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The Blind Prophet

The Blind Prophet Game Cover
83%Game Brain Score
story, graphics
stability, character development
83% User Score Based on 193 reviews

Platforms

Nintendo SwitchPCMac OSPhonePlaystation 4Xbox OneiPadXboxMobile PlatformiPhoneWindowsPlayStation
The Blind Prophet Game Cover

About

The Blind Prophet is a single player casual role playing game with horror and mystery themes. It was developed by Ars Goetia and was released on February 5, 2020. It received positive reviews from players.

"The Blind Prophet" is a point-and-click game featuring a divine mission of apostle Bartholomeus to liberate the corrupted city of Rotbork. The game boasts 99 hand-drawn panels, a strong storyline with humor, and unique comic book art-style. It offers various puzzles, challenges, and mini-games, providing a diverse and contemplative experience, inspired by classics such as Blade Runner and Broken Sword series.

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83%
Audience ScoreBased on 193 reviews
story90 positive mentions
stability8 negative mentions

  • The game features stunning hand-drawn artwork and a captivating atmosphere that immerses players in its dark, gothic world.
  • The soundtrack is exceptional, enhancing the overall experience and complementing the game's themes effectively.
  • The story is engaging, with a mix of humor and serious themes, keeping players invested in the protagonist's journey.
  • The game suffers from translation errors and typos, which can detract from the immersion and overall quality of the writing.
  • Some puzzles are overly simplistic or frustrating, leading to a lack of challenge and engagement for players seeking more depth.
  • The ending feels rushed and leaves several plot threads unresolved, which may disappoint players looking for a more satisfying conclusion.
  • story
    220 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many praising its intriguing premise and dark themes, particularly the exploration of humanity and moral dilemmas. However, several players noted that the narrative feels rushed and lacks depth, especially towards the end, leading to an unsatisfying conclusion. While the art and music enhance the storytelling experience, some critiques highlight issues with character development and dialogue, suggesting that the game could benefit from a more polished narrative.

    • “The story is fantastic as the villain and hero are complex while most of the story is a dark mature high-stakes detective chase.”
    • “A compelling, entertaining, and funny-at-times story about the price of duty; accompanied by stunningly beautiful art with impeccable style.”
    • “The storytelling and framing are amazing and will make you laugh, cry, and hate!!”
    • “The story cuts short quite quickly and the ending is rushed.”
    • “The outline is inoffensive, but the character writing and plot beats are weak.”
    • “The story lacks depth, so do the characters.”
  • graphics
    100 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning comic book art style, which captivates players and enhances the overall atmosphere. Many reviewers highlight the beautiful artwork, detailed character designs, and vibrant colors, despite some minor inconsistencies in character proportions. Overall, the visuals are considered a standout feature, making the game worth experiencing for fans of unique and artistic aesthetics.

    • “The art style is phenomenal.”
    • “Incredible visuals, solid sound design, and very pleasant music that fits the tone.”
    • “A gorgeously dark journey with a stunning aesthetic and captivating narrative.”
    • “Unfortunately, the story is not on par with the aesthetic.”
    • “Although artwork is detailed and well drawn, characters do lack some of the anatomy that stops them from looking misshapen.”
    • “It's a shame because I really love the art style, and it's unfortunate that the game and story do not do it justice.”
  • music
    69 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to enhance the atmosphere and storytelling, with compositions ranging from hauntingly beautiful to dark and immersive. Many players noted that the soundtrack complements the stunning visuals, creating a cohesive experience that draws them into the game's world. While some critiques mention inconsistencies in the sound design, the overall sentiment is that the music significantly elevates the gameplay experience.

