The Captives: Plot of the Demiurge Game Cover
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The Captives: Plot of the Demiurge is an action-adventure game with real-time combat and a strong focus on story. Create and play as a collection of prisoners, who must work together to defeat the evil schemes of Prince Pico and his newly-acquired magical powers.

  • PC
  • Windows

Reviews

58%
Audience ScoreBased on 14 reviews
humor5 positive mentions
story3 negative mentions
  • The game features a surprisingly extensive character customization system, allowing players to create unique heroes with various options for appearance and armor.
  • The writing is clever and humorous, providing an enjoyable narrative experience that enhances the overall gameplay.
  • The game offers a fun and engaging combat system that requires tactical awareness, reminiscent of the Dark Souls series but with a more forgiving difficulty curve.
  • The animation quality is stiff and combat feels clunky, which detracts from the overall experience.
  • The user interface appears generic and lacks polish, resembling many other low-quality indie games.
  • There are reports of broken achievements and a lack of developer support, leading to concerns about the game's long-term viability.
  • humor5 mentions

    The game's humor is characterized by clever writing and playful dialogue that cleverly subverts genre tropes, complemented by a delightful musical score. Reviewers appreciate the lighthearted tone and engaging script, which effectively keeps players entertained and amused throughout the experience.

    • “The writing is funny and doesn't take itself too seriously.”
    • “Personally, I think the clever humor and plenty of dialogue is the differentiator for this game.”
    • “It has a good use of humor in the script to keep us interested and have a few giggles along the way.”
  • story5 mentions

    The story is engaging and encourages continued play, featuring a unique premise where players must navigate dungeons to prove their innocence from a prison setting, with the warden as a quest giver. The environmental storytelling enhances the experience, and the ability to create and play new characters in each chapter while keeping previous ones relevant adds depth to the narrative.

    • “The story is interesting enough to want to keep playing it.”
    • “You take on dungeons to prove your innocence from a rather unusual base, a prison, with the warden being your quest giver.”
    • “A whole other way to tell a story.”
    • “You create and play a new character/class with each chapter, and your old characters stay relevant in your story and sometimes tag along!”
  • gameplay3 mentions

    The gameplay is characterized as simple yet challenging, appealing primarily to those who enjoy this style. It features a cute and amusing aesthetic, with adjustable difficulty options to cater to a range of player preferences.

    • “Gameplay is simple, but has its challenges.”
    • “It is cute and amusing, and it has options for making the gameplay harder or easier to suit different players.”
    • “Only if you really enjoy this style of gameplay.”
  • music3 mentions

    The music in "The Captives" is characterized as humorous and distinct, complementing the game's playful dialogue that cleverly references genre tropes. However, players have noted occasional long periods of silence, which can disrupt the overall experience.

    • “The music is funny, but it has its own personality.”
    • “If you enjoy humorous dialogue that plays on the tropes of the genre, set to some delightful music, then you should pick up a copy of The Captives.”
    • “The music adds a unique charm to the experience.”
    • “Oh, and sometimes the music would go silent for long periods of time.”
  • graphics2 mentions

    The game's graphics feature a vibrant and bold art style, allowing for customizable color options that enable players to match armor aesthetics, a detail often overlooked in AAA titles. While it lacks the polish of high-budget games, its unique visual appeal stands out.

    • “The color options allow for you to have matching armor even if they aren't part of the same aesthetic set, which is something that even AAA games don't do.”
    • “The art style obviously does not have the polish of a big-budget game, but it is bright and bold, much like the playable characters themselves.”
    • “The art style obviously does not have the polish of a big budget game, but it is bright and bold, much like the playable characters themselves.”
    • “The graphics feel outdated and lack the detail expected from modern games.”
    • “The environments are bland and repetitive, making the game visually unappealing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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