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The Flock

It’s so frustrating playing a game with such an interesting premise that fails to capitalize on its potential. The Flock is unfortunately doomed to be one of those games people put in their “Wasted Potential” lists.
The Flock Game Cover
38%Game Brain Score
gameplay, atmosphere
stability, graphics
39% User Score Based on 202 reviews
Critic Score 35%Based on 2 reviews

Platforms

PCWindows
The Flock Game Cover

About

The Flock is a multiplayer action game with a horror theme. It was developed by Vogelsap and was released on August 21, 2015. It received negative reviews from both critics and players.

The Flock is an asymmetrical multiplayer thriller, where you get to play as one of the agile monsters that make up the Flock. Hunt down and attack the Carrier to take its place. Survive and fend off the terrifying Flock with the coveted Light Artifact .

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39%
Audience ScoreBased on 202 reviews
gameplay12 positive mentions
stability26 negative mentions

  • Unique and interesting concept with a global life counter leading to a permanent game finale
  • Atmospheric and creepy environment with tense multiplayer gameplay, especially when played with friends
  • Decent sound design and smooth movement mechanics that create a suspenseful experience
  • Very low player population making it nearly impossible to find matches or enjoy multiplayer
  • Limited content with only one game mode, three maps, and repetitive gameplay leading to poor replayability
  • Numerous technical issues including bugs, crashes, poor optimization, missing features, and clunky controls
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay offers a unique asymmetrical "cat and mouse" style with interesting mechanics like the lives system and light artifact pursuit, but it suffers from repetitiveness, limited maps, and bugs. While initially engaging and fun, many players find the content insufficient and the experience quickly stale, especially given the dead multiplayer and lack of incentives for continued play. Improvements such as additional maps, modes, and gameplay tweaks are needed to sustain interest.

    • “Gaming with friends is better than anything as it adds more competitive fun to the gameplay overall.”
    • “The limited population, counting down with each death gives a real edge and consequence to gameplay.”
    • “So to begin with I'm actually going to talk about the gameplay, which for me is nearly perfect if it wasn't for the few sparse bugs here and there, which when you take into consideration that this game was made by a group of students is to be expected but is something they can fix quickly with updates anyway as from my own personal experience it doesn't affect the game in a way that would ruin the enjoyment.”
    • “Poorly optimized, dead multiplayer, novel gameplay doesn't stay novel for long.”
    • “It's barren, with three maps and boring gameplay.”
    • “Overall the gameplay is very repetitive: you hunt down the guy with the light, you have the light, seek objectives, you die and it starts over again.”
  • stability
    26 mentions Positive Neutral Negative

    The game's stability is widely criticized for numerous bugs and glitches, including terrain issues, graphical errors, and freezes that hinder gameplay. While some players find it enjoyable despite these problems, the overall experience is marred by frequent instability and lack of polish. Developers appear to be working on fixes, but the current state remains frustrating for many users.

    • “The game is a buggy mess from start to finish.”
    • “Screen freezes (game still seems to be running?), can't even get past the first menu.”
    • “Buggy terrain when playing as the carrier can make you get stuck on nonexistent ledges.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics received mixed reviews, with some praising the atmosphere and unique visual concept that enhances the horror experience, while others found the quality moderate to low, citing graphical glitches, lack of polish, and limited settings such as no fullscreen or frame limiter. Overall, the visuals contribute well to the game’s mood but may deter players expecting higher fidelity or smoother performance.

    • “Really cool game, the atmosphere is good, I like the graphics and sound which keeps you on your toes when you are carrying the light; I also like that the three maps are effectively different so you can play with different strategies to get the light (like hide in plain sight in the temple or ambush from above in the caves).”
    • “This game's visuals and sound are both unsettlingly pleasing and pleasingly unsettling.”
    • “The graphics are decent, although the models could have used some extra work.”
    • “The graphics and sound don't fare much better either, and while serviceable, are not exactly anything to write home about.”
    • “Game is playable at the moment, but you won't find a game as there's no one playing. When you do finally get into a game, the graphics are awful (something I don't mind personally but imagine it'll put a lot of people off).”
    • “Some graphics options cannot be turned on such as fullscreen and antialiasing; whenever I click apply they reset.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game features a distinctive, eerie atmosphere enhanced by fitting environmental and character designs, complemented by atmospheric sound and music that evoke tension and immersion. Its unique settings and diverse maps encourage varied gameplay strategies, though some note that brightness adjustments could better highlight the intended creepiness. Overall, players appreciate the compelling, suspenseful mood that makes the gameplay both thrilling and engaging.

