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About

Supraworld is a single player platformer game with a comedy theme. It was developed by Supra Games and was released on August 15, 2025. It received positive reviews from players.

You play an apprentice of the solver's guild. Solvers are the most important people in this world because puzzle storms are rising all over the place, making people's lives harder. You're challenged with graduating your solver's exam by saving the princess from the nearby castle. Supraworld is a First-Person-Puzzle-Metroidvania. The interconnected world will expand the more upgrades and abilit…

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90%
Audience ScoreBased on 754 reviews
graphics28 positive mentions
optimization23 negative mentions

  • Clever and challenging puzzles with unique and creative solutions that offer satisfying 'aha' moments.
  • Engaging and dense world design filled with secrets, exploration, and a good balance of open world and Metroidvania elements.
  • Humorous and witty dialogue combined with charming characters and an intriguing toy-themed aesthetic.
  • Performance and optimization issues due to the use of Unreal Engine 5, causing low framerates and graphical glitches on many systems.
  • Lack of clear guidance or handholding sometimes leading to player frustration and confusion about puzzle objectives or progression.
  • Combat mechanics are considered weak, repetitive, or annoying by some players, detracting from the overall puzzle exploration experience.
  • optimization
    104 mentions Positive Neutral Negative

    Optimization for the game is a major concern, with widespread reports of poor performance, high memory usage, unstable frame rates, and issues largely attributed to its Unreal Engine 5 implementation. While it can run smoothly on high-end rigs with careful settings adjustments, many players with mid-range or lower-end hardware, including Steam Deck users, experience significant drops and inconsistent performance. The developer is expected to improve optimization before the full release, but currently, the game struggles to balance visual fidelity and stable gameplay across a broad range of systems.

    • “Great experience all round, no bugs or performance issues.”
    • “Some players may have some performance issues, but for myself, I had everything maxed out + DLSS on a 3090 which gave 100-120 fps through the entire act 1, which is okay (the older Supralands ran at a constant 120 fps).”
    • “Pros: beautiful visuals, great performance (I have old RTX3060 laptop and it runs at 60fps almost everything ultra settings), new puzzles and mechanics, very fun to play.”
    • “Its terrible performance and (to me/my system) non-existent increase in graphical quality: is a dealbreaker to me — even on low settings with DLSS, legacy mode and specs well above recommended requirements, spending hours on changing graphic settings each patch (framegen, DLSS on/off, anything you can think of), it still drops below 60 fps (I'll take 60 as a standard here, I'd prefer more obviously but hey stable 60 I can be fine with) and the framerate is too inconsistent for me to enjoy.”
    • “The curse of Unreal Engine 5 strikes yet again with a barely playable game that probably won't be optimized on 1.0, just as all the other UE5 games.”
    • “If at least it ran good I'd still give it a positive, but in its current state it appears to be very much doing the modern game development thing of ignoring all optimization and shortcutting everything as much as possible in this field using AI upscaling and its related features, and it really shows, which is a huge shame.”
  • graphics
    78 mentions Positive Neutral Negative

    The graphics in the game are widely praised for their vibrant, polished, and visually appealing style that enhances the toybox aesthetic and puzzle experience, representing a notable step up from previous titles. However, many users report significant performance and optimization issues, including low and inconsistent frame rates, blurry visuals on low settings, and graphical glitches, especially due to the use of Unreal Engine 5 and upscaling technologies. While beautiful and detailed, the graphics sometimes come at the cost of playability on mid- to low-end hardware, causing frustration despite the game's artistic strengths.

