- July 25, 2019
- Choice of Games
- 8h median play time
Heroes of Myth
Platforms
About
"Heroes of Myth" is a tactical role-playing game that takes place in a mythological world. Players can choose to control one of several heroes, each with unique abilities and strengths. The game features strategic combat and puzzle-solving, set in a beautifully designed environment, creating an immersive and engaging experience.
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- The game features a well-written and engaging story with interesting characters and a variety of impactful choices.
- It offers a lengthy playtime with multiple paths and endings, making it highly replayable and enjoyable for fans of interactive novels.
- The inclusion of diverse characters and the handling of themes such as romance and personal growth are praised, adding depth to the narrative.
- Many players found the stat mechanics confusing and felt that choices often led to negative outcomes, making the experience frustrating.
- Some reviewers criticized the story for being railroaded, with certain choices feeling predetermined or lacking meaningful consequences.
- There were complaints about the portrayal of characters and relationships, with some feeling disconnected or unsatisfactory, particularly regarding romance options.
story
130 mentions Positive Neutral NegativeThe story is generally well-received, praised for its compelling narrative, interesting characters, and significant player choices that impact the outcome. However, some reviewers criticize it for feeling railroaded or lacking depth in certain areas, particularly in romance and character development. Overall, it offers a lengthy and engaging experience, though opinions vary on the execution and coherence of the plot.
“The quality of writing is high, the characters are well-developed, each with their own principles and agendas, and the plot offers a satisfying number of threads to resolve while you're saving the world.”
“The story, a unique tale of dealing with the fallout of a grand sort of heist, kept me hooked.”
“There are so many narrative twists and turns that I always felt engulfed in the story.”
“Sure, the conceit of the story is that a written prophecy is coming true, but I disliked that of all the many characters in the game, it always felt like things were happening to them and never the other way around.”
“It never felt like it changed the plot in any effective way, however, and I tried: all roads seemed to lead to the same conclusions no matter what different choices I made.”
“The plot always felt rushed, as if the author was trying to fit much more than they could into ten chapters.”