with instances of modern slang and dialogue that felt out of place in the historical setting.
  • The main story is shorter than the original and includes repetitive elements that some players felt detracted from the overall experience.
  • The portrayal of certain themes, particularly regarding the age difference between characters, raised concerns for some players, leading to discomfort with the narrative.
  • story
    356 mentions Positive Neutral Negative

    The story of "A Requiem for Innocence" serves as a poignant prequel to the original "The House in Fata Morgana," expanding on the backstories of key characters like Morgana and Jacopo while introducing new elements that deepen the narrative. While some players appreciate the emotional depth and character development, others note that much of the content revisits familiar plot points, which can feel repetitive. Overall, the game is praised for its beautiful writing, art, and music, making it a compelling companion piece for fans of the original visual novel.

    • “Staying faithful to the wonderfulness that constituted the first installment, *A Requiem for Innocence* expands on the backstory of Morgana, Jacopo, and many other familiar characters while also introducing new faces.”
    • “The overall mood of the story is not too grim or lonely, with light-hearted and even comical interactions between the characters, almost lulling you into believing in a happy ever after until events take a dark turn and snowball into a chain reaction of misery.”
    • “Morgana’s story is one of suffering not for suffering’s sake, but to illuminate the kind of world that could birth such a fearsome and complex character.”
    • “That aside, it's a recap of a story you've already heard four times in the original game.”
    • “It'll feel a little exhausting to read through the same story beats twice in a row.”
    • “The main story is a mostly straightforward fleshing-out of a story you already know.”
  • music
    82 mentions Positive Neutral Negative

    The music in the game is widely praised for its emotional depth and atmospheric quality, with standout tracks like "Serie de Fragmento" and "Song for the Sunrise" being highlighted as masterpieces. While many reviewers note that the soundtrack is not quite as strong as that of the original game, it still features a beautiful and haunting composition that enhances the storytelling experience. Overall, the music remains a significant and beloved aspect of the game, contributing to its emotional impact and artistic charm.

    • “The soundtrack, composed by mellok'n, continues to be one of the franchise's strongest features.”
    • “With a mixture of somber piano pieces, melancholic vocal tracks, and haunting ambient sounds, the music supports and enhances every emotional beat.”
    • “A requiem for innocence is a beautiful visual novel which will absorb you totally in its charm just as its predecessor, with its good story, stunning visuals and just beautiful music that will always fit the situation perfectly.”
    • “The musical accompaniment, while quality, falls short of the original.”
    • “I gave a more expansive explanation in that review, but basically what it means is that the background music included in the game is compressed to the quality you’d expect from a YouTube video, rather than being fully lossless like other games.”
    • “The first game's soundtrack was really something special, mostly vocalized and full of haunting tracks that seemed to play out at a rate that matched the words in the text boxes themselves, but this time it was simply serviceable.”
  • emotional
    63 mentions Positive Neutral Negative

    The emotional impact of "The House in Fata Morgana: A Requiem for Innocence" is profound, with many players reporting intense feelings of sadness, heartbreak, and catharsis throughout the narrative. Despite knowing the tragic outcomes, the game manages to evoke deep emotional responses, often leading to tears and a sense of immersion in the characters' fates. The combination of a haunting soundtrack and complex themes of powerlessness and lost innocence enhances the emotional experience, making it a memorable and impactful journey for players.

    • “The House in Fata Morgana: A Requiem for Innocence is a haunting, emotionally devastating journey that enriches and deepens the already powerful main narrative.”
    • “Despite knowing how the tragic story concludes, it doesn’t prepare you for the emotional gut punch you'll experience as you play through it.”
    • “This game made me feel a wave of emotions that I would never be able to experience in any other media.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics in "A Requiem for Innocence" continue the series' signature hand-painted aesthetic, featuring expressive character portraits and atmospheric backgrounds that enhance the narrative's emotional depth. While the visuals remain consistent with the previous installment, they adopt a slightly different style, resembling 'romance novel covers' and contributing to the immersive gothic atmosphere. Overall, the stunning art and music work harmoniously to create a captivating experience, despite the increased graphic content.