    • “The art style has been sharpened to a razor's edge and where previous Supra games might have shown signs of their indie status, this one glistens with lighting effects and impeccable models that beautifully convey being a tiny toy in a world full of over-sized objects.”
    • “The moment you enter the world, the visuals stand out—vibrant, polished, and full of that familiar SupraLand charm, even if the art style initially feels a bit different from the older games.”
    • “Have been a big fan of the series having played all games and DLC, the graphics in this one are so much more refined, the story is so fun, and the map is full of interesting secrets to explore, even more so than the previous games in the series!”
    • “Visual bugs: even on the lowest graphics settings, the picture remains blurry and unclear.”
    • “Its terrible performance and (to me/my system) non-existent increase in graphical quality: is a dealbreaker to me — even on low settings with DLSS, legacy mode and specs well above recommended requirements, spending hours on changing graphic settings each patch (framegen, DLSS on/off, anything you can think of), it still drops below 60 FPS and the framerate is too inconsistent for me to enjoy.”
    • “The use of AI to generate frames makes the game look buggy and confusing to look at; normally I'd be fine with the use of unconventional art styles but it feels lazily implemented like they didn't care if the game could actually be comprehended when looked at.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay is praised for its intuitive, clever puzzles, exploration, and new mechanics that build on the franchise’s signature humor and style, offering a fresh yet familiar experience. While combat is generally seen as weak or lacking depth, the puzzle design and open-ended solutions are highlights, though some players note occasional poor puzzle explanations and reused niche mechanics. Overall, the gameplay is enjoyable and polished even in early access, but some frustration arises from unclear guidance and a slightly unbalanced difficulty curve.

    • “The gameplay and difficulty of the puzzles are everything I wanted from this sequel.”
    • “There are a lot of intuitive and interesting puzzles to find and explore, and I love the egg mechanic of how to unlock abilities.”
    • “Supraworld has a different feel from the previous games; you are not forced down a specific path and can tackle the game in different ways with multiple solutions. The magic is still there, with upgraded graphics, mechanics, and complex puzzles that challenge you to think outside the box.”
    • “My only gripe so far is that some of the puzzles are a bit random and shoehorned in, and there's a fair amount of reusing the same niche mechanics (as in mechanics which feel like they're for a specific puzzle turn up later in a really out of place way).”
    • “Foundational mechanics like picking out the SIM card should be hinted at better and given more opportunities if you're going to put multiple future puzzles that require it; it was frustrating seeing so many SIM card activators when I still hadn't realized you get it from the first phone, and then I finally got it from a YouTube tip and forgot where those activators were.”
    • “The devs also micromanage how players complete puzzles they paid for and literally police you on the methods you use which makes gameplay feel more forced, like jumping through hoops as a 'your way isn't allowed; you should do it my way' vibe.”
  • humor
    50 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever, witty, and consistently entertaining style, blending corny moments with sharp, self-aware commentary and a mix of memes, references, and original jokes. It effectively complements the puzzles and narrative, creating a fun, charming experience that keeps players engaged and eager to explore more. While occasionally spiteful or self-aware in a way some find cringeworthy, the humor remains a standout aspect that enhances replay value and overall enjoyment.

    • “The writing is hilarious, there are fun little goofs and gags everywhere and it all fits naturally with the world that is being built.”
    • “A brilliant gem with tons of funny memes and references!”
    • “The humor and references are absolutely hilarious!”
  • story
    49 mentions Positive Neutral Negative

    The story in this game is generally seen as solid, humorous, and engaging, blending a light hero's adventure with clever, puzzle-driven exploration. While some players find it less cohesive and less story-focused compared to earlier entries, it still offers enough plot and world-building to motivate and entertain, especially within its puzzle-heavy, open-world context. Early access content is relatively short but promises expanded narrative depth and integration as development progresses.

    • “The game is really fun, and although only act 1 is out, the plot is solid and the graphics are absolutely beautiful; loved the blue lamp story.”
    • “There’s plenty of humor and enough story to keep you motivated and connect you to the previous games if you played them (and if you didn't, go play them—they're amazing) - but it's not required to enjoy the new one.”
    • “As you solve the main quest puzzles you unlock a growing open world full of optional content, as well as shortcuts to keep the pace up.”
    • “The only thing I feel I'm missing (as opposed to earlier versions) is a proper story line.”
    • “Never once in the previous games did I have to consult a guide or ask for hints for the main story, but for this one, I had to.”
    • “The game started with the queen being locked behind a cage, and that's about it... just lots of puzzles entirely unrelated to the story, and the annoying villain that pops up everywhere saying nothing interesting.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is widely praised for being calming, relaxing, and charming, perfectly complementing the atmosphere and gameplay. Players often find themselves humming the melodies, which enhance the overall enjoyable exploration and puzzle-solving experience. Though generally high quality, a minor critique mentioned the repetitive nature of in-game music in certain frustrating moments.

