- November 13, 2020
- Alexander Westwater
The First Friend
Platforms
About
In "The First Friend", you wake up in a cabin and discover your best friend Zack is missing. Explore various landscapes and uncover buried artifacts that reveal memories of your past, present, and future with Zack. Developed by a solo developer, this first-person exploration game tells a deep, personal story filled with emotional moments and an evocative soundtrack, providing a peaceful and introspective experience.





- The game features a touching story that resonates emotionally, particularly for those with a connection to pets.
- The visuals and music create a beautiful and atmospheric experience, enhancing the overall journey through the protagonist's memories.
- Despite its simplicity, the game offers a reflective and introspective experience that can inspire players to think about their own memories.
- The game suffers from numerous technical issues, including crashes, poor optimization, and a lack of save options, which can lead to frustrating gameplay experiences.
- The world feels empty and repetitive, with large areas lacking meaningful content, making exploration tedious and disengaging.
- Voice acting and narrative delivery are inconsistent, with awkward pauses and grammatical errors in subtitles detracting from the storytelling experience.
story
49 mentions Positive Neutral NegativeThe game's story, centered around a man's reflections on his life and his relationship with his dog, is delivered through voice acting and fragmented memories discovered in a walking simulator format. While some players found the narrative touching and meaningful, others criticized it for being disjointed, lacking depth, and suffering from plot holes, particularly in the ending. Overall, the story is considered decent but marred by gameplay issues and a lack of immersion.
“It tells the story of a person's life through fragmented memories that you must seek out in various vast landscapes.”
“The story is a deep, personal story that deals with the joys and heartaches of life.”
“The story is endearing and heartfelt; you can tell it is important to the developer.”
“The flow of the story is unfortunately interrupted by the large empty spaces between some artifacts, game bugs, and lack of interaction with your surroundings.”
“It feels as if the developer had no real story made, no beginning or ending, only all the memories, which is like 80-90% of the story, then one day decided to just quickly finish the entire game before sundown.”
“The main story is lightly talked about between levels, the ending is spoiled halfway through the game, and the ending literally doesn't make sense; there are plot holes and things that just can't happen.”