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STEINS;GATE 0

A worthy follow up to Steins;Gate that even surpasses it in many aspects, while delivering a gripping story through multiple endings.
STEINS;GATE 0 Game Cover
91%Game Brain Score
story, music
gameplay, grinding
95% User Score Based on 1,582 reviews
Critic Score 87%Based on 8 reviews

Platforms

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STEINS;GATE 0 Game Cover

About

STEINS;GATE 0 is a single player action game with horror, fantasy, historical and science fiction themes. It was developed by MAGES. Inc. and was released on May 8, 2018. It received positive reviews from critics and very positive reviews from players.

Steins;Gate 0 is a Japanese visual novel and the sequel to Steins;Gate, continuing the Science Adventure series. Set in the β World Timeline, players assume the role of Okabe Rintaro as he navigates complex scientific and emotional challenges. The game blends thrilling narrative with "hypothetical science" elements in an immersive adventure.

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95%
Audience ScoreBased on 1,582 reviews
story254 positive mentions
grinding6 negative mentions

  • Engaging and emotional story that expands on the original Steins;Gate narrative.
  • Well-developed characters, including new additions like Maho, who adds depth to the story.
  • Improved gameplay mechanics with a more intuitive phone interaction system.
  • Inconsistent art style with a mix of old and new character designs that can be jarring.
  • Some plot points feel rushed or underdeveloped, leaving unanswered questions.
  • The true ending is perceived as abrupt and less impactful compared to the original.
  • story
    1,056 mentions Positive Neutral Negative

    The story of "Steins;Gate 0" serves as a compelling midquel to the original "Steins;Gate," exploring the darker themes of grief and regret as protagonist Okabe Rintarou grapples with his failure to save Kurisu. While it introduces new characters and expands on existing ones, the narrative can be convoluted and confusing due to its non-linear structure and multiple branching paths, leading to some plot points feeling underdeveloped or unresolved. Despite these issues, many players find the emotional depth and character development rewarding, making it a must-play for fans of the original visual novel.

    • “The story is a perfect continuation of Steins;Gate.”
    • “Steins;Gate 0 tells a gripping, emotional story that dives deeper into the darker side of the Steins;Gate universe.”
    • “The story, characters, pacing, and purpose to even read this are simply too low to bother playing this game.”
    • “This is really just misery porn with a side story about Okabe getting his mojo back, mostly told through the lens of side characters that are hard to care about.”
    • “The story is a mess and has a lot of focus on a new character who is written horribly.”
    • “The pacing is bad (sloooow, just skip the audio clips and your experience will be better for it I promise), the story is incohesive - branching paths created by world line changes meaning that every time you build to any exciting climax there's no actual payoff to it, there's no satisfying ending period, and on top of that it's all completely noncanon anyways so who cares?”
  • music
    135 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its improvement over the original soundtrack. Composed by Takeshi ♥♥♥, the score features a diverse range of tracks that effectively enhance the game's emotional depth and atmosphere, blending reflective themes with suspenseful pieces. Notable tracks like "Messenger," "Amadeus," and "A Song Played by the Stars" stand out, contributing to an overall experience that many players find memorable and impactful.

    • “The music is also, in my opinion, somehow even better than the first game, which surprised me completely because I thought that the OST could never be surpassed. It's so good; the main theme 'Messenger' actually makes me feel as if my ears are being blessed.”
    • “The soundtrack blends quieter, reflective themes with suspenseful tracks that support the narrative’s darker direction.”
    • “The soundtrack, composed by Takeshi, is another highlight, with music that perfectly underscores the game's somber and reflective mood.”
    • “The original game's soundtrack suffers from overuse of the same few motifs and it's far too short for a 40+ hour game at around one hour of music.”
    • “That said, while it is distinctively Takeshi's writing, a couple characterizing elements from the original soundtrack are thrown out, which makes this feel a bit alien of an approach, rather than an extension of the sound created in the first game.”
    • “Even though they were arguably overused in the beginning, they are the most defining elements of Steins;Gate's musical identity and the fact that they only appear twice in the entire soundtrack (one of them being pretty subtle) creates a great feeling of disconnect.”
  • emotional
    122 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its depth and complexity, with many players noting its ability to evoke a range of feelings from heartwarming moments to profound sadness. The narrative explores themes of trauma, loss, and the consequences of past actions, often leaving players feeling emotionally drained yet satisfied. While some critiques mention that it may not reach the same heights as its predecessor, the emotional beats and character development are considered some of the strongest in the series, making it a compelling experience for fans.

