The Dragon and the Djinn Game Cover
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In "The Dragon and the Djinn," a 710,000 word interactive novel by Athar Fikry, you're caught in the middle of religious and social unrest in Ghariba while hunting for your sister who stole your magical sword to slay the dragon. As the dragon's attacks escalate, you receive a mysterious gift from Jaafar, the Grand Wazir, that will impact your destiny. Your choices will shape this Arab epic fantasy adventure.

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Reviews

51%
Audience ScoreBased on 12 reviews
replayability2 positive mentions
  • The game features an excellent story and world-building, with a unique setting that is refreshing and well-developed.
  • There are plenty of options for character customization and multiple routes to explore, enhancing replayability.
  • The characters are well-written and have distinct personalities, making interactions engaging and enjoyable.
  • The game suffers from a lack of depth in character development and dialogue, leading to a feeling of mediocrity.
  • Players often feel railroaded into choices with limited agency, and some options are confusing or opaque.
  • There are technical issues, such as repeated events and severe stat checks, which can detract from the overall experience.
  • story8 mentions

    The story aspect of the game receives mixed reviews, with some players feeling that the constraints of the format lead to a lack of depth and agency, resulting in a disjointed narrative experience. Others praise the world-building and character development, highlighting the engaging premise and well-executed romance elements that enhance replayability. Overall, while some find the story lacking in definition and character engagement, others appreciate its writing and immersive setting.

    • “Very well written story, I loved everything about the setting.”
    • “Overall, I'm actually quite happy with what's already there; I don't think anything should be changed... but I absolutely love this world and characters, and I'd just want the story to never end.”
    • “Excellent story and world-building, with high replayability.”
    • “Perhaps the cog formula forces the game-maker to pack too much into it so that there is not enough of anything to give the storyline any definition beyond the main character dashing around like a headless chicken, as if they are always two minutes late for the main event, while the player feels railroaded into situations they have little or no agency over.”
    • “The limitations of the cog format seem to give many imaginative storytellers problems as they try to fit in everything they want to tell into too few chapters and words, and I suspect this is exactly what has happened here.”
    • “I suppose the premise was entertaining, but at no point did I ever encounter an interesting character, and the dialogue between these uninteresting characters did very little to draw me into the story.”
  • replayability2 mentions

    The game is praised for its excellent story and world-building, contributing to a high level of replayability. Players appreciate the engaging setting and well-written narrative, making them eager to experience the game multiple times.

    • “Excellent story and world-building, with high replayability.”
    • “Amazing setting, well written, replayable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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