The Blind Prophet Game Cover
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"The Blind Prophet" is a point-and-click game featuring a divine mission of apostle Bartholomeus to liberate the corrupted city of Rotbork. The game boasts 99 hand-drawn panels, a strong storyline with humor, and unique comic book art-style. It offers various puzzles, challenges, and mini-games, providing a diverse and contemplative experience, inspired by classics such as Blade Runner and Broken Sword series.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Mobile Platform
  • Play​Station
  • Xbox

Reviews

82%
Audience ScoreBased on 121 reviews
story66 positive mentions
stability5 negative mentions
  • The art style is stunning, featuring beautiful hand-drawn graphics that create an immersive comic book atmosphere.
  • The story is engaging and dark, with interesting themes and character development that keeps players invested.
  • The soundtrack complements the visuals perfectly, enhancing the overall experience and atmosphere of the game.
  • The writing suffers from numerous grammatical errors and inconsistencies, which detracts from the storytelling experience.
  • Some puzzles and mini-games are frustratingly difficult or poorly designed, leading to a lack of enjoyment in gameplay.
  • The game is linear and lacks depth in character development, making it feel rushed and leaving players wanting more.
  • story139 mentions

    The game's story is a mixed bag, with many players finding it intriguing and well-written, yet feeling it lacks depth and character development. While the dark, mature themes and unique premise about an apostle battling demons in a corrupt city are praised, the pacing and rushed ending leave some players wanting more. Overall, the storytelling is complemented by stunning visuals and a compelling atmosphere, making it a worthwhile experience for fans of narrative-driven games, despite its shortcomings.

    • “Fantastic story writing!”
    • “The storytelling and framing are amazing and will make you laugh, cry, and hate!”
    • “A compelling, entertaining, and funny-at-times story about the price of duty; accompanied by stunningly beautiful art with impeccable style.”
    • “I didn't like how this game, which is predominantly point and click and heavily story-driven with puzzles, suddenly switched to reflex-based arcade mini-games.”
    • “The storytelling is just as bad; tonally it misses the mark, the plot develops at a really odd pace, character development is poor, and there's a poor ensemble of characters.”
    • “The story lacks depth, as do the characters.”
  • graphics69 mentions

    The graphics of the game are widely praised for their stunning and unique art style, often compared to comic book aesthetics and gothic influences, which create a captivating atmosphere. While the artwork is generally described as beautiful and detailed, some reviews note inconsistencies in character proportions and a few poorly drawn elements. Overall, the visuals are considered a major highlight, enhancing the storytelling and gameplay experience.

    • “The art style is beautiful: interesting character designs, detailed backgrounds, interesting colors, it's got it all.”
    • “The art style is phenomenal.”
    • “A gorgeously dark journey with a stunning aesthetic and captivating narrative.”
    • “It's a shame because I really love the art style, and it's unfortunate that the game and story do not do it justice.”
    • “Although the artwork is detailed and well drawn, characters do lack some of the anatomy that stops them from looking misshapen.”
    • “Unfortunately, the story is not on par with the aesthetic.”
  • music46 mentions

    The music in the game receives mixed reviews, with many praising its ability to enhance the atmosphere and complement the stunning art style. While some tracks are described as memorable and fitting for the game's tone, others find the overall sound design lacking cohesion, with moments of jarring transitions. Overall, the soundtrack is generally regarded as good, contributing positively to the immersive experience, despite some criticisms of inconsistency.

    • “This game immerses you with music, ambiance, and little sounds that make you feel like you're in the gritty streets of Rotbork.”
    • “The soundtrack complements the visuals perfectly, creating a gloomy but engrossing atmosphere.”
    • “The music in this game is truly epic and I enjoyed every minute of the story.”
    • “The music isn't great, and the comic book style cutscenes lack punch because the soundscape is generally pretty barren.”
    • “The music goes from mediocre to jarring and obnoxious at a moment's notice and there's a real lack of cohesion to the music and overall sound design.”
    • “But even with some semi-decent music and a handful of minigames that provoke a certain amount of interaction, the game just falls flat altogether.”
  • gameplay27 mentions

    The gameplay is primarily point-and-click, featuring standard mechanics such as item interaction and simple puzzles, but is often criticized for being overly simplistic and lacking polish. While some players appreciate the unique minigames and environmental storytelling, many find the gameplay limited and unintuitive, with issues like backtracking and trial-and-error mechanics detracting from the overall experience. Despite its stunning art and decent story, the gameplay is generally viewed as a weak point, making it feel more like an interactive visual novel than a robust adventure game.