    • “The story was a rollercoaster of emotions; it felt so satisfying, emotional, and bittersweet.”
    • “The general tone of the game is much more somber than the first, and following the actions of a traumatized and broken Okabe as he struggles to cope with guilt and loss takes an emotional toll on you.”
    • “Steins;Gate 0 tells a gripping, emotional story that dives deeper into the darker side of the Steins;Gate universe.”
  • graphics
    96 mentions Positive Neutral Negative

    The graphics of "Steins;Gate 0" have received mixed reviews, with some praising the enhanced visuals and dynamic character animations, while others criticize the jarring changes in art style compared to the original game. Many players feel that the new art style is a downgrade, often appearing more generic and less distinctive, and the inconsistent use of character sprites from the original game detracts from the overall visual experience. Despite these criticisms, some still appreciate the artwork and the improvements made in certain areas, highlighting the game's unique aesthetic.

    • “Visually, Steins;Gate 0 maintains the distinctive art style of its predecessor, with detailed character sprites and atmospheric backgrounds that complement the game's tone.”
    • “Graphically, the title is a clear step forward: character sprites, CGs, and the revamped UI are all crisper and more polished than in the original release.”
    • “The artwork, for the most part, is excellent, and the visuals make you stop for a moment and appreciate the artwork.”
    • “The art style change was confusing to say the least.”
    • “Firstly, the change in art style is quite jarring and took a lot of getting used to; what is even more jarring, however, is sometimes the game reverts certain characters back to their old art style which just doesn't fit the new aesthetic.”
    • “On the downside, the art style has changed from the unique original look to a bit more of a generic look and feel.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay of Steins;Gate 0 adheres to traditional visual novel conventions, focusing primarily on narrative choices and character interactions, with a notable shift towards implicit decision-making through character engagement rather than explicit prompts. While some players appreciate the evolution of the route mechanics and the branching timelines, others criticize the lack of the original's phone trigger system and find the gameplay less engaging due to its heavy reliance on reading text. Overall, the gameplay is seen as a continuation of the original's format, with minor improvements that may not satisfy all fans.

    • “In terms of gameplay, Steins;Gate 0 stays true to the visual novel format, focusing on narrative choices and character interactions.”
    • “The difference with the original game is that, in this case, the choices made in this game create entirely new plotlines instead of just endings, which makes this game a true branching visual novel.”
    • “Mechanically, the sequel evolves how player decisions shape the story: choices are often implicit, triggered by whether you engage with certain characters or activities rather than only by explicit menu prompts.”
    • “However, the biggest flaw lies in this route mechanic: the game completely fails to bring back the phone trigger system from the first game.”
    • “The gameplay, if you can even call it that, is simply reading and listening to the voice actors' amazing works.”
    • “Gameplay aspect = boring”
  • character development
    40 mentions Positive Neutral Negative

    Character development in "Steins;Gate 0" is a mixed bag; while some characters, particularly Okabe, Maho, and Moeka, receive significant and impactful growth, others feel rushed or lack depth, especially the new additions. The expressive character designs enhance the emotional narrative, but the inconsistency in character arcs and the reliance on fan service detract from the overall experience. Overall, the game offers touching moments and a deeper exploration of certain characters, though it may not satisfy those seeking extensive development for the original cast.

    • “Character development is a major strength.”
    • “A different Okabe had to go through a lot of character development, growth, and maturing to become the person who could create the plan that would lead them all to the world line where no one suffers.”
    • “Steins;Gate 0 is, like its predecessor, a well-rounded visual novel with no unnecessary fanservice, great character development, great atmosphere, and good music.”
    • “There is little to no character development for existing characters and new characters are rather bland/rushed (except for Maho, in my opinion), unlike the original cast who had more depth to them.”
    • “If you're simply looking for further character development from the old cast, don't look here either.”
    • “Instead, it gets bogged down in artificial conflict, fan service, and dumb tropes until the end sort of just arrives, with Okarin just kind of realizing what he needs to do without much character development having happened at all.”
  • humor
    29 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, featuring a blend of low-key funny moments, character-driven comedy, and some cringe-worthy anime tropes that may detract from the overall experience. Characters like Maho and Leskinen provide comedic relief, while the awkwardness of poorly executed English adds to the humor, though it can become repetitive. Overall, while the game maintains a darker tone compared to its predecessor, it still manages to incorporate humor effectively, balancing serious themes with lighthearted moments.

