Tea For God Game Cover

"Tea for God" is a VR adventure taking place in a future where humankind is ruled by a God Emperor. As a resident seeking vengeance for your family's death, you'll navigate procedurally generated impossible spaces while experiencing customizable gameplay that can range from a peaceful walk to an intense shooter. The game adjusts to your play-area, allowing for unique movement within your own room, providing an extraordinary VR experience.

  • PC
  • Virtual Reality
  • Windows
  • Oculus Quest
  • Oculus Rift
  • Oculus VR

Reviews

93%
Audience ScoreBased on 88 reviews
gameplay18 positive mentions
atmosphere3 negative mentions
  • The game features innovative locomotion mechanics that allow for immersive physical movement through a procedurally generated world, enhancing the overall VR experience.
  • The atmosphere and aesthetic design are captivating, creating an otherworldly environment that keeps players engaged and intrigued.
  • The game offers a unique blend of exploration, action, and storytelling, with adjustable difficulty settings that cater to a wide range of players.
  • The graphics and visual quality are considered subpar, resembling older VR titles, which detracts from the immersive experience.
  • Players have reported issues with weapon mechanics and customization, finding them confusing and overwhelming, leading to frustration during gameplay.
  • Tethered VR setups can lead to cable tangling issues, which can break immersion and cause discomfort during play.
  • gameplay51 mentions

    The gameplay is characterized by innovative locomotion mechanics and a unique non-euclidean space that enhances immersion, though it has received mixed feedback regarding its execution. While the procedural generation and combat mechanics keep players engaged, frustrations arise from random weapon mechanics and unclear energy management, leading to a sense of imbalance in gameplay experience. Overall, the game offers a customizable experience with varying difficulty levels, but some players find the AI and graphics lacking, detracting from the overall enjoyment.

    • “The gameplay keeps you on your toes and keeps you engaged with its procedural generation, amazing set pieces that show up intermittently, and its interesting attrition-style combat.”
    • “This is a very interesting game with a fascinating locomotion mechanic where space is wrapped upon itself, expanding your play space into an 'impossible' 5D world.”
    • “Great level of gameplay customization here - three main flavors of experience with the tour, action-story, and roguelite modes, and plenty of difficulty and playspace options as well.”
    • “I really wish to like this game as I was really hyped after playing the demo and had it on my watch list for when it came out; however, halfway through the game I was getting very bored and frustrated with a fair amount of the mechanics.”
    • “But the nail in the coffin was definitely those gun mechanics. So many times I've wanted to just simply throw away the weapons and be stuck with my bare fists, as every time when I really needed to shoot was during the wide open sections where a long-range single shot precise pistol is required, and most of the time I can bet that you won't have those weapons as you've been restricted to close quarters areas and been given shotgun-like projectiles.”
    • “Even if we try to leave out the graphics, the gameplay mechanics felt poor to me too - opponents have very bad AI, and I kind of lost all interest in the game.”
  • story50 mentions

    The game's story has received mixed reviews, with some players appreciating its immersive storytelling and innovative use of "impossible space" mechanics, while others find the narrative simple and the visuals lacking. Although the voice acting and environmental storytelling are praised, frustrations arise from the game's graphics and certain gameplay mechanics that detract from the overall experience. Overall, while the story has potential and engages some players, it leaves others feeling disappointed and disconnected.

    • “The full version has a storyline, voice acting, and much more trick usage of room scale to keep you immersed.”
    • “I think the best part of the game, though, is its way of storytelling.”
    • “Beyond the gripping story, what sets this game apart is the innovative use of 'impossible space' mechanics – something I sincerely hope to see in future games.”
    • “But when it reaches that point where both the story and visuals don't make it very clear to me, I just end up seeing and hearing noise, become quickly disinterested in it, and just decide to get through for the sake of completion.”
    • “I may still come back to this game and play some endless customized mode, but for now, I just feel disappointed and disinterested in the story and visual art of the game.”
    • “I really wanted to like this game for the locomotion mechanics and the dune-like sci-fi story, but the graphics are simply the worst I have ever seen in a VR game, and the opponents are beyond poor too.”
  • graphics33 mentions

    The graphics of the game receive mixed reviews, with some praising its unique aesthetic and mesmerizing landscapes, while others criticize the visuals as subpar, likening them to outdated VR standards. Many players feel that the simplistic graphics detract from immersion and overall enjoyment, suggesting that improved visuals could significantly enhance the experience. Despite the artistic appeal, the consensus indicates that the graphics are a major drawback for the game.

