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About The Bazaar

The Bazaar is a single player and multiplayer action game with fantasy, economy and science fiction themes. It was developed by Tempo and was released on August 13, 2025. It received mostly positive reviews from players.

The Bazaar is the first Hero Builder, developed by Tempo. Set in a vibrant, ever-changing galactic marketplace, players assume a role from a roster of unique heroes, trading and upgrading otherworldly items & skills to assemble them into a plethora of combinations used to outplay and defeat opponents.

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Looking for games like The Bazaar? Here are top action recommendations with a fantasy, economy and science fiction focus, selected from player-similarity data — start with Storybook Brawl, Inkbound or Relic Arena.

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Reviews

79%Audience ScoreBased on 6,054 reviews
gameplay515 positive mentions
monetization103 negative mentions

  • Highly addictive and uniquely enjoyable autobattler with deep strategy and variety in builds, offering endless replayability.
  • High-quality art, sound, and voice acting create an immersive and charming game world.
  • Asynchronous multiplayer and the ability to pause and resume runs at will provide a flexible, low-pressure gameplay experience suitable for casual players and those with limited time.
  • The monetization model is controversial, with only three characters included in the base game and each additional character costing roughly the same as the full game, making the total cost very high.
  • Significant balance issues present, especially with new DLC characters often being overpowered on release and requiring repeated nerfs.
  • Gameplay has a steep learning curve and heavy RNG dependency which can lead to frustrating runs, especially when facing counters or loss streaks against more optimized or higher-level builds.
  • gameplay

    1,138 mentions Positive Neutral Negative
    45% positive mentions, 53% neutral mentions, 2% negative mentions

    The gameplay is widely praised for its addictive, deep, and strategic auto-battler and roguelike mechanics, offering extensive variety with unique characters and constant updates that maintain freshness and replayability. Players appreciate the asynchronous multiplayer, engaging decision-making, and high production values in art and sound, making each run feel distinct. However, some criticisms include steep learning curves, occasional balance issues, and frustration over monetization affecting character access rather than gameplay quality itself.

    • “The gameplay loop is incredibly addictive as you try to generate gold and build the best possible engine you can - with the hope that what you have built is more linear and powerful than what another player has managed to come up with during their run.”
    • “The bazaar is a brilliant mix of roguelike strategy and auto-battler gameplay. It’s not perfect — rng can sting and a few heroes feel overtuned — but the core gameplay loop is genuinely addicting.”
    • “The core gameplay loop is incredibly satisfying, and the ability to pivot mid-run keeps every run feeling fresh.”
    • “However, I cannot in good faith recommend this to anyone; the ranked gameplay is basically build poison and regen/healing or lose, two of the DLC characters feel wildly stronger than the rest of the cast combined.”
    • “Players spend hours learning routes, optimizing builds, and improving their gameplay, only to realize none of it matters because the balance is so unbelievably bad.”
    • “Bad auto battler, bad matchmaking, bad mechanics, insta kills or insta deaths, bronze V or gold V or diamond V or whatever rank there is don't matter all same meta, looking to have fun?”
  • monetization

    1,012 mentions Positive Neutral Negative
    10% positive mentions, 80% neutral mentions, 10% negative mentions

    The game’s monetization has been highly contentious, marked by frequent and drastic changes that upset many players, including shifts from free-to-play to pay-to-play and expensive DLC heroes priced equal to the base game. While some find the current model—paying upfront with optional character expansions and mostly cosmetic microtransactions—fair and sustainable, others criticize it as predatory, confusing, and a cash grab that undermines trust and accessibility. Despite significant community backlash and poor developer communication, the monetization is now more stable, though ongoing concerns about pricing and future changes remain.

    • “The monetization is great, you unlock cosmetics for free by playing, no paid battlepass, and once you buy a hero you get every card that hero has access to and ever will have, no buying card packs like most card games.”
    • “Probably the best auto-battler out there and the best monetization imo.”
    • “In a world full of monthly battle pass slop, AAA games releasing $50-70 underbaked expansions, and gacha style card games forcing bulk expenditures for just a chance of getting what you want, The Bazaar's monetization is extremely fair.”
    • “Developers are lame for making this game into a cash grab; it is fun but not fun enough to spend that much money on.”
    • “Predatory monetization, ridiculous price points per 'expansions' (just another character, probably planned from the start anyway, just released later, uses player base as beta testers), releases new characters overpowered and with mechanics that circumvent other game mechanics / previous character interactions to force purchases.”
    • “But I can't recommend a game where half the content is only accessible by purchasing it, and even more absurd is the price—each additional character costs the price of the game itself, one of the worst monetization models imaginable.”
  • graphics

