- October 19, 2015
- Devespresso Games
The Coma: Cutting Class
Platforms
About
"The Coma: Cutting Class" is a survival horror game set in a darkened, deserted high school. As student Youngho, players must navigate the nightmarish hallways, evading menacing monsters and uncovering the school's terrifying secrets. With a striking art style and focus on stealth-based gameplay, this game delivers a suspenseful and immersive experience.






- The game features great audio, visuals, and an interesting story that keeps players engaged.
- The art style is beautiful and adds to the immersive atmosphere of the game.
- The game successfully creates a tense and creepy environment, making it enjoyable for fans of horror games.
- The keyboard mapping is poor, and there is no controller support, making gameplay frustrating.
- The school layout can be confusing and hard to navigate, with similar-looking classrooms leading to disorientation.
- The chase mechanics become tedious over time, as players often find themselves hiding for extended periods without engaging gameplay.
story
48 mentions Positive Neutral NegativeThe game's story is generally praised for its intriguing and fresh narrative, with many players appreciating the compelling lore and character development. However, some reviews note that the story can be confusing, basic, or feel padded due to repetitive gameplay mechanics, and while it offers multiple endings, the overall plot may not be as engaging for everyone. Despite these criticisms, the atmosphere and audio contribute positively to the storytelling experience, making it enjoyable for fans of the horror genre.
“The story and lore is very interesting and fresh.”
“It's a fun game with an interesting story and a very nice atmosphere, though the story can get a bit confusing if you miss things around the school and can actually alter the overall ending (slightly).”
“The story was well-written, the artworks were nice and perfect; the horror was unforgettable.”
“The plot felt really basic; it didn’t go anywhere compelling past 'trying to escape this nightmare'.”
“I think I could’ve looked past the mechanical shortcomings, but the story just wasn’t there.”
“It just feels like the story is a straight shoot to the end and, most of the time, doesn’t diverge in any meaningful way.”