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The Blind Prophet Game Cover

About

"The Blind Prophet" is a point-and-click game featuring a divine mission of apostle Bartholomeus to liberate the corrupted city of Rotbork. The game boasts 99 hand-drawn panels, a strong storyline with humor, and unique comic book art-style. It offers various puzzles, challenges, and mini-games, providing a diverse and contemplative experience, inspired by classics such as Blade Runner and Broken Sword series.

The Blind Prophet screenshot
The Blind Prophet screenshot
The Blind Prophet screenshot
The Blind Prophet screenshot
The Blind Prophet screenshot
The Blind Prophet screenshot

82%
Audience ScoreBased on 174 reviews
story85 positive mentions
stability7 negative mentions

  • The game features a stunning art style that resembles a graphic novel, creating a visually immersive experience.
  • The atmosphere is rich and engaging, with a compelling story that keeps players invested throughout.
  • The soundtrack complements the game's dark themes and enhances the overall experience.
  • The game suffers from numerous bugs and technical issues, including problems with saving and resolution settings.
  • The writing is inconsistent, with many typos and awkward dialogue that detracts from the storytelling.
  • Some puzzles are overly simplistic or frustrating, leading to a lack of challenge and engagement.
  • story
    200 mentions Positive Neutral Negative

    The game's story is a dark, mature narrative centered around an apostle battling demons in a crime-ridden city, praised for its intriguing premise and complex characters. However, many reviewers noted issues with pacing, character development, and a rushed ending, leading to a mixed reception regarding its overall execution. While the art and music received high acclaim, the storytelling was often described as uneven, with some players feeling that it fell short of its potential despite its engaging themes.

    • “The story is fantastic as the villain and hero are complex while most of the story is a dark mature high-stakes detective chase.”
    • “A compelling, entertaining, and funny-at-times story about the price of duty; accompanied by stunningly beautiful art with impeccable style.”
    • “The storytelling is on another level, the art style is both hideous and appealing all at once, and the characters are all so vivid and lifelike despite the comic-book style.”
    • “The storytelling is just as bad; tonally it misses the mark, the plot develops at a really odd pace, character development is poor, character voice shifts dramatically from scene to scene, and there's a poor ensemble of characters.”
    • “The story lacks depth, as do the characters.”
    • “My main issue is with the writing: despite being based on a pretty interesting idea and having a more or less coherent plot, some parts of the story seem rushed (especially near the end of the game) and unpolished.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning art style, often described as a unique blend of comic-book aesthetics and gothic influences. Players appreciate the detailed character designs and vibrant backgrounds, which create an engaging atmosphere that complements the storytelling. However, some critiques mention inconsistencies in character proportions and performance issues during certain animations, but overall, the visuals are considered a highlight of the experience.

    • “Gorgeous artwork and style.”
    • “The art style is phenomenal.”
    • “A gorgeously dark journey with a stunning aesthetic and captivating narrative.”
    • “And I don't know what the bomb puzzle was using to animate those few shiny colors, but it was hard on the graphic performance.”
    • “Although the artwork is detailed and well drawn, the characters do lack some of the anatomy that stops them from looking misshapen.”
    • “Unfortunately, the story is not on par with the aesthetic.”
  • music
    63 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its ability to enhance the atmosphere and complement the stunning art style. While some tracks are described as memorable and fitting for various scenes, others find the overall sound design lacking cohesion, with moments of mediocrity and jarring transitions. Overall, the soundtrack is generally appreciated for its role in immersing players in the game's world, despite some criticisms regarding its consistency and quality compared to other titles.

    • “This game immerses you with music, ambiance, and little sounds that make you feel like you're in the gritty streets of Rotbork.”
    • “The soundtrack complements the visuals perfectly, creating a gloomy but engrossing atmosphere.”
    • “I adored the comics-style art, and the music was completely in tune with the act's development and the story.”
    • “The music isn't great, and the comic book style cutscenes lack punch because the soundscape is generally pretty barren.”
    • “The music goes from mediocre to jarring and obnoxious at a moment's notice, and there's a real lack of cohesion to the music and overall sound design.”
    • “But even with some semi-decent music and a handful of minigames that provoke a certain amount of interaction, the game just falls flat altogether.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay is primarily point-and-click, featuring standard mechanics such as item collection and puzzle-solving, but is criticized for its simplicity, linearity, and excessive backtracking. While the art style and story are praised, many reviewers note that the gameplay lacks depth and polish, often feeling more like a visual novel with easy puzzles rather than a fully engaging adventure. Overall, it offers a casual experience but may disappoint those seeking more complex gameplay.

    • “I love point-and-click adventure games; the gameplay with these aesthetics creates an amazing experience.”
    • “The gameplay is definitively on the lighter side here as a means of story progression with puzzle elements, and I recommend it more for people who are used to kinetic interactive fiction and want to read a decent story with great graphics.”
    • “Its smooth gameplay is a fun and refreshing take on the point-and-click and puzzle genre, which are genres that I didn't think I could like as much as I did while playing this game.”
    • “The gameplay is what you expect in this kind of game, although too simple (4 or 5 events at most per act) with lots of needless backtracking.”
    • “Map is huge and sprawling with interactable items that rarely influence gameplay or your understanding of the world, making a lot of the gameplay process simply filler material; it seems like they overdesigned the map and didn't know to edit stuff out, while they underdesigned its contents and didn't know to edit stuff in.”
    • “Weird and error-laden dialogue, button-mashy mini-games, puzzles using more trial-and-error method than logic, and overall lack of gameplay polish turn this from a potentially awesome title to a mediocre one.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its dark, neo-noir aesthetic, reminiscent of a moving comic book, enhanced by a captivating soundtrack that immerses players in its gritty world. While the visuals and sound design contribute significantly to the overall experience, some players find that frustrating mini-games and edgy dialogue detract from the intended mood. Overall, the atmospheric elements are a standout feature, making it a compelling choice for fans of point-and-click adventures.

