- February 26, 2019
- Iceberg Interactive
- 4h median play time
Tech Support: Error Unknown
Tech Support: Error Unknown brings its own ideas to life in great detail, but it's missing the emotional core of Papers, Please.
Platforms
About
Tech Support: Error Unknown is a narrative-driven adventure game where you play as a tech support specialist. As you resolve customer issues, you uncover a conspiracy that threatens the world. Your choices and actions determine the outcome of the story, offering multiple endings and replayability.











- Great concept and execution that tests multitasking skills.
- Intriguing storyline with multiple endings that keeps players engaged.
- Fun gameplay reminiscent of 'Papers, Please' with a unique tech support twist.
- Repetitive gameplay that can become dull after a few hours.
- Numerous bugs and glitches that disrupt the experience.
- Lack of clear instructions and inconsistent feedback on player choices.
story
110 mentions Positive Neutral NegativeThe game's story is praised for its intriguing and immersive narrative, featuring multiple branching paths and endings that enhance replayability and personal engagement. However, some players find the execution lacking, citing issues with pacing, bugs, and a lack of polish that detracts from the overall experience. While the storyline offers interesting elements and character development, it can feel repetitive and underdeveloped at times, leading to mixed reviews on its effectiveness.
“The storyline is richly layered, offering players a chance to explore multiple outcomes based on their choices.”
“This depth of storytelling not only enhances replayability but also ensures that each playthrough feels uniquely personal and profoundly impactful.”
“The game features branching paths as well as extremely interesting reasoning to support either side of the story.”
“The story just doesn't ... do anything.”
“I can tell there was a vision behind the basic concept, but they started building the game before polishing the gameplay or story beats, and they never really went back to polish off the rough edges or to bestow the game its own unique voice.”
“After the 3rd hour, however, things start to stagnate, become repetitive, and the story appears to be unfinished.”