    • “Music here can range from heaven-like compositions featuring organ motifs and choir to dark and dismal ones, which definitely adds a hefty amount of atmosphere to the story.”
    • “The soundtrack complements the visuals perfectly, creating a gloomy but engrossing atmosphere.”
    • “The music is also really memorable, and I generally enjoyed it throughout the game, especially during climactic moments.”
    • “The music isn't great, and the comic book style cutscenes lack punch because the soundscape is generally pretty barren.”
    • “The music goes from mediocre to jarring and obnoxious at a moment's notice, and there's a real lack of cohesion to the music and overall sound design.”
    • “But even with some semi-decent music and a handful of minigames that provoke a certain amount of interaction, the game just falls flat altogether.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay is primarily point-and-click, featuring standard mechanics such as item interaction and simple puzzles, but it is often criticized for being overly simplistic and linear, with excessive backtracking and filler content. While the art style and story are praised, many reviewers note that the gameplay lacks depth and polish, making it feel more like an interactive visual novel than a traditional adventure game. Overall, it offers a casual experience suitable for those seeking a light narrative-driven game, but may disappoint players looking for more engaging gameplay.

    • “I love point-and-click adventure games; the gameplay with these aesthetics creates an amazing experience.”
    • “The gameplay is definitively on the lighter side here as a means of story progression with puzzle elements, and I recommend it more for people who are used to kinetic interactive fiction and want to read a decent story with great graphics.”
    • “Its smooth gameplay is a fun and refreshing take on the point-and-click and puzzle genre, which are genres that I didn't think I could like as much as I did while playing this game.”
    • “The gameplay is what you expect in this kind of game, although too simple (4 or 5 events at most per act) with lots of needless backtracking.”
    • “Map is huge and sprawling with interactable items that rarely influence gameplay or your understanding of the world, making a lot of the gameplay process simply filler material; it seems like they overdesigned the map and didn't know to edit stuff out, while they underdesigned its contents and didn't know to edit stuff in.”
    • “Weird and error-laden dialogue, button-mashy mini-games, puzzles using more trial-and-error method than logic, and overall lack of gameplay polish turn this from a potentially awesome title to a mediocre one.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning visuals, dark and gritty noir aesthetic, and an exceptional soundtrack that enhances the overall experience. Many reviewers highlight the game's comic book art style and immersive world-building, creating a captivating and moody environment. However, some criticism arises from frustrating mini-games and dialogue that detracts from the otherwise compelling atmosphere.

    • “The game oozes atmosphere - a point-and-click mix of The Witcher and Constantine in a neo-noir, neon-drenched setting.”
    • “The soundtrack complements the visuals perfectly, creating a gloomy but engrossing atmosphere.”
    • “The atmosphere is what made this game for me, and I'd love to know more about the world and the characters.”
    • “However, I absolutely hated the mini-games, especially the '3D' shooting game, totally pointless and out of keeping with the general atmosphere and actually made me turn off and restart a few days later because I found it so frustrating, playing without a mouse, just my laptop's touchpad.”
    • “Some of the dialogue and themes feel more edgy than dark and ruin the whole atmosphere the game tries so desperately to achieve.”
    • “For example, there are a ton of problem puzzles that literally don’t add any value to the experience, and I would say even hurt the game's atmosphere.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it entertaining and fitting within the gothic and dramatic narrative, while others feel it falls flat or feels out of place. Although there are moments of dark humor and witty dialogue, many reviewers noted that the writing lacks depth and can come off as rushed or cringe-worthy. Overall, while some appreciate the comedic elements, others believe they detract from the game's overall impact.

    • “A compelling, entertaining, and funny-at-times story about the price of duty; accompanied by stunningly beautiful art with impeccable style.”
    • “Great game, love the comic-book aesthetic and humorous tone to the dark world it presents.”
    • “Lots of dark humor, plenty of puzzles as well as some choices that could lead to bad outcomes.”
    • “The dialogue is so weird, and it's not funny when she keeps mispronouncing his name, which happens about eight times.”
    • “The attempts at humor feel forced and often fall flat, making the experience more awkward than entertaining.”
    • “I expected some lighthearted moments, but the jokes are stale and lack any real wit or charm.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is marred by various bugs and glitches, particularly in the user interface, which can disrupt gameplay and immersion. Players have reported issues such as misspellings, unclear objectives, and unexpected changes to monitor resolution, indicating that while the game is enjoyable, it suffers from notable stability concerns.