    • “The game oozes atmosphere - a point-and-click mix of The Witcher and Constantine in a neo-noir, neon-drenched setting.”
    • “The soundtrack complements the visuals perfectly, creating a gloomy but engrossing atmosphere.”
    • “The atmosphere is what made this game for me, and I'd love to know more about the world and the characters.”
    • “However, I absolutely hated the mini-games, especially the '3D' shooting game, totally pointless and out of keeping with the general atmosphere and actually made me turn off and restart a few days later because I found it so frustrating, playing without a mouse, just my laptop's touchpad.”
    • “Some of the dialogue and themes feel more edgy than dark and ruin the whole atmosphere the game tries so desperately to achieve.”
    • “For example, there are a ton of problem puzzles that literally don’t add any value to the experience, and I would say even hurt the game's atmosphere.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it entertaining and well-integrated into the story, while others describe it as cringe-worthy or falling flat. Many appreciate the dark humor and its role in balancing the game's dramatic themes, though some feel that the comedic elements can be out of place or overly cheesy. Overall, the humor adds a unique flavor to the experience, but its effectiveness varies among players.

    • “A compelling, entertaining, and funny-at-times story about the price of duty; accompanied by stunningly beautiful art with impeccable style.”
    • “It's got a good gothic vibe, a nicely dramatic story, and some decent humor that serves as a pretty good foil for its overall depressing storyline.”
    • “Lots of dark humor, plenty of puzzles as well as some choices that could lead to bad outcomes.”
    • “The dialogue is so weird, and it's not funny when she keeps mispronouncing his name, which happens about eight times.”
    • “The attempts at humor feel forced and often fall flat, making the experience more awkward than entertaining.”
    • “I expected some clever jokes, but instead, the humor is stale and relies too much on clichés.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, the game's stability is marked by frequent bugs and glitches, particularly with the interface, which can hinder gameplay and cause resolution issues. While some players still recommend the game despite these drawbacks, the presence of minor bugs and unclear objectives can lead to a frustrating experience.

    • “Drawbacks are some slight glitches/interface hiccups, objectives are not always clearly suggested, and near the beginning the open map leaves you wandering lost through the world.”
    • “The interface is buggy and will prevent you from interacting with an item at times, and the game happily changes your monitor's resolution (with no option to change it), so if you have multiple monitors, things will get changed around.”
    • “Some minor bugs and glitches are also present in the game when I played it.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is largely criticized for being inconsistent and underwhelming, with many characters introduced solely to advance the plot before disappearing. Reviewers note a lack of depth and coherence in character arcs, as well as abrupt shifts in character voice, detracting from the overall storytelling experience. While the art style and character designs are praised, they do not compensate for the shortcomings in character development.

    • “They even snuck in some okay character development and an optimistically downer opinion on humanity as a whole.”
    • “The art style is beautiful: interesting character designs, detailed backgrounds, interesting colors; it's got it all.”
    • “+ location and character design”
    • “It also falls short on character development, where few are introduced just to make the plot move forward before they disappear (until they're needed again twice down the road).”
    • “The storytelling is just as bad; tonally it misses the mark, the plot develops at a really odd pace, character development is poor, character voice shifts dramatically from scene to scene, and there's a poor ensemble of characters.”
    • “But the character development, detail, and reasoning were clearly not the center of focus, and it spoils literally everything for me.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring repetitive clicking for interactions and puzzle-solving. This repetitiveness can diminish motivation and enjoyment, particularly when players feel they have already completed necessary tasks.

    • “Another issue is that it can be kind of annoying and tedious to resort to clicking every interaction option sometimes. This is frustrating because in one area, I had already completed the necessary tasks multiple times but needed to observe an item first before I could proceed.”
    • “The puzzles are, if not unresponsive, then tedious to the point where it killed my motivation to complete the game.”
  • optimization
    1 mentions Positive Neutral Negative

    Users have noted that certain elements, such as the bomb puzzle with its animated shiny colors, negatively impact graphic performance, indicating that the game's optimization could be improved.

    • “I don't know what the bomb puzzle was using to animate those few shiny colors, but it was hard on the graphic performance.”
    • “The game struggles with optimization, leading to frequent frame drops and stuttering during intense moments.”
    • “Even on high-end hardware, the game fails to run smoothly, making it frustrating to play.”
  • replayability
    1 mentions Positive Neutral Negative

    While some players express a desire for greater replayability and achievements, they ultimately feel that the engaging story, enjoyable puzzles, and stunning art make the time spent in the game worthwhile.

    • “The time I spent playing, enjoying the story and the puzzles, as well as the fantastic art, made the experience worthwhile, even without replayability or achievements.”
    • “The game offers a rich narrative and engaging puzzles that make me want to experience it all over again.”
    • “Each playthrough reveals new layers to the story, encouraging me to dive back in and explore different choices.”
  • emotional
    1 mentions Positive Neutral Negative

    Players note that the game evokes strong emotions, particularly as the story reaches its conclusion, leaving a lasting impact.

    • “It even gets kind of emotional towards the end.”
    • “The story really tugs at your heartstrings.”
    • “I found myself tearing up during some of the key moments.”

Buy The Blind Prophet

7h Median play time
7h Average play time
6-8h Spent by most gamers
*Based on 3 analyzed playthroughs

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