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"Temple of Rust" is a action-packed game set in a post-apocalyptic world where you, as a rebel, fight against evil powers and sabotage militant corporations. With a central hub called the camp, you can choose between two characters and undertake procedurally generated levels filled with random boots and ammunition. The game features a traveling merchant and special upgrades to help you create powerful attack combinations.

Temple of Rust screenshot
Temple of Rust screenshot
Temple of Rust screenshot
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82%
Audience ScoreBased on 154 reviews
gameplay12 positive mentions
monetization4 negative mentions

  • The game has a cozy atmosphere and is fun to play, with interesting progression mechanics.
  • The art style is appealing, and the combat mechanics, while simple, can be enjoyable once you get the hang of them.
  • There is potential for the game to improve significantly with future updates, and many players appreciate the effort of the solo developer.
  • The game feels incomplete and lacks a clear storyline or purpose, leading to a repetitive and dull experience.
  • Controls can be clunky and unintuitive, especially for players using a controller, which detracts from the overall gameplay experience.
  • There is a lack of variety in enemies and gameplay mechanics, making it feel bare-bones and not engaging enough for extended play.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay is described as having a solid foundation with smooth mechanics and an engaging item system, though it suffers from imprecise shooting and a lack of enemy variety, leading to repetitive experiences. The controls can be awkward, particularly with the dodge mechanic and menu navigation, and some players suggest improvements like binding attack controls to mouse keys for better aiming. Overall, while the game shows potential and can be enjoyable after some practice, it may not be worth the price for everyone.

    • “After a little practice, you'll know the mechanics of the game and it becomes more fun with each level.”
    • “The mechanics are pretty smooth - I like the mechanic of the sling as a weapon.”
    • “It's got great art and gameplay, though, and I recommend everyone tries it out as it's free.”
    • “Unfortunately, changing the gameplay controls also changes the menu controls, which makes navigating the menus incredibly awkward.”
    • “The shooting mechanic is a little imprecise and clunky, but it works for the game in its current state.”
    • “Not a whole lot of variety in the enemies, and the gameplay soon becomes repetitive and stale.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are characterized by a retro pixel art style that some players appreciate for its nostalgic charm, while others find it lacking compared to contemporary standards. Many users express a fondness for the unique art style and potential it holds, despite acknowledging that improvements in graphics and audio are needed as the game develops. Overall, the visuals evoke a sense of early 2000s indie gaming, appealing to those who enjoy that aesthetic.

    • “I love the art style of the characters and the world, can't wait to see what this game becomes once fully done.”
    • “The game has lots of potential to be a great game and its art style is very nice to look at, as it has its unique aesthetics.”
    • “Very fun, love the art style!”
    • “They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
    • “The graphics evoke a time of early 2000s indie where it was just a guy on a Geocities account and you downloaded the .exe.”
    • “It does not have any graphics to it either, so there is 100% no way to tell if it is working properly or not.”
  • story
    14 mentions Positive Neutral Negative

    The game's story is criticized for being underdeveloped, with only fragmented elements and a lack of cohesive vision or engaging plot. While the hub system offers some potential for character interaction and narrative progression, the reliance on repetitive procedural generation undermines the overall storytelling experience. Overall, it feels more like a proof of concept than a fully realized game with a compelling narrative.

    • “The hub is a great way to forward the story with other characters.”
    • “Levels are best to add some story at the beginning of the game.”
    • “You had a couple of ideas and an engine that was not too hard to learn, but that was it all... no story, no bigger concept, no vision.”
    • “Until now, only a few chunks of a storyline.”
    • “The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding content to the game.”
  • music
    8 mentions Positive Neutral Negative

    The music in "Temple of Rust" features a nostalgic 80s soundtrack that enhances the cozy rogue-like experience, though it is limited in quantity. While the existing tracks are well-received, the absence of background music during gameplay is noted as a significant drawback. Overall, the sound effects are functional but do not compensate for the sparse musical offerings.

    • “Temple of Rust is a nice cozy roguelike with a decent touch of 80s soundtrack, with a challenging difficulty and randomly generated levels.”
    • “What little music is there is good, and the sound effects do the work.”
    • “The sound effects and music create an immersive atmosphere that enhances the gameplay experience.”
    • “Sound effects and music take a while to implement and create, so don't count on there being a lot of those.”
    • “No background music is a big minus.”
    • “Spinning slowly or quickly, the lack of background music is a significant drawback.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization model of the game is partially free, which some users appreciate, but there are concerns that it may still reflect a trend of low-effort, cash-grab titles often associated with GameMaker Studio. Overall, players feel that significant improvements are needed to enhance the game's quality and enjoyment.

    • “Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, although in this case, the game is partially free.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is generally appreciated for its beautiful sprites and appealing visuals, contributing to a solid foundation. However, some players feel it lacks the immersive quality needed to fully engage them on the first try. Overall, while the aesthetic is praised, it may not be enough to justify the purchase for everyone.

    • “The sprites are beautiful and the atmosphere is great; I love the look of this game.”
    • “After only a short checking of the game so far, it feels like a solid foundation to a good game (rounded mechanics, simple to start out, atmosphere okay), but it didn't pull me in at first try, so I wouldn't recommend buying it for around 25 bucks.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unengaging, citing a lack of variety with only two enemy types and a big spider, along with uninspired weapons and poor sound design, leading to a monotonous experience.

    • “Boring, two enemy types and a big spider, boring weapons, horrid sound design, just an un-fun tedious runaround.”
  • character development
    2 mentions Positive Neutral Negative

    The reviews indicate a significant lack of character development in the game, comparing it unfavorably to classic action RPGs from the 80s, which featured more engaging progression and goals. Players express disappointment over the absence of character growth, objectives, and meaningful rewards.

    • “If you're old enough to remember Gateway to Apshai or any one of those action RPG games from the 80s, it's a lot like one of those except there's no character development, no goal, far fewer monsters, and almost no treasures to find.”
  • humor
    2 mentions Positive Neutral Negative

    Reviewers highlight that the game's humor and creativity stand out, especially considering its limited budget and small team. This clever use of humor enhances the overall experience and compensates for other potential shortcomings.

    • “Humor and creativity such as this can really make a difference when you're not working with a large budget or a big team.”
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