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The Coma: Cutting Class Game Cover

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The Coma: Cutting Class is a single player survival survival game with a horror theme. It was developed by Devespresso Games and was released on October 19, 2015. It received neutral reviews from critics and very positive reviews from players.

The Coma: Cutting Class is a survival horror adventure game. You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery of how and why you're here.

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91%
Audience ScoreBased on 78 reviews
story18 positive mentions
grinding9 negative mentions

  • The game features beautiful, anime-style 2D artwork and animations that create a unique and immersive atmosphere.
  • The audio design, including ambient sounds, chase music, and sound cues for enemy proximity, is well-crafted and enhances the horror experience.
  • An intriguing and fresh story with multiple endings encourages exploration and replayability, supported by memorable characters and lore.
  • Frequent and repetitive chase sequences with limited enemy variation can become tedious and disrupt game pacing.
  • The school layout is maze-like with many similar-looking areas, causing navigation to be frustrating without clear map guidance or gamepad support.
  • Bugs and technical issues such as glitches, crashes, unresponsive controls, and stamina/health system imbalances sometimes detract from the gameplay experience.
  • story
    48 mentions Positive Neutral Negative

    The story is generally praised for its intriguing, fresh, and atmospheric horror elements, enriched by interesting lore, multiple endings, and note-based exploration that deepens the mystery. However, some players find it short, basic, occasionally confusing, or plagued by pacing issues and tedious gameplay, with a few feeling it lacks meaningful progression and depth beyond the main escape plot. Overall, it offers a compelling experience for fans of story-driven, creepy adventure games, though its effectiveness varies among players.

    • “The story and lore is very interesting and fresh.”
    • “With that out of the way, let me wholeheartedly recommend this game to anyone looking for a predominantly note-based story game, in which you must travel through an unusual world piecing together the 'why, how, where' while dodging axe blows and little surprise traps.”
    • “The game was colorful with a simple but solidly implemented story, and multiple endings which were pretty well implemented.”
    • “It's not a terrible game; however, it becomes very tedious as you end up just running everywhere pressing 'E'. The story is very short and basic, and the horror element is lost very early in the game.”
    • “Opening up new areas and progressing the plot tends to take the form of 'go to this place and interact with this object,' or else 'go to one of these places, but we won't tell you which one, so search the entire school until it turns up.' At best, this often feels padded, passing through the same areas with the same threats just to do one thing you couldn't do before.”
    • “The plot felt really basic; it didn’t go anywhere compelling past 'trying to escape this nightmare.'”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay of The Coma is praised for its smooth, simple mechanics that effectively support the horror atmosphere and story, with well-executed run-and-hide elements resembling classic horror titles. However, some players find the run-and-hide mechanic frustrating or tedious, and occasional bugs and repetitive chases slightly detract from the experience. Overall, the gameplay serves as an accessible, atmospheric introduction to horror games despite minor flaws.

    • “The mechanics themselves, while fairly standard, work very well with the story presented and the objectives given to the player are never tedious thanks to how frequently the tone can change from creeping around scared to sprinting and screaming your head off.”
    • “The gameplay while simple does a very good job of not containing fluff.”
    • “When it comes to story and gameplay it seems it has the intention to mess with your head, make you feel lost, confused and it does it well.”
    • “The only thing that I didn't like is the run & hide mechanic.”
    • “So far, I love the art in it, and the audio is also really good--the chase music is a little bit hectic, though, because there's a small dip in it that makes it hard to tell if you're still being chased or not, and sometimes the hiding mechanic is a bit of a pain--as it, I would be a good distance away from her, and yet hiding would lead to me being attacked.”
    • “The visuals are nice, the controls are simple, but the gameplay was too tedious.”
  • graphics
    24 mentions Positive Neutral Negative

    The game features a unique and appealing 2D art style with beautiful, anime-influenced visuals that effectively enhance its horror atmosphere. While the graphics are simple and somewhat limited, they are consistently praised for their distinctiveness, attention to detail, and contribution to the game's spooky and immersive ambiance. Overall, the visuals are considered a strong point that complements the story and enhances the player experience despite minor technical constraints.

