- September 9, 2024
- Matt Storm
- 8h median play time
The Dark Horde
Platforms
About
In "The Dark Horde," players manage Time Units to play cards and activate actions, with a stopped action clock allowing strategic planning. The game offers a variety of minions, spells, and allies to build combos and synergies, with the objective to plunder an enemy village or survive 3 days of villager assaults.
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- The game features a unique time-based mechanic that adds strategic depth to card plays and actions, making it engaging and fun.
- There is a wide variety of decks and card synergies to explore, encouraging experimentation and replayability.
- The art style is charming with cute pixel graphics, and the game has a nostalgic feel with its music and themes.
- The initial difficulty curve can be steep, making it challenging for new players to feel a sense of progress.
- Some players have reported balance issues, where certain decks can trivialize the game while others feel frustratingly weak.
- The game has a limited deck size, which some players feel restricts the deck-building aspect of the gameplay.
gameplay
13 mentions Positive Neutral NegativeThe gameplay is characterized by a unique time mechanic that encourages strategic planning, reminiscent of battle cats-style mechanics, which adds depth and replayability. However, players have noted a steep initial difficulty and issues with balance, where some mechanics feel overly punishing and upgrades can be costly or unreliable. Overall, while the game features innovative ideas and engaging mechanics, it struggles with a sense of progress and balance, leading to mixed experiences among players.
“I really like the time mechanic where you have to plan ahead on your card draws and plays.”
“This game has a whole lot of really cool ideas and gameplay mechanics.”
“In short, this game has unique, interesting and well-designed mechanics... and it's fun.”
“So I haven't played the game much yet, and I probably just haven't learned the mechanics well enough to do well consistently, but I think that the initial difficulty of the game is way too high.”
“The first or second run I did was by far the best run I had, despite future runs having better cards, more resources spent on upgrades, and more knowledge about how the mechanics work.”
“Sadly, the actual gameplay kind of falls flat, though my biggest complaint is the balance.”