- February 8, 2017
- HexWar Games
The Horus Heresy: Battle of Tallarn
Platforms
About
In "The Horus Heresy: Battle of Tallarn," players command vast armies of tanks and troops in turn-based tactical battles, following the aftermath of a virus bombing on the planet Tallarn. Fight for control of underground bunkers and command iconic Warhammer 40,000 units like Leman Russ tanks and Baneblades in this brutal and unforgiving environment. The game recreates the historic Battle of Tallarn from the Horus Heresy series, where the fate of the Imperium hangs in the balance.






- The game is a fun and engaging hex-based wargame that captures the essence of the Warhammer 40k lore, particularly the Battle of Tallarn.
- It features a large selection of units, including walkers and tanks, and the AI provides a challenging single-player experience.
- The game is affordable and offers good value for fans of the tabletop game, with enjoyable gameplay that can serve as a time filler.
- The mechanics are poorly explained and the user interface is clunky, making it difficult to navigate and play effectively.
- There are significant balance issues, particularly with the traitor faction, leading to frustrating gameplay where units often miss shots or deal no damage.
- The graphics and sound design feel outdated, resembling a low-budget mobile port rather than a polished PC game.
story
18 mentions Positive Neutral NegativeThe game's story is described as engaging yet challenging, with missions that often feel unbalanced and rely heavily on trial and error. Players note a lack of strategic depth, finding the gameplay predictable, although some missions, like the iron hands dreadnought, introduce randomness that adds complexity. Overall, while the narrative elements are present, they may not fully satisfy those seeking a more strategic experience.
“Is pretty challenging, the first few missions for the first traitor campaign required a few attempts to complete so I imagine it's pretty tough later on!”
“There’s a decent number of standalone missions that can be played too.”
“The only exception has been the Iron Hands Dreadnought mission, because the imperial aligned knights' deployment seems to be random.”
“From what I've played, the missions are just trial and error.”
“A random enemy may appear right behind you and shoot your units in their backs, ending the mission, for example... the soundtrack is bad too.”
“There isn't much 'strategy' I've found so far; having played the tutorial missions and the first two segments of the first strike mission (traitor), it is really predictable.”