- December 7, 2020
- Wolfey Studios
The Conquest of Go
Platforms
About
"The Conquest of Go" is a digital board game that brings the ancient strategy game of Go to life with a twist. Players can compete on various challenging maps, using units and special abilities to claim territory and outmaneuver their opponents. With multiple game modes, including single-player and multiplayer, it offers a fresh take on the classic game of Go.
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- Excellent introduction to the game of Go, with a beautiful UI and engaging graphics that make learning enjoyable.
- The game review feature is highly praised, providing players with insights into their mistakes and suggesting better moves, which is beneficial for learning.
- The campaign mode gamifies the experience, encouraging players to improve their skills through challenges and puzzles, making it a fun way to learn Go.
- The campaign mode lacks depth and a compelling story, making it feel somewhat superficial and less engaging for experienced players.
- Some players find the AI to be either too challenging or not challenging enough, leading to frustration in gameplay.
- The resource system and some mechanics feel overly complicated, which can detract from the overall enjoyment of the game for some users.
graphics
54 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their beauty and artistic style, with many users appreciating the pedagogical elements that enhance learning, such as visual cues for game mechanics. While some find the graphics simple or generic, they are generally considered pleasant and effective in aiding gameplay. Customization options for the art style further enhance the visual experience, making it accessible and engaging for beginners.
“The graphics are beautiful, the sound is great.”
“To top things off, the conquest of Go has a beautiful art style that is quite pedagogic as it shows you when a stone is isolated (atari), so it really helps to grasp the game.”
“I love the friendly comic-style artwork, and I love how the stones of a single group link together to help you visualize established groups, and how a stone in atari shows up as though it's under construction so that it catches your eye.”
“The music, graphics, and UI are rough around the edges and can be improved; and the campaign looks like it will be short.”
“It feels like there's a notion of castles around territories, but I feel like besides graphics, that idea isn't elaborated on further.”
“I don't feel like I'm really building anything in the game with my resources, but the graphics spice up Go a touch.”