    • “The visual presentation maintains the series' signature aesthetic, blending hand-painted artwork with expressive character portraits and atmospheric backgrounds.”
    • “The overall dark gothic art style really sets the tone for the type of story told here, making for a more immersive visual novel experience.”
    • “Even the artwork is a little different, overall more like 'romance novel cover' than what you're used to from the first story.”
    • “While Requiem doesn't overhaul the visuals from the main game, it maintains the same painterly beauty and elegance, which contrasts with the horror and sadness of the narrative.”
    • “As with the base game, A Requiem for Innocence sets itself apart from the crowd with its unique art style and music.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is widely praised for its relatability and clever writing, with side stories like "assento dele" standing out for their heartwarming and comedic elements. Players appreciate the engaging and funny character interactions, particularly in the "backstage" segments, which provide humorous commentary and serve as a memorable send-off. Overall, the blend of humor with emotional depth enhances the experience, making it both entertaining and impactful.

    • “It is written so the characters are relatable and often humorous.”
    • “The real reason I would recommend this to any readers of the original game is because the backstage extra is funny as hell and is one of the best I've seen in any medium.”
    • “Lastly, this visual novel also comes with a 'backstage' segment just like the main story, which is a humorous commentary provided by the characters.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere in "Requiem" is described as direct and raw, contrasting with the layered mystery and gothic romanticism of "Fata Morgana." While the visual presentation and soundtrack maintain a beautiful and atmospheric quality, some users feel that the overall experience lacks the depth and purpose of the original, leading to a more melancholic and less engaging atmosphere. However, returning players appreciate the familiar ambiance and character connections, highlighting the emotional weight of the story.

    • “The visual presentation maintains the series' signature aesthetic, blending hand-painted artwork with expressive character portraits and atmospheric backgrounds.”
    • “But in this case, I feel like knowing what's going to happen actually creates a really unique and somber atmosphere that makes this such a one-of-a-kind, albeit quite depressing and melancholic experience.”
    • “Where the house in Fata Morgana built its atmosphere through layers of mystery and gothic romanticism, Requiem is much more direct and raw.”
    • “This just has no purpose being; the new characters suck, the recap sucks, the atmosphere sucks, and everything that's good about the original is lost in this one. If you want to keep your memory of the original intact, don't buy this.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay aspect is not available or has not been provided in the reviews, leaving a gap in user experiences and insights regarding this element of the game.

  • replayability
    3 mentions Positive Neutral Negative

    Reviews indicate a wide range of opinions on replayability, with some users noting a lack of replay value, while others highlight the game's potential for infinite replayability. This suggests that the game's design may cater to different player preferences, offering both limited and extensive replay options.

    • “The game offers infinite replayability, with each playthrough feeling fresh and exciting.”
    • “I love how every decision I make leads to different outcomes, making me want to replay the game multiple times.”
    • “The variety of characters and story paths ensures that I can enjoy a new experience every time I play.”
    • “No replay value.”
    • “The game lacks any incentive to play again after completing it.”
    • “Once you've finished the main story, there's little reason to return.”
  • character development
    2 mentions Positive Neutral Negative

    The character development in this prequel is praised for effectively expanding on the original story by providing in-depth exploration of existing characters and introducing new ones, enhancing the overall narrative and world-building. It successfully addresses unanswered questions while maintaining the original's structure and themes.

    • “This is what a fandisc should be: expanding the story, solving unanswered questions, building world and character development, and maintaining the structure and theme of its original story.”
    • “As this is a prequel, an overview of 'Requiem for Innocence's' story was already in the main game, but this does a wonderful job of expanding on it through more in-depth character development, new characters (usually briefly referenced in the main game but not actually named or characterized there), and a more neutral viewpoint.”
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The House in Fata Morgana: A Requiem for Innocence is a action game with horror, drama, mystery and thriller themes.

The House in Fata Morgana: A Requiem for Innocence is available on PC and Windows.

The House in Fata Morgana: A Requiem for Innocence was released on May 17, 2018.

The House in Fata Morgana: A Requiem for Innocence was developed by NOVECT.

The House in Fata Morgana: A Requiem for Innocence has received very positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

The House in Fata Morgana: A Requiem for Innocence is a single player game.

Similar games include The House in Fata Morgana, Life is Strange: Before the Storm, Finding Paradise, Impostor Factory, Fault Milestone Two Side: Above and others.