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Emily is Away

87%Game Brain Score
story, emotional
replayability, grinding
87% User Score Based on 44,956 reviews

Platforms

Mac OSMac OSPCPCWindowsWindowsLinuxLinux

About

"Emily is Away" is a narrative-driven chat-bot game set in the AOL Instant Messenger era of the early 2000s. Players create a screenname and interact with Emily, a high school friend, through a series of branching dialogues. The game features nostalgic elements such as buddy icons, profiles, and away messages, as well as computer sounds from the time period. It spans five years of the characters' lives with multiple endings decided by the player's dialogue choices.

Emily is Away screenshot
Emily is Away screenshot
Emily is Away screenshot
Emily is Away screenshot
Emily is Away screenshot

87%
Audience ScoreBased on 44,956 reviews
story2.6k positive mentions
replayability94 negative mentions

  • The humor in 'Emily is Away' is a delightful blend of nostalgic references and clever dialogue, making it an enjoyable experience for players.
  • The game effectively captures the emotional depth of friendship and unrequited love, resonating strongly with players' personal experiences.
  • The nostalgic, minimalist graphics and fitting soundtrack create an immersive atmosphere that enhances the overall storytelling experience.
  • Many players criticize the linearity of the story and the lack of meaningful choices, making the gameplay feel repetitive and unsatisfying.
  • Character development is seen as shallow and lacking depth, leaving players wanting more impactful growth and relationships.
  • The typing mechanic can become tedious and frustrating, detracting from the overall enjoyment of the game.
  • story
    7,874 mentions Positive Neutral Negative

    The story of "Emily is Away" is a nostalgic and bittersweet narrative that explores the complexities of friendship and unrequited love through the lens of early 2000s instant messaging. Players engage in a series of text-based conversations with Emily, making choices that shape the dialogue but ultimately lead to a linear outcome, reflecting the inevitability of growing apart over time. While the game captures relatable themes and emotions, many players express disappointment in the lack of meaningful choices and the absence of multiple endings, making it feel more like a guided story than an interactive experience.

    • “As someone who's gone through many 'emily's, this can be a heart-wrenching story that tears open the memories you had forgotten.”
    • “Review summary: a nostalgic, interactive story told through AOL Instant Messenger, capturing the highs and lows of online friendships and relationships.”
    • “Relatable story: the game’s story of friendship, romance, and growing up is heartfelt and nostalgic, especially for players who remember early 2000s chat culture.”
    • “It isn't satisfying nor does it wrap up the story :(”
    • “The story is incredibly boring and cliché, lacking the depth and originality I was hoping for.”
    • “Your choices don't really impact much of the story at all, and it never impacts the outcome so that's incredibly frustrating.”
  • emotional
    2,918 mentions Positive Neutral Negative

    The emotional aspect of "Emily is Away" is widely praised for its ability to evoke deep feelings of nostalgia, heartbreak, and personal reflection. Players often describe the game as a poignant exploration of friendship, love, and the complexities of growing up, with many noting that it resonates strongly with their own experiences of unrequited love and emotional turmoil. The minimalist format, combined with relatable dialogue and the nostalgic setting of early 2000s instant messaging, creates a powerful emotional journey that leaves a lasting impact, often resulting in tears and introspection.

    • “Emily is away is a very emotional, and oddly devastating, game.”
    • “The game explores the evolution of a friendship (and maybe something more) through a series of conversations over five years, and it does so with a surprising amount of emotional depth for such a minimalist format.”
    • “This game made me cry and feel like shit 10/10.”
    • “The fact that Emily's personality is unpleasant creates a really boring storyline.”
    • “Was expecting something great but ended up getting a boring story that didn't make me feel anything but a desire for it to finish quicker.”
    • “Boring storyline, not many ways to change the path of Emily's thinking.”
  • gameplay
    1,026 mentions Positive Neutral Negative

    The gameplay of "Emily is Away" is primarily focused on a typing mechanic that requires players to mash keys to simulate sending messages, which can become tedious over time. While the game offers a nostalgic experience and a narrative-driven approach, many players find the limited interactivity and lack of meaningful choices disappointing, as the story often feels linear and predetermined. Overall, the gameplay is simple and may appeal to those who prioritize story over traditional gaming mechanics, but it may not satisfy players looking for more dynamic engagement.

    • “The gameplay is simple yet touching, as you have to make choices in conversations that can affect your relationship with these characters.”
    • “The gameplay is fun and nostalgic; the random typing is an interesting idea.”
    • “The mechanics of selecting one reply, typing it, and then erasing and rewriting all or part is also super relatable, and a really interesting way to explore interpersonal interactions.”
    • “It's definitely worth your time if you're alright with a game that solely focuses on story with little to no gameplay at all.”
    • “The gameplay simply doesn't match up to the message it tries to convey.”
    • “The typing mechanic is very annoying... okay, with that out of the way, this is a very short trip to early internet days in college.”
  • graphics
    726 mentions Positive Neutral Negative

    The graphics of "Emily is Away" are characterized by a nostalgic, minimalist aesthetic that effectively captures the early 2000s instant messaging vibe, reminiscent of Windows XP and AOL. While many players appreciate the charming pixel art and sound design for evoking fond memories, some criticize the simplicity and lack of detail, suggesting that the graphics serve more as a backdrop to the story rather than a focal point. Overall, the visuals contribute significantly to the game's immersive experience, particularly for those who resonate with its retro theme.

