Crisis VRigade is a challenging VR first-person shooter where players step into the role of a SWAT trooper, dealing with terrorist situations in single or multiplayer coop mode. In the game, you and your team must navigate through a bank, taking out hostile elements and rescuing hostages, with the final objective being to reach the safe where the terrorists have made their stronghold. Remember to keep an eye on your ammunition and work together with your team to complete the mission.
The game offers a challenging and intense experience, reminiscent of classic arcade shooters like Time Crisis.
The mechanics of aiming and shooting are satisfying, with a good sense of urgency and tactical gameplay.
The game is fun and rewarding, especially when you manage to progress through difficult sections.
The difficulty level is excessively high, making it frustrating for many players, even on the easiest mode.
There are issues with hit detection and aiming accuracy, leading to a feeling of unfairness during gameplay.
The lack of checkpoints or continues means players must restart from the beginning after dying, which can be aggravating.
gameplay
62 mentions Positive Neutral Negative
29%
65%
6%
The gameplay has received mixed reviews, with some players finding it frustrating due to unhelpful gun sights, repetitive mechanics, and a lack of content, while others appreciate the polished mechanics and addictive nature of the game. Many users noted that the difficulty level is unbalanced, particularly in rookie mode, leading to a frustrating experience. Overall, while the game has potential with its mechanics and graphics, it suffers from issues that detract from the overall enjoyment.
“The mechanics are great, great audio and voice over, simple yet nice graphics, and most of all some of the most addictive gameplay I've seen in VR for a while.”
“The gameplay, graphics, and core mechanics are extremely polished.”
“The game is great, fun graphics, good shooting mechanics; my only complaint is the cover system.”
“Bad graphics and gameplay bullets you fire don't connect half the time, and rookie mode is extremely difficult. Don't buy the game, please save your money.”
“In my opinion, the gameplay is very repetitive as all it includes is killing enemies time and time again with the same routine.”
“The whole gameplay consists of standing in one spot in different 'levels' with bad cover (if you can reach it), trying to shoot with your no-aim pistol which doesn't reload, while you constantly hear comments from a narcissistic narrator and receive headshots from the superior AI that will kill you immediately and reset your whole progress to zero (yes, you have to restart the whole game).”
story
52 mentions Positive Neutral Negative
12%
82%
6%
The game's story is minimal and primarily revolves around challenging missions that players find frustrating due to their difficulty and lack of variety, with only three missions available. Players express a desire for more content and a deeper narrative, as the current setup leads to repetitive gameplay and a lack of engagement. The dry humor of the radio-sergeant character adds some charm, but overall, the absence of a compelling storyline detracts from the experience.
“The missions are quite a spectacle as well with varied routes, and incredibly challenging to get through even after various attempts.”
“4/5 - I like the monotone radio-sergeant asking me if it hurt, and giving great dry sarcasm.”
“I can totally imagine if this game had free movement and maybe even a story mode or multiplayer.”
“This game is fun and I could play it a lot more if it weren't for the fact that there are only 3 missions.”
“I can't get past the first mission on the easiest difficulty and while I enjoy challenge in VR shooters, having to do the same uninteresting few minutes of scripted shootout again and again because someone you couldn't see shot off your hat is incredibly frustrating to me.”
“When you beat it and are finally ready to move on to 'hell', you'll be disappointed to learn that it is the exact same mission in every way, except this time it's one hit and you're dead.”
graphics
50 mentions Positive Neutral Negative
32%
62%
6%
The graphics of the game are predominantly cartoon-style, with a mix of low-poly designs that some players find enjoyable and well-suited for VR. However, many reviewers criticize the graphics for being basic and lacking detail, which can affect gameplay clarity, particularly in terms of hit detection. Overall, while some appreciate the art style and find it charming, others feel it falls short compared to other VR titles.
“The gameplay, graphics, and core mechanics are extremely polished.”
“The graphics they use work well in VR; nothing wrong with going the cartoon route if you do it well, and this does.”
“Even with the simple graphics, it's easily better than a lot of games costing three times as much.”
“The graphics are basic poly designed and are not anything special.”
“There is no movement, slow weird loading between scenes, no weapon interaction, low poly graphics, and the whole 'experience' is maybe 30 minutes at the absolute most.”
“Targets either soak up bullets or the accuracy and precision is ridiculous, hard to tell as the graphics don't really portray hits.”
stability
10 mentions Positive Neutral Negative
20%
80%
The game's stability has received mixed reviews, with many users reporting significant bugs, such as enemies shooting through walls and various glitches. While some players appreciate the simple and rewarding controls, the overall sentiment leans towards frustration due to the game's instability. However, there is optimism as developers appear to be actively addressing these issues based on player feedback.
“Runs great; controls are simple and rewarding.”
“Too buggy, enemies can shoot through walls.”
“I didn't like this game or TrainVR at all because they were buggy, abominable messes that were churned out quickly and basically abandoned.”
“The game has some glitches here and there with out of bounds or getting shot through walls; however, the devs have been on top of this and have already stated they are fixing the issues I have mentioned, so it seems like the devs are listening to the feedback and improving the game.”
replayability
6 mentions Positive Neutral Negative
33%
34%
33%
The game offers notable replayability, especially when players utilize the mechanics as intended, enhancing both enjoyment and challenge. Overall, users feel that the game is worth its price due to its replay value.
“Not to say that I feel that this game isn't worth the price tag, as thankfully, there is certainly replay value here.”
“The game is significantly easier, more playable, and more fun if you actually use your sights like they were intended.”
“Not to say that I feel this game isn't worth the price tag, as thankfully, there is certainly some replay value here.”
“This does have replayability.”
optimization
6 mentions Positive Neutral Negative
67%
33%
The game's optimization has received significant criticism, with users reporting rough performance and a general sense of frustration due to poor optimization across gameplay, visuals, and overall performance.
“Performance is a little rough too.”
“But everything is so incredibly unoptimized and frustrating.”
emotional
4 mentions Positive Neutral Negative
100%
Users express disappointment in the game's ability to evoke strong emotions, particularly in relation to the immersive experience of playing as a cop clearing rooms. Despite expectations for engaging gameplay, many feel it falls short in delivering the emotional intensity they sought.
grinding
4 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be a significant challenge, with some feeling that extensive grinding is necessary to overcome difficult levels. While this can be frustrating, others view it as a rewarding experience that enhances the game's overall challenge.
humor
2 mentions Positive Neutral Negative
100%
Players find the humor in the game to be largely derived from the amusing visuals and situations that arise during gameplay, often leading to a comical experience for both the player and onlookers.
“The sight of me playing this game had to be hilarious.”