    269 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The game boasts stunning, high-quality artwork and a unique, charming art style often compared favorably to Hearthstone, with polished animations, diverse character designs, and immersive visuals that richly enhance its worldbuilding and replayability. Voice acting and sound design complement the graphics well, adding personality and depth, though some users note a desire for more variety in lines. While the visuals are generally praised for their polish and aesthetic appeal, a few mention performance issues on midrange hardware and express mixed feelings about certain stylistic choices or monetization implications, but overall the graphics significantly contribute to the game's addictive and engaging experience.

    • “The art style is absolutely stunning, and the developers consistently deliver massive, frequent updates that keep the experience fresh and engaging.”
    • “The artwork and production value are through the roof compared to most other games in this genre by a large margin.”
    • “The visuals, sound design, and presentation are top notch.”
    • “Graphics optimization is bad; can't run on a midrange laptop—you need an RTX 5090 to run 60fps at 1080p.”
    • “There are no graphic options besides the size of the window this game runs in.”
    • “It's one of those games that think that fancy special effects and big colorful graphics are more important than information, and as a result, whenever you go into battle, things just start flying all over the screen and you have no idea what does what.”
  • replayability

    206 mentions Positive Neutral Negative
    68% positive mentions, 31% neutral mentions, 1% negative mentions

    The game is widely praised for its exceptional and nearly infinite replayability, driven by varied characters, evolving metas, strategic depth, and continuous content updates. Players appreciate the unique builds, dynamic drafting, and rich variety that ensure no two runs are the same, making it highly addictive and engaging over hundreds of hours. Despite some balancing and pricing criticisms, the core gameplay loop and ongoing developer support keep the replay value consistently high.

    • “The game has infinite replayability with dynamic drafting and an ever-evolving meta; no two runs are the same, and constant updates keep it fresh and challenging.”
    • “Each hero offers unique playstyles with tons of variability, providing immense replay value; the strategic depth and build variety keep players engaged for hundreds of hours.”
    • “Endless replayability thanks to rich content, satisfying gameplay loop, great art, and continuous updates; it's addictive and rewarding to master, making every run feel fresh.”
    • “Companies don't make games just to provide free entertainment... there are AAA games out there that cost £60+ and are done in 50 hours with little to no replayability.”
    • “While randomness can add excitement and replayability, here it frequently undermines even the most carefully planned strategies.”
    • “Pricing is way too aggressive, and the removal of enchantment item start has significantly reduced long term replayability for enfranchised players.”
  • music

    131 mentions Positive Neutral Negative
    47% positive mentions, 51% neutral mentions, 2% negative mentions

    The music in this game is widely praised for its high quality, fitting atmosphere, and complement to the art and gameplay, often described as whimsical, relaxing, and immersive. While some find it understated or not always prominent, it consistently enhances the overall experience and is considered a standout feature alongside the artwork and voice acting. Despite occasional criticism of the pricing for music-related DLC, the soundtrack contributes significantly to the game’s charm and replayability.

    • “The artwork, voice acting, music, and game mechanic interactions are all superb and I hope the bazaar can draw the audience it deserves.”
    • “Incredible art, music, gameplay, and worldbuilding that is unmatched even when compared to major AAA titles in the genre.”
    • “The level of polish in the art, music, animations, voice overs is that of an AAA studio.”
    • “Music is basically non-existent, the current base theme is very tame. It is very possible that you can win different records inside the cosmetic chests, but it still never occurred to me.”
    • “$80 for a cosmetic board and original soundtrack is nuts.”
    • “The price tag may seem a bit steep at first but when you see the quality of the game, the sound of the music, the thoughtfulness of the cards, and all the other effort put in, I think it's well worth the initial asking price.”
  • optimization

    61 mentions Positive Neutral Negative
    8% positive mentions, 66% neutral mentions, 26% negative mentions

    The game suffers from frequent and significant optimization issues, including poor graphics performance even on midrange hardware, network lag, stuttering, and high resource consumption for a relatively simple card game. Although some patches bring temporary improvements, performance remains inconsistent and buggy across platforms, with particular struggles on laptops and Mac. Despite these challenges, the deep strategy and build optimization keep players engaged, but technical shortcomings detract considerably from the overall experience.

