- October 9, 2018
- SHIBAPOWER
TAYAL
76%Game Brain Score
music, graphics
gameplay, story
85% User Score 40 reviews
Platforms
About
Tayal is an old-fashioned, mega style 2D platformer game. In this game you will follow a boy to find the truth of his father.







Audience ScoreBased on 40 reviews
music12 positive mentions
gameplay3 negative mentions
- The game features tight controls and responsive gameplay, making it enjoyable for fans of classic Mega Man titles.
- The level designs are distinct and offer unique challenges, with detailed and charming boss designs that require strategic thinking to defeat.
- The soundtrack is catchy and memorable, enhancing the overall experience of the game.
- There are issues with input lag and dropped inputs, particularly during precise jumps, which can make gameplay frustrating.
- Some enemy designs are poorly implemented, leading to unavoidable damage and cheap deaths due to their placement and attack patterns.
- The game suffers from a lack of difficulty options, making it overly punishing for casual players, with many instant-death spikes and few checkpoints.
music
20 mentions Positive Neutral NegativeThe music in the game is widely praised for its catchiness and memorable quality, reminiscent of classic NES titles, particularly from the Mega Man series. Reviewers highlight the soundtrack as a standout feature, with many considering it a significant aspect of the overall gameplay experience, and some even recommending it for purchase to support the developer. Overall, the audio complements the gameplay effectively, making it a strong point of the game.
“The music is catchy and memorable.”
“10/10 soundtrack.”
“I felt like every stage is well designed, the boss fights are well thought out, and the music rocks!”
“While the soundtrack isn't as good as most MMOs, it's better than 5 in my opinion, and 5 was still extremely good.”
“The audio is as big as the gameplay for an MMO, from enemy impacts to weapon effects and the soundtrack.”
“The music feels lackluster and doesn't quite match the intensity of the gameplay.”