The Hour of the Rat
- January 17, 2020
- Sokpop Collective
The Hour of the Rat is a platformer about an assassination attempt on an emperor. Use limited resources to succeed within a limited time.
Reviews
- The game has a unique concept that shows potential for a great experience if improved.
- Players who can navigate the game's challenges may find it rewarding and enjoyable.
- The game is considered a good value for its price, with some players expressing a desire for more content.
- The controls are poorly implemented, making the parkour mechanics frustrating and difficult to master.
- Lack of tutorials and unclear mechanics lead to a steep learning curve and potential softlocks.
- The game feels unfinished, with only one level and basic visuals, making it resemble a tech demo rather than a polished product.
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is criticized for its poor implementation, particularly the parkour mechanics, which are described as broken and difficult to control, leading to frustrating experiences. Despite the interesting concepts, the lack of polish and basic mechanics detracts from the overall enjoyment, although some players still find value in the low price and manage to have fun. Overall, the game feels underdeveloped, with only one level and basic visuals and sound design.
“There is only the one level, and the visuals, sound design, and game mechanics are a bit basic. That being said, I feel that the game was a good value for the sale price I purchased it at (~$1.49 USD) and had a lot of fun playing.”
“I really don't understand how socpop manages to fail at the most basic implementations of mechanics and UX almost every time, because the ideas are usually quite interesting, but then it feels like it's their first game ever and they haven't even spent an hour playtesting it.”
“The idea is cool, but the implementation is just pure jank. The main parkour mechanic is straight broken; it's ridiculously hard to control jump distance, and the mechanic of jumping off street lights sometimes just doesn't work.”
“I really don't understand how Socpop manages to fail at the most basic implementations of mechanics and UX almost every time. The ideas are usually quite interesting, but it feels like it's their first game ever and they haven't even spent an hour playtesting it.”
“The 'skid jump' mechanic feels wildly inconsistent, resulting in unreliable jump length and speed.”
- graphics2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The graphics are described as basic, with only one level present in the game, but players still find it enjoyable and a good value for the low price of around $1.49.
“The visuals, sound design, and game mechanics are a bit basic.”
“The graphics feel outdated and lack detail, making the game less immersive.”
“The overall aesthetic is underwhelming and doesn't do justice to the game's concept.”