    • “While patch balance can vary, there are so many possibilities to builds and optimization is a constant puzzle that keeps bringing me back.”
    • “The optimization ceiling on the board and stash management is sky high and if you are a strategy board gamer and you love games that reward creative play the bazaar might be for you.”
    • “The amount of optimization you can do to your builds and creativity you can employ here, coupled with minimum RNG required to consistently keep winning, this game is definitely worth it to at least try if you are fan of the genre, and if you are not I think it is very easy to pick up.”
    • “Graphics optimization is bad; can't run on midrange laptop. You need an RTX 5090 to run 60 FPS on 1080p.”
    • “The game's performance is appalling. In the autobattler type games, it's the worst I've played, sometimes basically a slideshow on my PC.”
    • “Also, this is one of the worst optimized games I have ever played.”
  • stability

    53 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    The game suffers from pervasive stability issues, including frequent freezes, crashes, buggy items, and UI glitches that often disrupt gameplay and cause progress loss. While runs fine on some platforms like MacBook Pro and Steam Deck, users widely report it as unoptimized and plagued with game-breaking bugs even months after release. Regular patches are noted but often introduce new problems, leaving the experience frustrating despite the solid core gameplay.

    • “Runs great on Steam Deck as well with a few control changes.”
    • “It runs great on the Steam Deck, can be picked up and played whenever, and is one of a kind right now.”
    • “My MacBook Air gets a little warm, but on a MacBook Pro it runs great.”
    • “Very cool auto battler/card game but also so very buggy, freezes randomly, crashes, just all around technically not very good.”
    • “Edit: now a buggy mess, taking 15s to load into next screen, freezing, items disappearing from inventory, ghost items clogging stash, this game didn't need any more points of frustration.”
    • “On top of that, there are a number of game breaking bugs that will invalidate your run when it glitches out and animations prevent you from interacting with the UI.”
  • story

    53 mentions Positive Neutral Negative
    19% positive mentions, 75% neutral mentions, 6% negative mentions

    The game lacks a traditional story mode or campaign, focusing instead on competitive auto-battler gameplay with rich non-verbal and character-driven storytelling through art, voice lines, and lore videos. While there is no overarching plot, each run feels like a unique experience, supported by a dedicated dev team enhancing the lore and subtle narrative elements. However, some players feel the absence of deeper story content and progression may disappoint those seeking a more narrative-driven experience.

    • “This is a phenomenal autobattler, with wonderful non-verbal storytelling in its cards.”
    • “Every single run has its own story, its own near-misses, and its own surprising victories.”
    • “The dev team is active in the discord and you can really see the labour of love put in the game from Isaac who develops the lore and writes the story to Toby and Pajamas who are the devs behind the scenes.”
    • “Context: each DLC is a purchase of a playable character; there is no 'new functionality' added to the game and since there is no campaign/story mode there is no additional content in that sense.”
    • “The game was clearly designed as a live-service title (including a battle pass), as it lacks a story mode or any content beyond ranked and unranked PvP.”
    • “- no story or worldbuilding to speak of as far as I can tell.”
  • humor

    38 mentions Positive Neutral Negative
    95% positive mentions, 0% neutral mentions, 5% negative mentions

    The game's humor is widely praised for its witty character dialogue, memorable voice acting, and entertaining lore that add charm and levity to the gameplay. Many players enjoy the funny builds, quirky vendor personalities, and clever references that create a playful atmosphere, though some find the humor hit-or-miss, with occasional forced or modern jokes that feel out of place. Overall, humor is seen as a strong complement to the engaging strategy and style, enhancing the game's unique personality.

    • “On top of that, the character design and voice acting for the heroes, monsters, and vendors is really good, sometimes quite memorable, and usually funny with entertaining lore sprinkled throughout.”
    • “Character dialogs and side comments are funny and add just enough charm.”
    • “The amount of personality given to each vendor, with funny lines and charming, quirky details all over the place, just keeps you smiling the whole way through.”
    • “The dialogue is a major turn-off—the units say unfunny, modern 'millennial humor' that feels completely out of place in a fantasy world.”
    • “The game's not perfect - I find the dialogue and voice acting obnoxious, unfunny, and poorly written in general.”
  • grinding

    32 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    Grinding in the game has evolved from a costly, time-consuming process tied to purchasing heroes and expansions to a more streamlined system focused mainly on cosmetics and free progression. While some players appreciate the reduction of tedious grinding and paywalls, others find the loss of meaningful rewards and persistent duplicate drops frustrating, leading to mixed feelings about progression and item unlocking. Overall, grinding feels less punishing but can still be repetitive and occasionally unrewarding, especially for long-term players adjusting to these changes.