    • “Also, Leskinen is a hilarious character.”
    • “Okarin's hilarious mad scientist persona is gone, obliterated by the overwhelming trauma of the first game's sights, and he is constantly suffering from PTSD, but this game still manages to have many warm moments as the focus shifts to family, what makes someone human, and the wider implications of what Okarin discovered about Kurisu's inventions and memories between worldlines.”
    • “There are still lots and lots of funny moments of the sort that helped make the first game as good as it was.”
    • “There are plenty of other instances where unfunny, cliché anime humor is used to break the serious tone of the visual novel, but for the sake of a more condensed review, I won't cover it.”
    • “This visual novel could have been so much better with less cringey anime humor and a more focused plot that didn't have strange tone shifts.”
    • “Not funny, didn't laugh.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The atmosphere of "Steins;Gate 0" is characterized by a heavy, melancholic tone that explores themes of grief and PTSD, contrasting sharply with the lighter mood of its predecessor. The detailed character art, atmospheric backgrounds, and a well-curated soundtrack enhance the emotional depth, creating a suffocating yet engaging experience that resonates with players. While some find the darker atmosphere and frenetic pacing jarring, many appreciate the mature storytelling and emotional weight it brings to the narrative.

    • “Character art and background illustrations reinforce the atmosphere of tension and melancholy, while voice performances deliver nuanced emotional expression.”
    • “The atmosphere and the themes were great, same as the characters.”
    • “I feel like they really nailed this aspect; there is a wider range of soundtracks compared to the original visual novel, and they are used in a more efficient manner to heighten the atmosphere in order to bring out the correct emotions from the reader.”
    • “In this branch, the main character, Okabe Rintaro, is already broken - the atmosphere of the game is more gloomy and depressing.”
    • “The non-linear structure causes frustrating repetition of plot points; the atmosphere is constantly bleak and exhausting, and there's an overall lack of likability from our protagonist and a lot of the main cast due to the 'darker' premise this time around.”
    • “In SG0, the atmosphere is much more dire and ready to fall apart at any second, and while there are only 2-3 places where the plot can diverge, it does so completely without warning and seemingly without any correlation to what you just did.”
  • grinding
    7 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience, with some elements providing a nice change of pace while others feel tedious and unnecessary. The focus on extensive storytelling can detract from the sense of accomplishment, leading to frustration during certain segments. Overall, the grinding is seen as a necessary but often tedious part of the gameplay.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “But alright, I can tolerate this change, through grinding my teeth, of course, but alright.”
    • “Some parts of it are good, but other parts feel very tedious or unnecessary, and sometimes even ridiculously cheesy.”
    • “S;g 0 is just more focused on trying to make sense of everything with additional (and tedious) storytelling, rather than making you feel accomplished by getting through everything the game has to offer.”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability is influenced by branching interactions and the desire to explore alternative outcomes, but some players may find it diminished due to repetitive text conversations and the ease of obtaining the true ending. Overall, while there are elements that encourage multiple playthroughs, the experience may feel less fresh on subsequent runs.

    • “Length and replayability are well-balanced, providing a satisfying experience.”
    • “The true ending is surprisingly easy to get, which might make replay value a bit lower for some.”
    • “Also, the true ending is surprisingly easy to get, which might make replay value a bit lower for some.”
    • “This can hamper replayability as you see the same text conversations every time.”
    • “Replayability is driven by branching interactions and the desire to witness alternative outcomes.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game is highlighted by its exceptional voice acting, which maintains the high standards of the original Steins;Gate while introducing new characters who deliver outstanding performances. The character art and background illustrations effectively enhance the game's atmosphere, contributing to the overall emotional depth and tension.

    • “The voice acting is of high quality in this visual novel, just like in the original Steins;Gate. New characters have done an exceptional job, making it a joy to listen to Leskinin, Maho, and Kagari's performances.”
    • “Maho delivers the best lines and monologues in the entire game and, dare I say it, exceeds Kurisu’s performance in the original Steins;Gate.”
    • “The voice performances are excellent, continuing the high standard set by the original.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of the game is viewed positively, with users appreciating that it does not feel like a cash grab but rather a genuine sequel that enhances the original experience. Players express relief and satisfaction, indicating that the game's quality justifies its pricing and adds value rather than detracting from it.

    • “If this is not the best advertising for the game, then I don't know what is.”
    • “I was nervous to try this, afraid that it was just a cash grab, but I am loving the game so far.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report mixed experiences with stability; while some found the game free of bugs and glitches, others encountered issues with the fast-forward feature, describing it as buggy.

    • “You can fast-forward the text and automatically advance the dialogue, although I found the fast-forward feature to be buggy.”
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79h Median play time
54h Average play time
5-103h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

STEINS;GATE 0 is a action game with horror, fantasy, historical and science fiction themes.

STEINS;GATE 0 is available on Nintendo Switch, PC, Phone, PlayStation 4 and others.

On average players spend around 54 hours playing STEINS;GATE 0.

STEINS;GATE 0 was released on May 8, 2018.

STEINS;GATE 0 was developed by MAGES. Inc..

STEINS;GATE 0 has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

STEINS;GATE 0 is a single player game.

Similar games include STEINS;GATE, Zero Escape: Zero Time Dilemma, Anonymous;Code, ISLAND, AI: THE SOMNIUM FILES Nirvana Initiative and others.