    • “The only issues I had were a buggy UI and a couple of typos here and there, which really ruined the immersion.”
    • “Drawbacks include some slight glitches and interface hiccups, objectives are not always clearly suggested, and near the beginning, the open map leaves you wandering lost through the world.”
    • “The interface is buggy and will prevent you from interacting with an item at times, and the game happily changes your monitor's resolution (with no option to change it), so if you have multiple monitors, things will get changed around.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is largely criticized, with many characters introduced merely to advance the plot and then disappearing without meaningful growth. Reviewers note inconsistent character voices and pacing issues, leading to a poor ensemble experience. While some appreciate the art style and occasional glimpses of character depth, overall, the lack of focus on character development detracts significantly from the game's impact.

    • “The art style is beautiful: interesting character designs, detailed backgrounds, interesting colors; it's got it all.”
    • “They even snuck in some okay character development and an optimistically downer opinion on humanity as a whole.”
    • “+ location and character design”
    • “It also falls short on character development, where few are introduced just to make the plot move forward before they disappear (until they're needed again twice down the road).”
    • “The storytelling is just as bad; tonally it misses the mark, the plot develops at a really odd pace, character development is poor, character voice shifts dramatically from scene to scene, and there's a poor ensemble of characters.”
    • “But the character development, detailization, and reasoning were clearly not the center of focus, and it spoils literally everything for me.”
  • optimization
    3 mentions Positive Neutral Negative

    Users have noted that certain elements, such as the bomb puzzle with its animated shiny colors, negatively impact graphic performance, indicating that the game's optimization could be improved.

    • “I don't know what the bomb puzzle was using to animate those few shiny colors, but it was hard on the graphic performance.”
    • “The game struggles to maintain a stable frame rate, especially during intense scenes.”
    • “There are frequent stutters and lag, making it difficult to enjoy the gameplay.”
  • replayability
    3 mentions Positive Neutral Negative

    While some players express a desire for greater replayability and achievements, they still find the time spent enjoying the story, puzzles, and art to be fully rewarding.

    • “The time I spent playing, enjoying the story and the puzzles, as well as the fantastic art, made the experience worthwhile, even if I would have loved more replayability or achievements!”
    • “The game offers a rich narrative and engaging puzzles that make me want to dive back in for another playthrough.”
    • “With multiple paths and choices, each playthrough feels fresh and exciting, encouraging me to explore different outcomes.”
  • emotional
    3 mentions Positive Neutral Negative

    Players note that the game evokes strong emotions, particularly as the story reaches its conclusion, suggesting a powerful and impactful narrative experience.

    • “It even gets kind of emotional towards the end.”
    • “The story really tugs at your heartstrings.”
    • “I found myself tearing up during several key moments.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to repetitive interactions and unresponsive puzzles that hinder progress. This repetitiveness can diminish motivation and enjoyment, making the gameplay feel more like a chore than an engaging experience.

    • “It can be kind of annoying and tedious to just have to resort to clicking every interaction option sometimes. In one area, I had already done what needed to be done quite a few times but needed to observe an item first before I could perform it.”
    • “The puzzles are, if not unresponsive, then tedious to the point where it killed my motivation to complete the game.”
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7h Median play time
7h Average play time
6-8h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

The Blind Prophet is a casual role playing game with horror and mystery themes.

The Blind Prophet is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 7 hours playing The Blind Prophet.

The Blind Prophet was released on February 5, 2020.

The Blind Prophet was developed by Ars Goetia.

The Blind Prophet has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

The Blind Prophet is a single player game.

Similar games include Tales of the Neon Sea, The Shore, ANNO: Mutationem, Unforeseen Incidents, Gray Matter and others.