Heroes of Myth
- July 25, 2019
- Choice of Games
- 8h median play time
"Heroes of Myth" is a tactical role-playing game that takes place in a mythological world. Players can choose to control one of several heroes, each with unique abilities and strengths. The game features strategic combat and puzzle-solving, set in a beautifully designed environment, creating an immersive and engaging experience.
Reviews
- The game features a well-written and engaging story with interesting characters and a variety of impactful choices.
- It offers a lengthy playtime with multiple paths and endings, making it highly replayable and enjoyable for fans of interactive novels.
- The inclusion of diverse characters and the handling of themes such as romance and personal growth are praised, adding depth to the narrative.
- Many players found the stat mechanics confusing and felt that choices often led to negative outcomes, making the experience frustrating.
- Some reviewers criticized the story for being railroaded, with certain choices feeling predetermined or lacking meaningful consequences.
- There were complaints about the portrayal of characters and relationships, with some feeling disconnected or unsatisfactory, particularly regarding romance options.
- story130 mentions
- 37 % positive mentions
- 60 % neutral mentions
- 3 % negative mentions
The story is generally well-received, praised for its compelling narrative, interesting characters, and significant player choices that impact the outcome. However, some reviewers criticize it for feeling railroaded or lacking depth in certain areas, particularly in romance and character development. Overall, it offers a lengthy and engaging experience, though opinions vary on the execution and coherence of the plot.
“The quality of writing is high, the characters are well-developed, each with their own principles and agendas, and the plot offers a satisfying number of threads to resolve while you're saving the world.”
“The story, a unique tale of dealing with the fallout of a grand sort of heist, kept me hooked.”
“There are so many narrative twists and turns that I always felt engulfed in the story.”
“Sure, the conceit of the story is that a written prophecy is coming true, but I disliked that of all the many characters in the game, it always felt like things were happening to them and never the other way around.”
“It never felt like it changed the plot in any effective way, however, and I tried: all roads seemed to lead to the same conclusions no matter what different choices I made.”
“The plot always felt rushed, as if the author was trying to fit much more than they could into ten chapters.”
- gameplay12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The gameplay is noted for its reliance on narrative over mechanics, with some players finding the mechanics interesting but ultimately lacking in fun and creativity. While the balance between storytelling and stat mechanics is appreciated, the overall execution suffers from dull characters and a predictable plot, leading to mixed recommendations.
“A well-written story with a good balance of stat mechanics and storytelling.”
“The mechanics were interesting.”
“I admit, the game relies heavily on narrative rather than game mechanics.”
“However, even then, because there is nothing really imaginative about this plot, the characters are all dull and one-dimensional, and because the mechanics are frankly just not that fun, I cannot recommend this game.”
“The stats were perhaps my favorite mechanic.”
- emotional10 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The emotional aspect of the game is described as a mixed experience, featuring a rollercoaster of feelings that some players found engaging, while others criticized the narrative for being confusing and lacking depth. The emotional connections with characters can feel forced or poorly developed, leading to frustration, particularly with the portrayal of relationships and character motivations. Overall, the game elicits strong reactions, both positive and negative, from its players.
“This game gave me a 7-hour ride of emotional roller coaster that I don't regret ever reading, and I've only done 1 playthrough.”
“But the emotional connection before romancing them is... a rough transition.”
“A wholesome adventure package.”
“A very boring story with only one good character in it, Meredith. The rest are just annoying as hell, and the fact that the leader of the country is gay is just so damn stupid. How the hell is she going to leave an heir to the throne? It makes no logical sense.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players consistently highlight the game's strong characters and engaging plot, contributing to its high replayability. The combination of these elements encourages players to revisit the game multiple times.
“The characters are amazing, the plot is exciting, and the game is very replayable.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly when it involves political elements that detract from the main objective of saving the world. This added layer of complexity is often viewed as a chore rather than an engaging part of the gameplay.
“Besides saving the world, there's politics which on a good day is boring, but in this game, it is extra tedious.”
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The atmosphere is praised for its well-balanced tension, effectively creating a sense of impending disaster without overwhelming players with a constant feeling of doom and gloom.
“The overall atmosphere is well-balanced: enough tension of a brewing disaster but not so much so that it's doom and gloom at every turn.”
- character development2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Character development is praised for meeting expectations, particularly with well-established characters, indicating a strong and satisfying progression throughout the narrative.
“With an established character, character development did not disappoint.”