    • “Lovely detailing about environmental storytelling and characterization using the game's mechanics.”
    • “Its smooth gameplay is a fun and refreshing take on the point-and-click and puzzle genre, which are genres that I didn't think I could like as much as I did while playing this game.”
    • “Overall it's a nice 6-hour long or thereabouts point-and-click game in an interesting contemporary dark fantasy setting with standard point-and-click gameplay.”
    • “The gameplay is what you expect in this kind of game, although too simple (4 or 5 events at most per act) with lots of needless backtracking.”
    • “Limited gameplay, it's mostly a visual novel with a few simple puzzles.”
    • “Weird and error-laden dialogue, button-mashy mini-games, puzzles using more trial-and-error method than logic, and overall lack of gameplay polish turn this from a potentially awesome title to a mediocre one.”
  • atmosphere17 mentions

    The game's atmosphere is widely praised for its stunning comic book art style and immersive soundtrack, which together create a dark, gritty, and engaging experience. While many players appreciate the atmospheric storytelling and visual design, some criticize the inclusion of frustrating mini-games and edgy dialogue that detracts from the overall mood. Overall, the atmosphere is a standout feature, making it a compelling choice for fans of the genre.

    • “This game looks fantastic, a moving comic book with incredible panel layout, a style that oozes atmosphere into every shot, and an absolutely incredible soundtrack that just takes you on a ride and never lets you go.”
    • “The soundtrack complements the visuals perfectly, creating a gloomy but engrossing atmosphere.”
    • “It's a very stylish comics-like quest with atmospheric music.”
    • “Some of the dialogue and themes feel more edgy than dark and ruin the whole atmosphere the game tries so desperately to achieve.”
    • “However, I absolutely hated the mini-games, especially the '3D' shooting game, totally pointless and out of keeping with the general atmosphere and actually made me turn off and restart a few days later because I found it so frustrating, playing without a mouse, just my laptop's touchpad.”
    • “For example, there are a ton of problem puzzles that literally don’t add any value to the experience, and I would say even hurt the game's atmosphere.”
  • humor10 mentions

    The humor in the game is described as a mix of sarcasm and dark comedy, effectively contrasting with its more serious themes and gothic atmosphere. While some players appreciate the witty dialogues and comic-book aesthetic, others feel that the humor can be inconsistent or misplaced, particularly in the latter parts of the story. Overall, the humor adds an entertaining layer to the narrative, though its execution varies among players.

    • “A compelling, entertaining, and funny-at-times story about the price of duty; accompanied by stunningly beautiful art with impeccable style.”
    • “He's cool under pressure, he's got a slightly sarcastic sense of humor, he's what every non-popular boy thought of himself in high school.”
    • “Great game, love the comic-book aesthetic and humorous tone to the dark world it presents.”
  • stability5 mentions

    The game's stability is marred by minor bugs and glitches, including interface issues that can hinder item interactions and unintended changes to monitor resolution. While some players find these problems manageable, they can lead to a frustrating experience, particularly with unclear objectives and a disorienting open map. Overall, the game exhibits a mix of impressive elements overshadowed by these stability concerns.

    • “Drawbacks are some slight glitches and interface hiccups, objectives are not always clearly suggested, and near the beginning, the open map leaves you wandering lost through the world.”
    • “The interface is buggy and will prevent you from interacting with an item at times, and the game happily changes your monitor's resolution (with no option to change it), so if you have multiple monitors, things will get changed around.”
    • “Some minor bugs and glitches are also present in the game when I played it.”
  • character development4 mentions

    Character development in the game is generally criticized for being shallow, with many characters introduced solely to advance the plot and then quickly forgotten. The storytelling suffers from inconsistent character voices and pacing issues, leading to a poor ensemble experience. However, there are glimpses of decent character development and thematic depth regarding humanity, albeit overshadowed by the overall shortcomings.

    • “The art style is beautiful: interesting character designs, detailed backgrounds, and captivating colors; it's got it all.”
    • “They even snuck in some decent character development and an optimistically downbeat opinion on humanity as a whole.”
    • “It also falls short on character development, where few are introduced just to make the plot move forward before they disappear until they're needed again later.”
    • “The storytelling is just as bad; tonally it misses the mark, the plot develops at a really odd pace, character development is poor, and character voices shift dramatically from scene to scene, resulting in a poor ensemble of characters.”
    • “They even snuck in some okay character development, but it ultimately presents an optimistically downer opinion on humanity as a whole.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to repetitive interactions and unresponsive puzzles that hinder progress. This repetitiveness can significantly diminish motivation to continue playing.

    • “Another issue is that it can be kind of annoying and tedious to resort to clicking every interaction option sometimes. This is frustrating because in one area, I had already completed what needed to be done multiple times but needed to observe an item first before I could proceed.”
    • “The puzzles are, if not unresponsive, then tedious to the point where it killed my motivation to complete the game.”
  • replayability1 mentions

    While some players express a desire for greater replayability and achievements, they still find the time spent enjoying the story, puzzles, and art to be fully rewarding.

    • “The time I spent playing, enjoying the story and the puzzles, as well as the fantastic art, made the experience worthwhile, even if I would have loved more replayability or achievements!”
    • “The game offers a variety of choices that make each playthrough feel unique, enhancing its replayability significantly.”
    • “With multiple endings and different character paths, this game invites you to dive back in and explore new experiences every time.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
6-8hSpent by most gamers
*Based on 3 analyzed playthroughs

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