    • “The environmental and character designs suit the mood and atmosphere, with ancient, dilapidated environments and eerie music and sound effects.”
    • “The overall atmosphere of the game is nice and creepy, a bleak world where the artifact is literally the only ray of light remaining in the darkness.”
    • “Unique setting and creatures with a great atmosphere backed by fun gameplay.”
    • “The game needs a major brightness adjustment to give the creepy atmosphere they want to show to their gamers.”
  • story
    10 mentions Positive Neutral Negative

    The story is centered on a dark, post-apocalyptic theme focused on extinction, with the gameplay reflecting the struggle of the flock to survive and capture a light artifact. While the developers aim to provide a coherent narrative with closure, many players feel the story lacks depth and in-game development, relying too much on external materials for context. Overall, it is an interesting concept with a promising storyline that some wish was better integrated within the game itself.

    • “Here's a developer trying to do something new - create a multiplayer game with a coherent story that concludes - and everyone's shooting them down for trying.”
    • “The developers of this game actually promise you a finale, closure to an interesting concept and story.”
    • “This is a story about extinction, told from ground level.”
    • “I really like the whole super post-apocalyptic feel and how dark the world is, but I really wish there was a storyline to the game. As it stands now, this will die out long before its life count reaches zero.”
    • “The developers wrote that they want to convey an extinction story, and I am hoping they would flesh out the story more in-game instead of through reading materials outside of it.”
    • “Give a little background story to what the flock really is.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game is inconsistent, with some users experiencing smooth gameplay even on unstable internet connections, while others report significant issues like stuttering and frozen animations. Overall, optimization appears to be lacking or uneven across different multiplayer sessions.

    • “Highly optimized so even the most unstable internet connections can play with the least lag.”
    • “Poorly optimized, dead multiplayer, novel gameplay doesn't stay novel for long.”
    • “Optimization: there is none.”
    • “During the game, everything went fine, except for a few cases of other monsters stuttering on my screen while moving or floating across the ground frozen.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a mix of playful multiplayer interactions and jump scares that create laugh-out-loud moments with friends. However, some jokes, like the "set number of lives," may fall flat for certain players. Overall, the comedic elements shine best during social gameplay rather than in standalone features.

    • “This game is great to play with friends, jump in a Skype call with them (or another alternative) and play against one another. It's hilarious when you trick them and then jump scare them because they were staring down your statue but you were actually behind them ready to pounce.”
    • “It's pretty funny to tell the carrier that you are coming for him ^^”
  • replayability
    2 mentions Positive Neutral Negative

    Users generally find the game's replayability limited, citing little to no incentive to replay once completed. However, some appreciate its unique approach, viewing the lack of replayability as an innovative concept that could inspire similar game designs.

    • “Was a poorly implemented idea when it first came out with little to no replayability.”
  • music
    2 mentions Positive Neutral Negative

    The music is praised for effectively complementing the game's ancient, dilapidated environments with eerie tones that enhance the overall mood and atmosphere.

    • “The music, the textures, and the themes are all great.”
    • “The environmental and character designs suit the mood and atmosphere, featuring ancient-looking dilapidated environments, accompanied by eerie music and sound effects.”
  • character development
    2 mentions Positive Neutral Negative

    The character development is highlighted by unique designs that complement the game's mood and atmosphere, enhanced by fitting environmental details and immersive audio. This creates a cohesive and engaging experience through well-crafted visual and auditory elements.

  • monetization
    1 mentions Positive Neutral Negative

    Users feel the monetization comes across as a cash grab, with the game's basic gameplay and crude animation failing to justify its length or cost. They suggest the developers shorten the game and offer a more satisfying experience rather than relying on extended content that discourages play.

  • grinding
    1 mentions Positive Neutral Negative

    Users feel that the game offers all its content early on, leading to repetitive gameplay afterward that feels like grinding.

    • “You can see and do everything the game has to offer in the first 15 minutes of playing, then it's just repetition, which feels like grinding.”
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4h Median play time
17h Average play time
3-57h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

The Flock is a action game with horror theme.

The Flock is available on PC and Windows.

On average players spend around 17 hours playing The Flock.

The Flock was released on August 21, 2015.

The Flock was developed by Vogelsap.

The Flock has received negative reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its stability.

The Flock is a multiplayer game.

Similar games include Dead Realm, Interstellar Marines, The Black Death, Monstrum 2, Evolve Stage 2 and others.