- October 17, 2013
- Trilobyte Games
The 7th Guest
Platforms
About
"The 7th Guest" is a single-player Horror Point and Click game with a good plot, graphics, and music, but can be very grinding. Players explore a haunted mansion, where the master toy maker Stauf's game comes to life, revealing the horror that occurred when six guests were invited. The game is known for its groundbreaking use of full-motion video, live actors, and 3D-rendered environments, as well as Stauf's bizarre puzzles that players must solve to end the nightmare.
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- The game features a nostalgic atmosphere and is a classic from the 90s, appealing to fans of retro gaming.
- The puzzles are varied and can be quite challenging, providing a sense of accomplishment when solved.
- The FMV cutscenes, while cheesy, add a unique charm and character to the game.
- The game has aged poorly, with outdated graphics and slow movement that can frustrate modern players.
- Many puzzles lack clear instructions, leading to confusion and reliance on guides.
- The voice acting and dialogue can be repetitive and annoying, detracting from the overall experience.
story
174 mentions Positive Neutral NegativeThe story of "The 7th Guest" is a mix of campy horror and mystery, featuring a disjointed narrative that unfolds through full-motion video cutscenes and ghostly visions of the past. While some players find the plot intriguing and atmospheric, many criticize it for being confusing, poorly acted, and lacking coherence, often feeling like a collection of random scenes rather than a cohesive tale. Despite its flaws, the story retains a nostalgic charm for those who appreciate its cheesy elements and the challenge of piecing together the narrative through gameplay.
“As a seasoned gamer who appreciates captivating storytelling and challenging puzzles, I can confidently say that this game is a masterful blend of mystery, horror, and brain-teasing delights.”
“The game's captivating storyline unfolds through beautifully crafted FMV (full motion video) sequences that bring the characters and setting to life.”
“The story hooks you from the get-go; not only is it full of conventional intrigue, but it has the clever twist that the story sequences are not experienced as events in the here-and-now, but ghostly visions of past events.”
“By the time I've found the next puzzle, I've already forgotten where in the rather weak story I'm at.”
“The puzzles have no reason to be there and they are not tied to the environment or story.”
“The story actually doesn't make much sense overall, and due to the poor quality of the FMV, it can be difficult keeping track of the story and what is actually happening.”