"Target React Force" is a tactical VR experience that lets players train, plan, and execute their decisions in randomly generated scenarios. Hone your skills in the firing range and use the planning room to strategize before taking on live targets. The true random spawn system ensures high replayability, challenging your trigger discipline and tactical skills each time.
The game has great potential as a CQB training simulator with unique gameplay elements and weapon physics.
Frequent updates from the developer show commitment to improving the game, making it a hidden gem for those interested in tactical shooters.
The variety of maps and difficulty settings keeps the gameplay engaging and allows for customizable training experiences.
The game feels unfinished and unpolished, with many bugs and issues that detract from the overall experience.
Gameplay can become repetitive quickly, and the AI behavior is simplistic, leading to a lack of challenge.
Controls and mechanics are clunky, with issues like poor tracking and awkward gun handling that hinder immersion.
gameplay
4 mentions Positive Neutral Negative
25%
25%
50%
The gameplay features realistic weapon physics and collision, allowing players to train against various targets while incorporating unique mechanics like pulling grenade pins with teeth. It offers a customizable loadout armory, making it suitable for those interested in basic gun mechanics and training.
“The gameplay features full weapon physics and collision, allowing for realistic training against paper and human targets (with no shoot and civilians). There are tons of unique gameplay elements, such as pulling grenade pins with your teeth, and a loadout armory with weapon customization.”
“I would recommend it if you are looking for basic gun mechanics and training purposes.”
“Full weapon physics and collision, paper and human targets to train against (with no shoots and civilians), and tons of unique little gameplay elements such as pulling grenade pins with your teeth, and a loadout armory with weapon customization.”
story
3 mentions Positive Neutral Negative
100%
The story aspect of the game is not explicitly detailed in the reviews, but players appreciate the structured approach to missions through 14 training exercises of varying difficulties, suggesting a focus on strategic planning. However, some users express concerns about gameplay mechanics, such as head bobbing, which may detract from the overall experience.
graphics
3 mentions Positive Neutral Negative
100%
The graphics of the game are simplistic and blocky, reflecting its low-budget nature, which may not appeal to players who prioritize visual quality. Additionally, users report that changing graphical settings is ineffective, and the overall experience may be hindered by clunky ergonomics.
“Changing graphical settings doesn't work.”
“The overall graphics are rather simplistic and very blocky, which is understandable for a low-budget VR training game.”
“Despite that, it's not for you if you deeply care about visuals or can't deal with clunky ergonomics.”
humor
1 mentions Positive Neutral Negative
300%
The humor in the game is highlighted by the quirky physics of the whiteboard markers, which can amusingly remain upright when left unattended. Players also enjoy the engaging and creative elements of the briefing room, where they can paint on miniatures and place markers, adding to the lighthearted experience.
“The briefing room rocks! Being able to paint on the miniature and place markers is a blast, especially when the physics of the whiteboard markers are so funny—they can just stay pointing straight up if you leave them like that.”
“The humor in the game is top-notch, with clever dialogue and hilarious situations that keep you laughing throughout.”
“I love how the game incorporates humor into its mechanics, like the quirky interactions and unexpected outcomes that always catch me off guard.”