    • “The atmosphere, the gameplay, the music, and the dialogue are stitched together so perfectly.”
    • “The music, especially in certain areas, is downright charming and I catch myself humming it throughout the day.”
    • “Its colorful world, relaxing music, and clever puzzles make exploring every corner a true joy.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere is widely praised for its inviting, playful, and creative vibe that blends humor, unique puzzles, and a seamless "toy" aesthetic. Fans appreciate the game’s nostalgic charm combined with fresh elements, making exploration and side quests both fun and mentally engaging. Overall, the atmosphere effectively sets a tone for an adventurous experience that feels familiar yet exciting.

    • “The developers have managed to retain the familiar atmosphere of its predecessors while incorporating new creative elements, ensuring that each playthrough remains exciting and unique.”
    • “The puzzles are interesting and novel, the 'toy' aesthetic is implemented seamlessly into the gameplay, and the atmosphere of the game is fantastic.”
    • “The atmosphere, the gameplay, the music, and the dialogue are stitched together so perfectly.”
  • stability
    8 mentions Positive Neutral Negative

    Stability in the game is mixed, with some users experiencing significant glitches, visual bugs, and confusing AI upscaling effects that hinder playability, while others report smooth performance and minimal bugs after adjustments. Although some issues are expected in early access, the inconsistent use of advanced graphics tech like nanite and lumen sometimes results in a less polished, glitch-prone experience.

    • “This game is so much trickier than the last and so much fun but the glitches and graphics make this game almost unplayable.”
    • “I would love to know the intended way of getting inside because holding that card in place with an object (after rotating it as intended for another puzzle), which seems like a solution, is impossible - it always glitches objects through itself.”
    • “The overusage of nanite, forced lumen, various visual glitches and bugs, as well as reliance on AI upscaling, is lazy.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and interruptive, particularly due to frequent enemy encounters that hinder puzzle-solving and progress. Early gameplay can feel repetitive and challenging without sufficient upgrades, making combat and grinding more of a chore than an engaging experience.

    • “The combat (which has been a recurring issue in the series) is easily the worst in the series; the enemy is very tedious and annoying to handle while too ubiquitous to a point that they interrupt your puzzle solving—you want to stand still observing and pondering how this puzzle works?”
    • “The enemy can be tedious to handle, especially in the beginning when you don't have enough upgrades, while you have to solve the puzzles to stop enemies from spawning.”
    • “You'll need a second life for grinding.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers high replayability through challenging puzzles and humorous commentary, encouraging players to revisit areas to uncover numerous secrets and fully master the experience.

    • “The puzzles are just difficult enough, the commentary is funny, and the replay value is high with all the secrets and things you learn.”
    • “The puzzles are just hard enough to have you totally confused one minute and feeling like a genius the next, only to find that you have 'only' missed 20 of the secrets in the area you have just left, giving some nice replayability as you try and work it all out.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express a strong emotional connection to the Supraland series, feeling disappointed and saddened by this installment due to perceived poor execution. Despite this, they value memorable and wholesome experiences over grind-heavy games, highlighting the emotional impact of meaningful gameplay.

    • “Even if you'd get only 20 hours out of this title (which will be way more most likely), I would argue it's a much more wholesome and memorable experience than spending hundreds of hours grinding in some survival game or online RPG.”
    • “It's sad, really, because I absolutely loved the Supraland games and I want to like this game too, but it's almost heartbreaking seeing another series get destroyed by that godforsaken engine.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization relies heavily on intrusive advertisements that create confusion and frustration, as players are unsure about the actual gameplay or puzzle involved.

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10h Median play time
13h Average play time
7-20h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Supraworld is a platformer game with comedy theme.

Supraworld is available on PC and Windows.

On average players spend around 13 hours playing Supraworld.

Supraworld was released on August 15, 2025.

Supraworld was developed by Supra Games.

Supraworld has received positive reviews from players. Most players liked Supraworld for its graphics but disliked it for its optimization.

Supraworld is a single player game.

Similar games include Supraland Six Inches Under, Supraland, Escape Simulator 2, Spirit of the North 2, Axiom Verge 2 and others.