The Conquest of Go
- December 7, 2020
- Wolfey Studios
"The Conquest of Go" is a digital board game that brings the ancient strategy game of Go to life with a twist. Players can compete on various challenging maps, using units and special abilities to claim territory and outmaneuver their opponents. With multiple game modes, including single-player and multiplayer, it offers a fresh take on the classic game of Go.
Reviews
- Excellent introduction to the game of Go, with a beautiful UI and engaging graphics that make learning enjoyable.
- The game review feature is highly praised, providing players with insights into their mistakes and suggesting better moves, which is beneficial for learning.
- The campaign mode gamifies the experience, encouraging players to improve their skills through challenges and puzzles, making it a fun way to learn Go.
- The campaign mode lacks depth and a compelling story, making it feel somewhat superficial and less engaging for experienced players.
- Some players find the AI to be either too challenging or not challenging enough, leading to frustration in gameplay.
- The resource system and some mechanics feel overly complicated, which can detract from the overall enjoyment of the game for some users.
- graphics54 mentions
- 59 % positive mentions
- 35 % neutral mentions
- 6 % negative mentions
The graphics of the game are widely praised for their beauty and artistic style, with many users appreciating the pedagogical elements that enhance learning, such as visual cues for game mechanics. While some find the graphics simple or generic, they are generally considered pleasant and effective in aiding gameplay. Customization options for the art style further enhance the visual experience, making it accessible and engaging for beginners.
“The graphics are beautiful, the sound is great.”
“To top things off, the conquest of Go has a beautiful art style that is quite pedagogic as it shows you when a stone is isolated (atari), so it really helps to grasp the game.”
“I love the friendly comic-style artwork, and I love how the stones of a single group link together to help you visualize established groups, and how a stone in atari shows up as though it's under construction so that it catches your eye.”
“The music, graphics, and UI are rough around the edges and can be improved; and the campaign looks like it will be short.”
“It feels like there's a notion of castles around territories, but I feel like besides graphics, that idea isn't elaborated on further.”
“I don't feel like I'm really building anything in the game with my resources, but the graphics spice up Go a touch.”
- music42 mentions
- 48 % positive mentions
- 45 % neutral mentions
- 7 % negative mentions
The music in the game is generally described as soothing and ambient, creating a pleasant atmosphere that enhances concentration without being intrusive. While some users find it fitting and enjoyable, others note that it lacks variety and uniqueness. Overall, the music complements the game's visual appeal and is appreciated for its role in making the experience more engaging, especially for beginners.
“The animations, music, and sound effects are pleasant and give the game a nice atmosphere, making me want to stay in-game.”
“Beautiful aesthetic, soothing music, great quality of life features for new players.”
“I'm really impressed by it from the artwork and music to the learning aids.”
“The music is mellow, and there aren't too many songs.”
“The music is not special, but fitting.”
“The music, graphics, and UI are rough around the edges and can be improved.”
- story28 mentions
- 11 % positive mentions
- 68 % neutral mentions
- 21 % negative mentions
The game's story aspect is largely criticized for its lack of depth and engagement, with many users noting that there is no real narrative present. Suggestions for improvement include the addition of a campaign mode with a compelling story, strategic objectives, and mini-games to enhance the overall experience. Overall, players feel that the absence of a meaningful story detracts from the game's potential for accomplishment and enjoyment.
“It's a Go game, and it might be hard to blend some stories and themes into it, but I can see some story may be possible on those invasion maps.”
“Just a minor thing: the campaign idea could be more engaging by incorporating a bit of story or some long-term objectives to achieve.”
“Campaign mode still needs some polishing; more story to it would provide a sense of accomplishment and satisfaction.”
“Con: as of now, a real story is missing.”
“- there is no story.”
“The campaign is boring (no story, the map looks minimalist), there is no review option.”
- gameplay22 mentions
- 45 % positive mentions
- 41 % neutral mentions
- 14 % negative mentions
The gameplay has received mixed feedback, with players appreciating the incorporation of campaign and resource mechanics that promote skill improvement, as well as the overall presentation and fun mechanics. However, some users feel that the game lacks depth in its teaching elements and core gameplay features, which diminishes its appeal. While there are some bugs and areas for improvement, the early access phase has generated excitement for potential future enhancements.
“Really smart how the developer incorporated a campaign with resource mechanics into the game, centered around improving the player's skill.”
“This is a really nice presentation of the game and it adds some fun little mechanics to keep things from being just another stamped-out GUI for a Go engine.”
“Will update my review after I've got more time to play :) (0.3 hours is probably a short time frame, I normally don't write reviews, but the UX and gameplay positively surprised me.)”
“Although I am an avid Go player, the conquest mechanics are not as exciting as I thought they could be. The game advertises itself as a teaching game, yet it does not provide some of the basic lessons of playing Go while keeping you entertained (joseki, fuseki, life or death problems, etc).”
“Gameplay, I have encountered an uncomfortable bug.”
“Support Go gameplay.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits significant stability issues, with frequent bugs affecting both the AI gameplay and overall performance, including instances of freezing during the AI's turn. While the OGS integration is appreciated, the limited review options and persistent errors detract from the overall experience. Despite its appealing visuals, the game's stability remains a major concern for users.
“The AI play can be buggy and seems error-prone, plus the review options as of now are limited.”
“I really want to like this version of Go, and while it is very, very pretty, it is also very, very buggy.”
“For example, it very often freezes on the AI's turn (including on its first move), forcing me to exit to the main menu and back.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report that "Just Go" is not well optimized for Mac systems, particularly on the M2 Pro, leading to performance issues.
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is enhanced by pleasant animations, music, and sound effects, creating an immersive experience that encourages players to remain engaged.
“The animations, music, and sound effects are pleasant and give the game a nice atmosphere, making me want to stay in-game.”