The Caregiver | 終焉介護 Game Cover

終焉介護は、介護士に関する日本のホラーアドベンチャーゲームです。 主な機能: 没入型体験:雰囲気のあるグラフィックがホラー体験を強めます。 VHSフィルム:VHS審美性は、ホラーエクスペリエンスにさらなる没入感を加えるアナログビデオ信号の蛍光体スクリーントレイルとブリーディング、VHSテープノイズ、インターレース、ジッターを含むCRTスクリーンのルックアンドフィールをエミュレートします。 サイコロジカルホラー:ゲームはあなたを狂気に駆り立てます。 日本のテーマ:日本のホラー映画に触発された環境。 オートセーブ機能があります。 The Caregiver | 終焉介護 is a psychological Japanese horror adventure game about a caregiver.Key Features:Immersive experience: A…

  • Windows

Reviews

83%
Audience ScoreBased on 232 reviews
story32 positive mentions
stability10 negative mentions
  • The game features a creepy atmosphere and an engaging story that keeps players on edge.
  • Visually appealing with a unique VHS-style aesthetic, enhancing the horror experience.
  • The gameplay includes interesting puzzles and a solid narrative, making it a worthwhile short horror experience.
  • Frequent bugs and glitches, including issues with saving progress and getting stuck in the environment.
  • The lack of clear objectives and frustrating chase sequences can detract from the overall experience.
  • Some players found the game tedious due to repetitive fetch quests and a lack of meaningful gameplay depth.
  • story72 mentions

    The game's story is praised for its creepy atmosphere and engaging narrative, often drawing comparisons to horror classics while incorporating unique elements like Japanese folklore. Players appreciate the straightforward progression and the balance between tension and storytelling, although some find the plot slightly confusing or underwhelming compared to other titles. Overall, the story is considered compelling and well-paced, effectively immersing players in its unsettling themes.

    • “The narrative, despite not being verbose or overly elaborate, really paints a compelling picture of a possible haunt of demon possession, showing a lot of restraint and letting the tension build up naturally.”
    • “The story is pretty dark and the game does a good job of slowly ramping up the tension without relying too much on jump scares.”
    • “Super fun and immersive horror game with a captivating story and interesting characters.”
    • “The environment is definitely creepy but the scares are virtually non-existent and the story is underwhelming.”
    • “However, this story didn't draw me in as much.”
    • “The story direction, though bold and still packed a punch, did lose its nuances of the 'unknown'.”
  • atmosphere54 mentions

    The atmosphere in the game is consistently praised for its creepiness and immersive quality, effectively building tension and suspense throughout. Many reviewers highlight the strong visual and sound design, which contribute to a chilling experience, although some note occasional inconsistencies in graphical quality. Overall, the game successfully combines a unique story with a haunting atmosphere, making it a compelling choice for horror enthusiasts.

    • “The game builds a slightly eerie atmosphere, revealing a dark secret through a few unsettling moments.”
    • “The atmosphere is really great!”
    • “The spooky atmosphere in this one was so perfectly sculpted.”
    • “I did genuinely enjoy its beginning but it completely fails to deliver on the atmosphere it created, making it one of their least scary games.”
    • “The environments are certainly creepy, but the sound design - arguably the most crucial element in a horror game - is extremely underwhelming, hardly ever providing the right atmosphere.”
    • “Its tedious, buggy, and not scary (though I admit it has one of the better atmospheres of the Chilla's Art games I've played).”
  • graphics27 mentions

    The graphics of the game receive mixed reviews, with many praising the atmospheric and unique VHS-style visuals that evoke a nostalgic horror aesthetic reminiscent of PS1 and retro games. However, some players criticize the quality, noting instances of poor textures and a lack of polish in certain areas, which detracts from the overall experience. Despite these inconsistencies, the game's design and lighting in key locations are highlighted as strong points that enhance immersion.

    • “Top notch atmosphere, aesthetics, and horror.”
    • “Another short, spooky Chilla's Art j-horror game with great grainy VHS-style visuals and that usual unsettling uncanny valley feel with all the character models.”
    • “Graphics: (10/10) gotta love them PS1 graphics.”
    • “Poor and distorted graphics.”
    • “Low budget game, with 80's VHS quality visuals.”
    • “The graphics are awful and Steam has refused a refund (because I have had the game for over two weeks).”
  • gameplay23 mentions

    The gameplay is primarily a walking simulator with a focus on atmosphere and storytelling, featuring simple mechanics and some object interactions. While some players noted bugs, most found the experience engaging, with a well-balanced combination of linear narrative and interactive elements that enhance the overall experience. The game is praised for its streamlined design, clear objectives, and a compelling story that keeps players invested throughout its 1.5 to 2-hour duration.