    • “The minimalist graphics and fitting soundtrack enhance the atmosphere, making it a pleasant, immersive experience.”
    • “The retro-inspired interface, complete with pixelated graphics and familiar chat windows, instantly transports players back to a simpler time when emoticons and away messages were the norm.”
    • “It's clear the developer put a lot of effort into creating that aesthetic so that players can immerse themselves more easily in the setting.”
    • “You can remove your graphics card and still play this game.”
    • “This e-book is presented as a mildly interactive Windows XP/AOL chat, only with worse graphics than the actual Windows XP desktop of the time.”
    • “The graphics are badly designed in that they made it pixel art for some reason instead of just trying to imitate XP.”
  • humor
    692 mentions Positive Neutral Negative

    The humor in "Emily is Away" is a blend of nostalgic references, clever dialogue, and amusing achievements that evoke laughter while navigating the game's emotional landscape. Players appreciate the funny easter eggs, particularly the unlockable icons and the humorous interactions tied to them, which often reflect the awkwardness of teenage communication. While the game can be sad, many find the humor in its absurdity and relatable scenarios, making it a memorable experience.

    • “It's awkward, funny, and very teenage, in the best way possible.”
    • “Was out of breath laughing at that.”
    • “The conversations based on the different achievements you can unlock were funny and clever.”
    • “Not funny, smart, or entertaining in any kind of way.”
    • “It's like being purposely awkward for the sake of irony, but it's unfunny and actually awkward.”
    • “It's not funny and it's not exciting and it's not going to leave you with a fuzzy warm feeling, but it's very honest and true.”
  • music
    628 mentions Positive Neutral Negative

    The music aspect of the game elicits a strong sense of nostalgia, with many players reminiscing about the early 2000s through its references to popular songs and artists of the time. While the game itself lacks a traditional soundtrack, the sound effects and the ability to engage with music-related dialogue enhance the immersive experience, prompting players to play their own nostalgic tracks in the background. Overall, the music references and the emotional weight of the conversations contribute significantly to the game's atmosphere, making it a heartfelt tribute to the era of instant messaging and teenage angst.

    • “The game's soundtrack, composed of nostalgic tunes from the era, adds to the immersion, enhancing the emotional impact of key moments.”
    • “Each song perfectly accompanies the mood of the respective chapter, enhancing the game's emotional impact.”
    • “With its interactive storytelling, authentic characters, evocative soundtrack, and heartfelt exploration of virtual connections, it's a game that captures the essence of a bygone era.”
    • “There's no analysis about the soundtrack because the game does not have it.”
    • “I guess that the only redeeming thing is that it allowed me to call Coldplay's music sh*t lol.”
    • “The concept is cool, but the character Emily herself is honestly pretty insufferable... and even if you kiss her butt and pretend that you like her awful taste in music, she's still gonna choose douchebag Brad over you.”
  • replayability
    418 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its branching paths and multiple endings that encourage exploration of different choices, while others criticize the lack of meaningful variation in outcomes, leading to a perception of limited replay value. Many reviews highlight that while the game can be completed quickly and offers some fun in revisiting it, the overall experience may feel repetitive due to the linear nature of the story and the inevitability of certain endings. Ultimately, it seems that while there is some replay potential, particularly for achievement hunters, the game may not sustain long-term interest for most players.

    • “Very replayable, as this is a 'choices matter' story and your responses will impact your future conversations with Emily.”
    • “The branching paths and multiple endings add replayability, allowing players to explore different choices and outcomes.”
    • “It's short, it's replayable, cozy, and a nice little game for an enjoyable experience.”
    • “The game is generic and repetitive; it has 0 replay value.”
    • “Decisions are completely meaningless in the end; no matter what you say, it ends up the same, making this virtually un-replayable unless you want to see the other dialogue options (that also don't change much).”
    • “The game has only 1 ending no matter what you do, so in short terms, the game has nothing to offer in terms of replayability.”
  • grinding
    132 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and repetitive, with many players feeling that it detracts from the overall experience. Users frequently mention the need for a "second life" to complete the grinding required for achievements, which often involves replaying sections of the game multiple times. While some appreciate the story, the mechanics of typing responses and the lack of meaningful choices contribute to a sense of boredom and frustration.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Minimal grinding.”
    • “After I finished the story and realized the game had more achievements, the solution I was given was to go through the first section or year of the story again and again until I completed them all, which was extremely tedious and boring, and made me almost forget how interesting the story of the game was to begin with.”
    • “The fact that you have to button smash to advance the plot is tedious.”
    • “While at first it may seem interesting, once you begin to play, you start to see that the interactive fiction in front of you is really a bunch of non-options presented in a really tedious manner.”
  • atmosphere
    126 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its nostalgic and immersive qualities, effectively capturing the essence of early 2000s internet culture through minimalist graphics, sound effects, and a fitting soundtrack. Players appreciate the emotional depth and realism it brings to the storytelling, despite some critiques regarding the linearity of choices. Overall, the atmosphere stands out as a highlight, making the experience both engaging and reflective of a bygone era.