    • “The coma is a 2D horror game with beautiful artwork, great sound, simple but pretty fun gameplay, and amazing scenes of spooks.”
    • “The art style is unique and something I haven't seen much.”
    • “The anime style graphics are pretty to look at.”
    • “There isn’t much in terms of graphic options (it’s on the Unity engine, by the way) and the game seems to be locked at 50 fps.”
    • “[h1] Graphics and technical issues [/h1]”
    • “Loads of text descriptions and interactions make up for the limitations of the graphics, and the more horrific elements are just detailed enough to have an impact.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The game excels in creating a captivating and immersive atmosphere through its well-crafted art, sound, and eerie school setting, effectively drawing players into its horror universe despite its simple mechanics. While some find chasing segments repetitive and potentially disruptive to the mood, overall the atmosphere is praised for being intense, unique, and comparable to other acclaimed 2D psychological horror games.

    • “The game’s art, sound, and altogether atmosphere are well-crafted and make it easy to get sucked into the world you’re in.”
    • “The detailing, the atmosphere, the sounds, all superb.”
    • “It never failed to deliver the atmosphere, you would feel the creepy areas.”
    • “- Enemy chasing segments become monotonous, destroying the atmosphere of the game.”
    • “The atmosphere is *almost* carbon copied, and I don’t really mean that as an insult to the developers of The Coma, because Corpse Party is a great game.”
    • “A few of the mechanics put me in the mind of White Day—specifically the utilization of vending machines, the hellish school atmosphere, and then being chased by a school staff member, though this is considerably different and amazingly unique from White Day.”
  • music
    15 mentions Positive Neutral Negative

    The music and sound design effectively build a tense, suspenseful atmosphere, with eerie ambient noises and intense chase themes that heighten the horror experience. While some players find the chase music occasionally confusing or repetitive, the overall soundtrack is praised for its gloomy, thriller vibe that complements the gameplay and art style well. The audio cues, such as footsteps and sudden screams, play a key role in strategy and immersion throughout the game.

    • “I can't remember much of the music but the ambient noise was nice and you had to be quiet to hear the enemies' footsteps and use a bit of strategy to avoid freaking out when those footsteps turned into her screaming!”
    • “This game has the detailing (art), the music, the gameplay, and the writing to back it all.”
    • “Footsteps, music which kicks in when you're in danger, that bzzzz sound :d 5+”
    • “Mrs. Song's music really scared me.”
    • “The music in this game is thrilling.”
    • “It's a shame that running away and hiding from Song got tedious in the long run.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in this game is generally seen as tedious and repetitive, with frequent running and simple actions diminishing the horror experience over time. While the mechanics and tone shifts keep objectives somewhat engaging, the growing complexity of environments and repetitive navigation lead to a decline in player interest and motivation to replay.

    • “It's not a terrible game; however, it becomes very tedious as you end up just running everywhere pressed 'E'. The story is very short/basic, and the horror element is lost very early in the game.”
    • “There are multiple endings, but I couldn't be bothered to replay it again due to how tedious the game is.”
    • “However, most of the reason for the decline in quality was that as the environments got bigger, they also got more complicated and tedious to navigate.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is quirky and situational, with amusing moments like enemy chase mechanics and playful writing references. While some jokes land well, others tend to fall flat, making the overall comedic tone hit-or-miss.

    • “A little like a 2D version of Silent Hill but with more humor.”
    • “You can actually get her to chase you for an indefinite amount of time if you keep circling around the two exits of a classroom. It’s funny watching her go! I found it easier to maneuver around the school when she’s right behind you because most of the time, she’s camping around the spot you need to go to. As long as you keep track of her whereabouts, you can let her chase you, otherwise, you might accidentally bump into her. It can be challenging at times, especially when Song doesn’t leave her spot.”
    • “Otherwise, there are some pretty funny little references in the writing, even if a lot of the jokes fell flat for me.”
  • stability
    2 mentions Positive Neutral Negative

    Despite some negative comments during streams, users report no bugs, glitches, or crashes, indicating the game is stable and runs smoothly.

    • “During my stream, people bombarded me with comments like 'this game is so buggy' and 'this game crashes'.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is praised for its excellent optimization, delivering flawless, smooth performance that enhances the overall experience.

    • “The performance was perfect, which was really the icing on the cake; I always love it when a game runs buttery smooth.”
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50%Critics’ scoreBased on 1 critic reviews
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The Coma: Cutting Class is a survival survival game with horror theme.

The Coma: Cutting Class is available on PC, Mac OS and Windows.

The Coma: Cutting Class was released on October 19, 2015.

The Coma: Cutting Class was developed by Devespresso Games.

The Coma: Cutting Class has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

The Coma: Cutting Class is a single player game.

Similar games include Claire, The Coma 2: Vicious Sisters, Song of Horror, Home Sweet Home, The Land of Pain and others.