    • “The aesthetic is very interesting and unique.”
    • “Art style and music are great; the atmosphere plus simplistic graphics remind me a bit of Another World, especially with some stunning views on levels outside the complex.”
    • “It's graphically 'basic,' but its imagery is staggering, and it manages to create both a visual marvel and emotional tension through its animations and soundscape.”
    • “I really wanted to like this game for the locomotion mechanics and the dune-like sci-fi story, but the graphics are simply the worst I have ever seen in a VR game, and the opponents are beyond poor too.”
    • “I think it's the very opposite - this game shows how extremely bad graphics can totally ruin a game and kill immersion.”
    • “If this game was made for PC VR with proper graphics, it could have shined so much more than it does today.”
  • atmosphere8 mentions

    The game's atmosphere is highly praised for its isolating and immersive qualities, enhanced by effective world-building and environment design. Players appreciate the unique room-scale locomotion and the engaging aesthetic, which, combined with a strong art style and music, creates a captivating experience reminiscent of classic titles. Overall, while the gameplay may not be groundbreaking, the atmosphere significantly elevates the experience.

    • “The world building, atmosphere, environment design, general sense of unknown, and use of actual physical movement with full use of room-scale was a much-needed breath of fresh air.”
    • “Art style and music are great; the atmosphere combined with simplistic graphics reminds me a bit of Another World, especially with some stunning views on levels outside the complex.”
    • “Not a particularly strong VR roguelike, but for what it lacks in gameplay initiative, it makes up for with its isolating atmosphere and its novel room-scale locomotion.”
    • “The world-building, atmosphere, environment design, general sense of the unknown, and use of actual physical movement with full use of room-scale was a much-needed breath of fresh air.”
    • “I love the aesthetic, atmosphere, and engagement this game brings.”
  • replayability4 mentions

    Players generally find the game to have high replayability, noting that it offers great value for its price and encourages multiple playthroughs.

    • “Incredible value for the price, offering tons of replayability.”
  • music4 mentions

    The music and sound design in the game are highly praised for their ability to enhance the atmosphere, creating a captivating experience that complements the simplistic graphics and stunning visuals. The score effectively builds tension and excitement, with instruments introduced at key moments to elevate the gameplay.

    • “Both sound design and the music match wonderfully with the experience, as the game follows a receiver 2 route of ramping up during deliberate anticipation and action, with several instruments only kicking in on cue.”
    • “Art style and music are great; the atmosphere combined with simplistic graphics evokes another world, especially with some stunning views on levels outside the complex.”
  • emotional4 mentions

    Players find the game emotionally engaging, noting that its unique spatial design and immersive soundscape create a profound sense of tension and wonder. Despite its simple graphics, the combination of stunning imagery and effective animations enhances the emotional experience, making the world feel both seamless and captivating.

    • “It's graphically 'basic,' but its imagery is staggering, and it manages to create both a visual marvel and emotional tension through its animations and soundscape.”
  • optimization2 mentions

    The game features excellent optimization, adapting to players' physical space by generating unique corridors and rooms based on their scale. It offers flexible movement options, including joystick control with snap turning, and runs smoothly on various hardware, including the Pico headset and a laptop with a 3060 GPU.

    • “The game adapts to your space and generates different corridors and rooms based on your scale. You can choose joystick movement with snap turn instead of walking, and I experienced no issues on the Pico headset, with great performance on my 3060 laptop.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 2 analyzed playthroughs

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