    • “There is no grinding or unlocking besides cosmetics, which translates in-game as a free battle pass and free crates if you get a few wins.”
    • “There is no grinding or speedup, even the season pass is just entirely free without the option to pay.”
    • “A bit grindy sometimes.”
    • “All of a sudden, the in-game currency I'd spent so long grinding for would no longer be redeemable for new characters (i.e., classes), just cosmetics.”
    • “The gems that people had been grinding out for months to buy the next hero are now worth nothing besides whatever singular cosmetic they add to the shop that day.”
    • “Right now, the new character is overpowered, and there are too many duplicates in the chests, which makes the whole gear unlocking experience frustrating and tedious.”
  • atmosphere

    16 mentions Positive Neutral Negative
    75% positive mentions, 12% neutral mentions, 13% negative mentions

    The game's atmosphere is widely praised for its immersive art, music, and detailed worldbuilding, which together create a unique and engaging experience. The combination of distinctive heroes, captivating sound design, and humor enhances the mood, making it both intriguing and enjoyable. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's replayability and polish.

    • “The atmosphere of the bazaar is almost unmatched; the characters, the visual art, the music, and the little interactions with shopkeepers all contribute wonderfully to the game's feeling.”
    • “The overall style is detailed and immersive, and the soundtrack perfectly complements the atmosphere.”
    • “Art, voice acting, and atmosphere are all top notch.”
    • “Instead of dialogue, it creates an atmosphere of fear and frustration.”
    • “The fact that you don’t face opponents in real time, but instead compete against their “ghosts,” further diminishes the competitive atmosphere.”
  • emotional

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Emotional responses to the game are deeply mixed, ranging from heartfelt disappointment over wasted potential and controversial monetization to genuine joy in gameplay moments and synergy. Frustrations are amplified by perceived developer insensitivity and unprofessional communication, which have emotionally alienated parts of the community. However, some players still emphasize the fun and wholesome aspects that evoke strong positive feelings.

    • “The wasted potential is heartbreaking.”
    • “Its heartbreaking that they do not take anything lightly.”
    • “I could write pages upon pages about the highs and lows that this game has made me feel.”
  • character development

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Character development in the game is generally praised for its high-quality, polished character designs, memorable voice acting, and entertaining lore, often compared to top-tier studios. While most find the character art and voice lines engaging and humorous, a minority criticize some designs and voice acting. Overall, the diverse gameplay roles and rich lore contribute significantly to the game's appeal.

    • “The character designs (gameplay-wise) are brilliant, the board system is amazing, the roleplay potential is immense, lore and world design are becoming more and more interesting, and the gameplay is sensational!”
    • “Character design is one of the biggest pros for considering buying this game. Regardless of your play style (control, aggro, sustain, chaos, money), there are multiple builds possible for each character.”
    • “It's clear that the team worked incredibly hard on this game, evident in its visual design, sound effects, character design, lore building, voice acting, and numerous balance passes.”
    • “The character designs look bad and almost like AI slop, and the voice lines are painful to listen to.”
    • “Even though I'm not a big fan of character designs (by personal preference), they went fine for me.”
    • “It makes a lot more sense to buy the base game, learn how the game works on the starting base characters, and then pick up one or two DLCs based on the character design and slice of the color pie you like.”
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Play Times

350h Median play time
390h Average play time
100-600h Spent by most gamers
*Based on 126 analyzed playthroughs
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Frequently Asked Questions

The Bazaar is a action game with fantasy, economy and science fiction themes. Common tags for The Bazaar include futuristic, card battler, auto battler, family friendly, deckbuilding and others.

The Bazaar is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 390 hours playing The Bazaar.

The Bazaar was released on August 13, 2025.

The Bazaar was developed by Tempo.

The Bazaar has received mostly positive reviews from players. Most players liked The Bazaar for its gameplay but disliked it for its monetization.

The Bazaar is a single player game with multiplayer support.

Similar games include Storybook Brawl, Inkbound, Relic Arena, Across the Obelisk, Once Upon A Galaxy and others.