- May 3, 2018
- Veslo Games
.T.E.S.T: Expected Behaviour
Platforms
About
.T.E.S.T: Expected Behavior is a challenging 3D first-person puzzle game set in a sci-fi world, with 119 levels and unique mechanics such as time manipulation, curved space, and body possession. The game features classic puzzle elements with new twists, and requires quick thinking and logical reasoning to save the human race. With a non-linear level map and deep mechanics, players will need to continually adapt to unfamiliar situations and explore the game's rules.











- The game features a variety of clever mechanics, including time manipulation and unique puzzle designs that encourage creative problem-solving.
- Many players found the puzzles to be challenging yet enjoyable, with a good mix of difficulty that keeps the gameplay engaging.
- The game has a clean layout and graphics, and despite being in early access, it shows promise with the potential for more levels and improvements.
- Some puzzles are overly reliant on precision and dexterity, leading to frustration rather than enjoyment, with a steep difficulty curve that can be discouraging.
- The lack of key remapping and awkward controls can hinder the gameplay experience, making it difficult for some players to fully engage with the game.
- The narrative and story elements are minimal and uninspired, which may not hold the interest of players looking for a deeper experience.
gameplay
36 mentions Positive Neutral NegativeThe gameplay of T: is characterized by its first-person puzzle platforming, drawing comparisons to titles like Portal and Antichamber, and features a range of mechanics such as time manipulation, lifts, and clones. While the initial puzzles serve as effective tutorials, many players find later challenges to be overly reliant on precision and dexterity rather than intellectual problem-solving, leading to frustration. Despite these criticisms, the game is praised for its unique mechanics and the potential for creative solutions, though it may not fully capitalize on its innovative ideas.
“This game has some unique mechanics including time manipulation that allows you to make a certain jump or throw very accurately or retry them without having to restart a level.”
“The base mechanics are simple, the first puzzles explain them well, and later on the puzzle rooms require you to think outside the box and play with the game mechanics - something I rarely see these days.”
“It has many different game mechanics on which puzzles are built, so you can enjoy a variety of solutions on different levels.”
“This game doesn't have any aha puzzles; it just has tutorial puzzles that teach you the mechanics and tedious puzzles that are more a testament to your dexterity and determination than they are to your intelligence.”
“Some of the puzzles within the game require a level of precision that's almost impossible to achieve, even with the extra mechanics provided in the game.”
“Are even actual puzzles (most of the earliest puzzles are simply tutorials to demonstrate game mechanics), but the game soon gives way to things that I absolutely do not consider to be 'puzzles', any more than the questions in my high school physics homework were 'puzzles'.”