The Guided Fate Paradox Game Cover
The Guided Fate Paradox mixes warm and quirky humour with a light sense of comedy that manages to blend storytelling and gameplay into one seamless execution.

God has never had it so rough! Meet Renya, who happened to become God through a lottery. And then, his self-proclaimed personal angel named Lilliel took him to Celestia right away. Together, they will tackle countless randomly-generated dungeons in this story-driven rogue-like RPG in order to guide the fate of all mankind to a revolution! Fight, grow strong, customize your appearance, strengthen y…

  • Play​Station
  • Play​station 3

Reviews

45%
Audience ScoreBased on 12 reviews
story4 positive mentions
grinding2 negative mentions
  • The game features unique and interesting side stories that draw from various subcultures, making the narrative engaging despite a somewhat dry main plot.
  • The turn-based combat system is entertaining and offers deep customization, allowing players to strategize effectively.
  • The game has high replay value with addictive randomized dungeon crawling and trademark NIS humor.
  • The gameplay is overshadowed by lengthy dialogue sections, making it feel more like a visual novel than a traditional game.
  • Players lose all equipment and money upon death, which can be frustrating due to the steep difficulty curve.
  • The integration of gameplay and storyline feels disjointed, with combat often unrelated to the ongoing plot.
  • story16 mentions

    The story in this game is characterized by a mix of traditional NIS themes involving angels and demons, with unique side stories that add interest, though some players find the main plot lacking and drawn out. While the narrative features quirky humor and attempts to blend storytelling with gameplay, many reviewers feel that the gameplay often overshadows the storyline, leading to a disjointed experience. Overall, the side stories are seen as the highlight, providing enough charm to keep players engaged despite the main plot's shortcomings.

    • “For starters, the plot of this game is pretty NIS normal (angels, demons, etc.), but what is unique is that each chapter is a side story that is different and interesting.”
    • “I personally found the main plot somewhat dry and uninteresting, but the side stories are what keep making me pull the game back off the shelf to play again.”
    • “The guided fate paradox mixes warm and quirky humor with a light sense of comedy that manages to blend storytelling and gameplay into one seamless execution.”
    • “The amount of gameplay is hideously overshadowed by the 'storyline,' which consists of stationary character animations with superimposed text occasionally flexing while you tap the X button over and over again.”
    • “There are 'storyline' sections in between every single 'level' and they last much, much longer than the levels themselves.”
    • “Ultimately, the gameplay and storyline do not organically mesh and, really, barely relate.”
  • gameplay8 mentions

    The gameplay is a mix of traditional turn-based mechanics and visual novel elements, which some players find engaging while others feel it is overshadowed by a lackluster storyline and excessive text. While the gameplay can be enjoyable when it occurs, many reviewers note that it is infrequent, leading to a sense of boredom. However, some praise the seamless integration of humor and storytelling, suggesting that those who appreciate visual novels may find value in the experience.

    • “Overall, I found the game very interesting to say the least, with a unique take on storytelling as well as some more traditional turn-based gameplay.”
    • “The replay value is limitless, and the gameplay is tight and fast-paced.”
    • “The guided fate paradox mixes warm and quirky humor with a light sense of comedy that manages to blend storytelling and gameplay into one seamless execution.”
    • “The amount of gameplay is hideously overshadowed by the 'storyline,' which consists of stationary character animations with superimposed text occasionally flexing while you tap the X button over and over again.”
    • “Ultimately, the gameplay and storyline do not organically mesh and, really, barely relate.”
    • “The gameplay is boring at best and the story is average anime nonsense.”
  • grinding2 mentions

    Players find the grinding in NISA games to be tedious and often overwhelming, with excessive tutorials and segments that feel unnecessarily drawn out. Additionally, the angel companions are perceived as not providing enough value to justify the grind.

    • “When things get too tedious and technical, I have to take a break from NISA games.”
    • “There are far too many tutorials, and some segments feel grindy. The angel companions aren't very useful.”
  • graphics1 mentions

    The game features charming artwork and sprites, but the English voice acting is often criticized for its lackluster quality, which can be grating at times.

    • “The graphics are charming, but the overall quality feels outdated and lacks the polish expected from modern games.”
    • “While the character designs are appealing, the environments are bland and uninspired, making the game visually uninteresting.”
    • “The art style is inconsistent, leading to a disjointed visual experience that detracts from immersion.”
  • music1 mentions

    The music in the game is generally considered uninteresting, leading some players to opt for their own playlists while exploring dungeons.

    • “The music is pretty boring, so I usually played my own music while crawling through the dungeons.”
    • “The soundtrack lacks variety and fails to enhance the gaming experience.”
    • “I found the music repetitive and uninspiring, which made it hard to stay engaged.”
  • replayability1 mentions

    Reviewers highlight that the game offers limitless replay value, thanks to its tight and fast-paced gameplay, making it engaging for multiple playthroughs.

    • “The replay value is limitless, and the gameplay is tight and fast-paced.”
    • “Every playthrough feels fresh, thanks to the dynamic choices and branching storylines.”
    • “With multiple endings and varied character builds, I find myself coming back for more every time.”
  • humor1 mentions

    The humor in the game is characterized by its trademark quirky style, which complements the addictive nature of the randomized dungeon crawling and the deep customization system, creating a lighthearted and engaging experience for players.

    • “The trademark humor in this game keeps me laughing while I navigate the addictive nature of randomized dungeon crawling.”
    • “I love how the deep customization system is paired with witty dialogue and hilarious character interactions.”
    • “The humor is perfectly woven into the gameplay, making every dungeon crawl a fun and entertaining experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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