.T.E.S.T: Expected Behaviour Game Cover
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.T.E.S.T: Expected Behavior is a challenging 3D first-person puzzle game set in a sci-fi world, with 119 levels and unique mechanics such as time manipulation, curved space, and body possession. The game features classic puzzle elements with new twists, and requires quick thinking and logical reasoning to save the human race. With a non-linear level map and deep mechanics, players will need to continually adapt to unfamiliar situations and explore the game's rules.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

68%
Audience ScoreBased on 80 reviews
graphics2 positive mentions
gameplay4 negative mentions
  • The game features a variety of clever mechanics, including time manipulation and unique puzzle designs that encourage creative problem-solving.
  • Many players found the puzzles to be challenging yet enjoyable, with a good mix of difficulty that keeps the gameplay engaging.
  • The game has a clean layout and graphics, and despite being in early access, it shows promise with the potential for more levels and improvements.
  • Some puzzles are overly reliant on precision and dexterity, leading to frustration rather than enjoyment, with a steep difficulty curve that can be discouraging.
  • The lack of key remapping and awkward controls can hinder the gameplay experience, making it difficult for some players to fully engage with the game.
  • The narrative and story elements are minimal and uninspired, which may not hold the interest of players looking for a deeper experience.
  • gameplay36 mentions

    The gameplay of T: is characterized by its first-person puzzle platforming, drawing comparisons to titles like Portal and Antichamber, and features a range of mechanics such as time manipulation, lifts, and clones. While the initial puzzles serve as effective tutorials, many players find later challenges to be overly reliant on precision and dexterity rather than intellectual problem-solving, leading to frustration. Despite these criticisms, the game is praised for its unique mechanics and the potential for creative solutions, though it may not fully capitalize on its innovative ideas.

    • “This game has some unique mechanics including time manipulation that allows you to make a certain jump or throw very accurately or retry them without having to restart a level.”
    • “The base mechanics are simple, the first puzzles explain them well, and later on the puzzle rooms require you to think outside the box and play with the game mechanics - something I rarely see these days.”
    • “It has many different game mechanics on which puzzles are built, so you can enjoy a variety of solutions on different levels.”
    • “This game doesn't have any aha puzzles; it just has tutorial puzzles that teach you the mechanics and tedious puzzles that are more a testament to your dexterity and determination than they are to your intelligence.”
    • “Some of the puzzles within the game require a level of precision that's almost impossible to achieve, even with the extra mechanics provided in the game.”
    • “Are even actual puzzles (most of the earliest puzzles are simply tutorials to demonstrate game mechanics), but the game soon gives way to things that I absolutely do not consider to be 'puzzles', any more than the questions in my high school physics homework were 'puzzles'.”
  • story16 mentions

    The game's story is generally viewed as uninspired and simplistic, serving primarily as a loose framework for the puzzle mechanics rather than a compelling narrative. While some players appreciate the minimal plot and find it enjoyable, it is often compared unfavorably to more engaging stories in similar games like Portal and Talos Principle. Overall, the story is seen as a secondary element that adds some context but does not significantly enhance the gameplay experience.

    • “This game, like Portal, has a story that is not as big or important to the game but is fun and good nonetheless.”
    • “It even has a bit of story layered over the top to keep you puzzling for hours.”
    • “I also really enjoyed the plot, if you want to call it that.”
    • “The game mostly focuses on these individual puzzles as levels that loosely tie together under a simplistic/cliché story.”
    • “Just an okay puzzle game with minimal story.”
    • “And the story it has is just uninspired.”
  • grinding6 mentions

    Players find the grinding aspect of the game largely frustrating, as it relies heavily on tedious puzzles that test dexterity rather than intelligence, with a notable absence of engaging "aha" moments. The tutorial puzzles serve to teach mechanics, but several users feel that the more challenging puzzles become overly tedious, detracting from the overall experience.

    • “This game doesn't have any aha puzzles; it just has tutorial puzzles that teach you the mechanics and tedious puzzles that are more a testament to your dexterity and determination than they are to your intelligence.”
    • “My only critique is that I found 3 or 4 of the harder lift puzzles too tedious.”
    • “There are two kinds of puzzles: tedious puzzles that just frustrate you and aha puzzles.”
  • graphics4 mentions

    The graphics are consistently praised for being crisp, clean, and clinical, contributing to an overall visually appealing experience. Additionally, the thoughtful plot complements the high-quality visuals, enhancing the game's presentation.

    • “The controls are easy to use and the graphics are crisp, clean, and clinical.”
    • “Also, there are nice graphics and a well-thought-out plot.”
  • stability2 mentions

    The stability of the game is inconsistent, with puzzles varying widely in difficulty—from overly simplistic to requiring complex physics glitches, which can detract from the overall experience.

Positive mentions (%)Positive
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