    • “The carefully crafted sound effects succeed in creating a realistic atmosphere, further enhancing the player's connection to the story.”
    • “The atmosphere was the highlight of the game, doing its best to fully immerse us in this nostalgic place we all experienced at one point or another.”
    • “The game does a really good job at making players feel as if they're in the 90s-early 2000s, with sounds in the background such as your keyboard as you type, which helps the game feel much more atmospheric.”
    • “Even if it's a free game, it fails miserably in building up an atmosphere where you really feel in control of your choices.”
    • “Both you and Emily end up talking occasionally after high school as the story happens during college, and the tension between you and Emily is not only ridiculously cliché, but the fact that by the end it's criminally linear completely kills the atmosphere of a tense story I was so excited for.”
    • “The atmosphere does make the interactive experience less engaging, as while I'm not one to 'remember the days' when XP AOL messaging was commonplace, I felt it strongly from the setup.”
  • character development
    68 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some praising its emotional depth and well-written relationships, while others criticize it for being shallow and lacking meaningful growth. Many players express a desire for more impactful choices and deeper character arcs, suggesting that the game could benefit from a more robust narrative structure. Overall, while some find the character development engaging, others feel it falls short, leaving a sense of missed potential.

    • “The heart of 'Emily is Away' lies in its storytelling and character development.”
    • “It has great character development, especially for having no visuals of said characters.”
    • “I really enjoy this game, the story is rich, the character development is progressive; I was hooked from start to finish.”
    • “However, I have to say that in the way of character development, the game seems rather lacking.”
    • “No character development whatsoever, no lovable characters; interesting concept, but it failed to make me actually enjoy the experience.”
    • “While I have no problems with the story itself and the way it gets presented, it doesn't help the fact that the story, the choices, and even the character development feels so bare and... so dull.”
  • stability
    34 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players reporting minor glitches and bugs, particularly with button interactions and mouse functionality, especially on Mac. While many users noted that these issues were not game-breaking and the overall performance was smooth, others experienced significant freezing and login problems that hindered gameplay. Overall, the game feels polished for some, but the presence of glitches remains a concern for others.

    • “Also, it runs great, no lag, and it's just awesome!”
    • “Runs great.”
    • “The only bad thing is that my game always glitches when I turn it on, and I have to move my mouse to the icon right next to it to click the correct one.”
    • “Keeps bugging in login hanging and everything; I can't play the game because it freezes and bugs.”
    • “Very specific options glitch out because they hit the max character limit at the lane, so if you have something perfectly typed in, the last letter you typed glitches between lanes while waiting to be sent.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the game's optimization received mixed reviews. While some players reported excellent performance with no crashes and low system requirements, others criticized the graphics quality and experienced stuttering issues, suggesting that optimization could be improved.

    • “Had no performance issues or crashes either.”
    • “Requirements are super low and performance is as stable as you can expect.”
    • “I noticed there were so many optimizations on this it ran super smooth.”
    • “☐ unoptimized”
    • “The game does not know why they became so enthralled by stuttering comments.”
    • “>optimization=2”
  • monetization
    10 mentions Positive Neutral Negative

    The game is praised for being completely free with no microtransactions, making it accessible and enjoyable for players. While some reviewers acknowledge the need for developers to monetize their work, they find the idea of adding cosmetic microtransactions to a free game unnecessary and feel it undermines the experience. Overall, the absence of monetization is seen as a positive aspect that enhances player engagement.

    • “This is a free game with no microtransactions at all, so everyone should try it, and there is no reason to have reviews for it, which is ironic because this is a review.”
    • “It held my interest for a few play-throughs, and for a free game without microtransactions, that's pretty good.”
    • “Of course, developing games costs money, and developers have to make their money somehow, but adding cosmetics into a free-to-play game like this with microtransactions feels ridiculous.”
    • “Of course developing games costs money and developers have to make their money somehow, but adding cosmetics into a free-to-play game like this with microtransactions feels ridiculous.”
    • “However, you have absolutely no control over the outcome of the game, despite it advertising that you can.”
    • “I love how you can see the message he is going to send and then he changes it; it adds a lot of misery and bad decisions.”

Buy Emily is Away

4h Median play time
9h Average play time
1h Main story
1h Completionist
2-6h Spent by most gamers
*Based on 48 analyzed playthroughs

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