- June 25, 2012
- Zeboyd Games
- 12h median play time
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
Platforms
About
In Penny Arcade's On the Rain-Slick Precipice of Darkness 3, players control a team of three heroes in a comic-styled role-playing game. The game features a unique blend of humor, pop culture references, and challenging turn-based battles. The story continues from the previous games, following the New Arcadia police in their fight against bizarre and menacing foes, with new mechanics and an updated art style.
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- Hilarious writing and dialogue that captures the essence of Penny Arcade humor.
- Engaging turn-based combat system with a unique class system that allows for strategic gameplay.
- Nostalgic 16-bit graphics that evoke classic RPGs while providing a fresh experience.
- Gameplay can feel repetitive and grindy, especially towards the end.
- The story may be confusing for those who haven't played the first two episodes.
- Some players may find the linearity of the game limiting and miss the exploration aspect.
story
193 mentions Positive Neutral NegativeThe story across the four games is a continuation of a Lovecraftian narrative that evolves from classic RPG elements into increasingly bizarre and humorous territory, particularly in the later episodes. While some players appreciate the character development and witty dialogue, others find the plot convoluted and less engaging compared to the earlier installments. Overall, the series maintains a unique charm with its blend of humor and dark themes, though opinions vary on its execution and coherence.
“The story, setting, and characters are just perfect, whereas the gameplay is a secondary concern.”
“The story is strong, and you don't need to have played the first two games to fully grasp it.”
“The writing is hilarious, the story is interesting, the art is great, and it's so full of charm and fun that I couldn't put it down.”
“From an outsider's perspective, the setting, characters, and story all felt bland and poorly introduced.”
“Not worth playing through for a story I've been given no reason to care about.”
“The story has always been overshadowed by the massive amount of near meaningless dialogue that we tend to get in these games and that continues here as well.”