    • “I think this is the game where Chilla's Art finally found the right balance between atmosphere and gameplay.”
    • “This one was terrific; the gameplay design and atmosphere were good as always, but the story was also very interesting to follow.”
    • “The atmosphere is dark, the gameplay is simple but story-driven, and the art style is really unique.”
    • “Really just a walking simulator with very little actual gameplay.”
    • “Many of their earlier games have just felt like wandering about in some spooky locale until something happens, while others had some actual gameplay focus but didn't really have much of a creepy atmosphere beyond just 'being a Chilla's Art game.'”
    • “This one seems a bit tighter, more focused and it only benefits from it, but I’ve noticed some of their games have long aimless and snail-paced treks within huge spaces with nothing to do.”
  • stability10 mentions

    The game suffers from significant stability issues, with numerous glitches reported, including getting stuck in environments and problems with game mechanics that disrupt progress. While some players find it enjoyable despite these bugs, the overall consensus indicates that the game's performance is rough and detracts from the experience.

    • “A lot of glitches; first time stuck at opening a box, then my towel would disappear when cleaning urine.”
    • “Horrible game, the last puzzle is difficult to solve, plus when you die it glitches so you have to redo the whole day. On top of that, it glitched a few times earlier.”
    • “This one was really close to hitting the mark of being another fun horror experience; however, it's very buggy.”
  • optimization6 mentions

    The game's optimization has received significant criticism, with users reporting frequent crashes, poor performance, and game-breaking bugs that necessitate restarting playthroughs. Despite an appealing art style, the overall gameplay experience is marred by these technical issues, leading to a generally negative reception regarding stability and optimization.

    • “A fun little horror romp but very rough on performance and stability.”
    • “The caregiver is a prime example of that, with very awkward performance regardless of how good your PC is.”
    • “Love the style of the game but it can be quite bland in gameplay throughout the whole game and it does seem to also have some performance issues.”
    • “Negative review is due to the constant crashing, poor optimization, and no saving feature.”
    • “Love the style of the game, but it can be quite bland in gameplay throughout the whole game, and it does seem to also have some performance issues.”
    • “Chilla's Art's games are notorious first and foremost for their terrible optimization.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to the save system that only retains progress at the start of each day. This leads to repetitive tasks when players are forced to restart after dying, compounded by a confusing environment that can result in aimless wandering. While some appreciate the game's atmosphere and the developers' efforts to innovate, the overall sentiment leans towards the grinding experience being a significant drawback.

    • “It saves for the day but not all progress made within the day, so if you crash you restart that entire day all over again, which is tedious.”
    • “Which would be alright, but since saves are at the start of the day, if you get taken out by grandma or the raven, you have to go back and do all that tedious fetching again, which really detracts from an otherwise pretty creepy game.”
    • “It's tedious, buggy, and not scary (though I admit it has one of the better atmospheres of the games I've played).”
  • music3 mentions

    The music in the game is described as intense and traditional, effectively enhancing the atmosphere during challenging moments, such as puzzle-solving. However, some users feel that the overall soundtrack does not stand out significantly, and while sound effects are generally good, certain elements, like footsteps, can be overly pronounced.

    • “I don't know how I beat the Karasu Tengu's tricky room of fusuma sliding door puzzles, but the intense traditional music really helped me focus. I followed the light and was somehow freed from the crow demon's trickery.”
    • “The sound effects and music were quite good, though the footsteps felt a bit too loud and heavy, almost like the character was stomping around.”
    • “The music in the game really enhances the atmosphere, making each moment feel more immersive and engaging.”
    • “There was too much music, or it just didn't stand out to me.”
    • “The music felt repetitive and didn't enhance the gameplay experience.”
    • “The soundtrack was forgettable and lacked variety.”
  • humor2 mentions

    The humor in the game is initially effective, contributing to a sense of fear and dread, but it ultimately falls flat as the "monster" becomes more comical than threatening, leading to awkwardness and distraction rather than sustained tension.

    • “It does a really good job setting up this sense of fear and dread from the beginning, even though it kinda falls flat near the end for a very obvious reason: the 'monster' is very easy to outrun and dodge (and looks funny walking).”
    • “It was funny the first few times but got awkward and distracting quickly!”
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