.T.E.S.T: Expected Behaviour Game Cover
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.T.E.S.T: Expected Behavior is a challenging 3D first-person puzzle game set in a sci-fi world, with 119 levels and unique mechanics such as time manipulation, curved space, and body possession. The game features classic puzzle elements with new twists, and requires quick thinking and logical reasoning to save the human race. With a non-linear level map and deep mechanics, players will need to continually adapt to unfamiliar situations and explore the game's rules.

Reviews

60%
Audience ScoreBased on 40 reviews
graphics2 positive mentions
grinding3 negative mentions
  • The game features a variety of clever mechanics, including time manipulation and unique puzzle designs that encourage creative problem-solving.
  • Many players appreciate the challenging nature of the puzzles, which can provide a satisfying sense of accomplishment when solved.
  • The graphics are clean and appealing, and the game has a decent amount of content with plans for more levels in the future.
  • The puzzles often rely on trial and error rather than pure logic, leading to frustration for some players who find the mechanics overly complicated or imprecise.
  • There is a lack of clear instructions or explanations for puzzle mechanics, which can make it difficult for players to understand how to progress.
  • The game suffers from control issues, including the inability to remap keys, which can hinder the overall experience for players who prefer different control schemes.
  • gameplay18 mentions

    The gameplay is characterized by a mix of simple mechanics and more complex puzzles that require dexterity and creative thinking, reminiscent of titles like Portal and Antichamber. While the initial puzzles serve as tutorials, players may find later challenges frustrating due to their precision demands and lack of true "aha" moments. However, the game offers a variety of unique mechanics, including time manipulation, which can enhance the puzzle-solving experience if utilized effectively.

    • “T: is a first-person puzzle platformer in a similar vein to games like Portal or Antichamber, and uses a variety of mechanics including lifts, clones, colored keys and gates, and time manipulation.”
    • “This game has some unique mechanics including time manipulation that allows you to make a certain jump or throw very accurately or retry them without having to restart a level per se.”
    • “The base mechanics are simple, the first puzzles explain them well, and later on the puzzle rooms require you to think outside the box and play with the game mechanics - something I rarely see these days.”
    • “This game doesn't have any aha puzzles; it just has tutorial puzzles that teach you the mechanics and tedious puzzles that are more a testament to your dexterity and determination than they are to your intelligence.”
    • “Some of the puzzles within the game require a level of precision that's almost impossible to achieve, even with the extra mechanics provided in the game.”
    • “Although it lacks Antichamber's state of mind change, the gameplay techniques feed pretty fast for appropriate consumption.”
  • story8 mentions

    The game's story is generally viewed as uninspired and simplistic, serving primarily as a loose framework for the puzzle mechanics rather than a compelling narrative. While some players appreciate the minimal plot and find it enjoyable, it lacks the depth and engagement of more acclaimed titles like Portal or Talos Principle. Overall, the story is seen as a secondary element that does not significantly enhance the gameplay experience.

    • “I also really enjoyed the plot, if you want to call it that.”
    • “This game, like Portal, has a story that is not as big or important to the game but is fun and good nonetheless.”
    • “It even has a bit of story layered over the top to keep you puzzling for hours.”
    • “The game mostly focuses on these individual puzzles as levels that loosely tie together under a simplistic/cliché story.”
    • “Just an okay puzzle game with minimal story.”
    • “And the story it has is just uninspired.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be largely tedious, with a focus on frustrating puzzles that test dexterity rather than intelligence. The absence of engaging "aha" moments in the puzzles contributes to a sense of monotony, particularly in the more challenging levels.

    • “This game doesn't have any 'aha' puzzles; it just has tutorial puzzles that teach you the mechanics and tedious puzzles that are more a testament to your dexterity and determination than they are to your intelligence.”
    • “My only critique is that I found 3 or 4 of the harder lift puzzles too tedious.”
    • “There are two kinds of puzzles: tedious puzzles that just frustrate you and 'aha' puzzles.”
  • graphics2 mentions

    The graphics are consistently praised for being crisp, clean, and well-executed, contributing to an overall polished visual experience. Additionally, the thoughtful integration of graphics with the plot enhances the game's appeal.

    • “The controls are easy to use, and the graphics are crisp, clean, and clinical.”
    • “The graphics are nice and the plot is well thought out.”
  • stability1 mentions

    Reviews indicate that the game's stability is inconsistent, with puzzles varying widely in difficulty—from overly simplistic to requiring complex physics manipulations, which may frustrate players.

    • “The puzzles range from being extremely easy and sometimes almost an insult to the user's intelligence, to requiring Garry's Mod-like physics glitches to solve a single puzzle.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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