SuperEpic: The Entertainment War Game Cover
Full of wit, great gameplay and memorable moments, SuperEpic is simply one of 2019's best indie games.

In "SuperEpic: The Entertainment War" , players join a raccoon and llama duo to save video games from a corrupt company. The game features Metroidvania-style exploration, humor, and satire, with fast-paced combat and RPG-like upgrades. Enjoy handcrafted levels, multiple endings, and an optional roguelite mode. The story takes place in 2084, where a single caracteristic company, RegnantCorp, reigns over the gaming industry, removing fun and replacing it with addictive practices.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

61%
Audience ScoreBased on 57 reviews
story6 positive mentions
grinding5 negative mentions
  • The game features a fun and creative metroidvania experience with a charming art style and engaging combat mechanics.
  • The integration of QR codes for mini-games adds a unique twist to the gameplay, providing clever commentary on the gaming industry.
  • The soundtrack is catchy and the humor throughout the game is enjoyable, making for a light-hearted experience.
  • The game suffers from numerous glitches and bugs, particularly affecting achievements and gameplay mechanics, which can detract from the overall experience.
  • Exploration can become tedious due to repetitive level design and a lack of meaningful progression, leading to frustration as players backtrack through large, empty areas.
  • Combat can feel simplistic and unchallenging, with many enemies being too easy to defeat, which may disappoint players looking for a deeper challenge.
  • story16 mentions

    The story has received mixed reviews, with some players appreciating its humor and cleverness, while others criticize it as poorly written and awkward. Although it features interesting characters and satirical elements, many feel it lacks depth and coherence, often comparing it to a student project. Overall, while the narrative may add some enjoyment, it is not considered a strong point of the game.

    • “Funny, satirical story.”
    • “Simple yet fun metroidvania that pulls out real world QR codes to tie into the story.”
    • “The story is fun and has a lot of humor in it, which I seem to enjoy a lot lately.”
    • “The story, the mechanics, even the reason to keep on playing is an unpleasant miasma that's gone after an hour or so.”
    • “I'm gonna be honest, the story is pretty much terrible.”
    • “The story is seemingly written by a 16 year old.”
  • gameplay12 mentions

    The gameplay is generally well-received, with many praising its solid mechanics and satisfying core loop, particularly in the metroidvania genre. However, some players found certain areas frustrating and monotonous, feeling that the game suffers from artificial padding and janky design elements. Unique mechanics, such as QR code scanning for bonuses, add variety but can also detract from the overall experience.

    • “The game is a solid metroidvania with a satisfying core gameplay loop.”
    • “All in, this game has a good soundtrack, great humor, and solid gameplay, and I'd love to see a sequel.”
    • “Good gameplay overall.”
    • “The story, the mechanics, even the reason to keep on playing is an unpleasant miasma that's gone after an hour or so.”
    • “However, around area 6, the gameplay became extremely frustrating and monotonous, and I stopped playing in area 7.”
    • “The mindless easy action lasts up to a boss where you are supposed to play some kind of 8-bit game from the eighties with the same annoying mechanics, controls, and bad design of old.”
  • graphics12 mentions

    The graphics of the game feature a charming retro pixel art style reminiscent of SNES games, which some players appreciate for its aesthetic and character animations. However, many reviewers criticize the lack of substantial graphical updates, resulting in a simplistic visual experience that feels outdated and lacks depth. Overall, while the art style is enjoyable, it leaves room for improvement in terms of quality and variety.

    • “A gorgeous SNES art style, a Guacamelee-like combo/juggle battle system, varied enemies, nice music, meh bosses, okay level design.”
    • “I had a great time playing this game; I loved the art style, the jokes, and the many easter eggs.”
    • “The art style is very nice, especially the character animations, which are awesome.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
  • humor9 mentions

    The humor in the game is widely praised, featuring a mix of satirical storytelling, quirky character designs, and playful puns that enhance the overall experience. Players appreciate the lighthearted tone, with funny and cute enemies that add charm to the metroidvania exploration. Overall, the humor contributes significantly to the game's appeal, making it enjoyable for fans of the genre.

    • “Funny, satirical story.”
    • “The story is fun and has a lot of humor in it, which I seem to enjoy a lot lately.”
    • “A nice metroidvania, with a raccoon and llama as protagonists, funny cartoonish enemies, dumb puns, and a cool air-combo system.”
  • music9 mentions

    The music in the game is consistently praised for its catchiness and ability to enhance the overall experience, with reviewers highlighting the great soundtrack that complements various zones and adds to the game's humor and atmosphere. While some players found the gameplay experience to decline over time, the soundtrack remained a standout feature, contributing positively to the game's metroidvania style. Overall, the music is regarded as a significant asset, elevating the game's mood and enjoyment.

    • “The soundtrack is catchy, combat is addicting, and the movement is super fun, which is key in a good metroidvania.”
    • “Classic metroidvania with good mood, jokes, good music, and interesting side games using QR codes and your mobile phone.”
    • “Great soundtrack: it has nice tunes for each zone of the map; I love the music for the Castlevania-like and Mega Man-like zones.”
    • “There's nothing cool or interesting about them either (except the music, it's catchy).”
    • “It's really too bad too, because I really liked the satire, graphics, and soundtrack, and it hasn't been updated in over a year, so I think it's safe to say this is the final product.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be a significant part of the experience, with some describing it as overly tedious yet enjoyable. The inclusion of unique mini-games, like farming, adds a fun twist to the grind, leading some to prioritize these activities over the main game. Overall, while grinding can be repetitive, it also offers engaging opportunities for players to invest their time.

    • “Almost a full game experience in itself, if a bit overly grindy.”
    • “Enjoyable game, but navigating the world becomes tedious after a while.”
    • “It's a ton of fun, but I actually stopped playing the main game to max out my pig coin farming.”
  • monetization3 mentions

    The monetization aspect of the game is critiqued for its satirical portrayal of a soulless mega-corporation that exploits players through microtransactions and addictive gameplay. While the concept of commenting on microtransactions is intriguing, the execution may not resonate with all players, as it reflects a broader critique of the gaming industry's reliance on such practices.

    • “You're fighting against a gaming corporation that tries to make their players addicted to their mobile games, so they will spend all their money on microtransactions.”
    • “What better way to sell the idea of this soulless mega-corporation developer than to have you actually play their games, along with the (fake) microtransactions they sell.”
    • “I think I like the idea of a game making a commentary on microtransactions and DLC far more than I think anyone can ever pull it off.”
    • “You're fighting against a gaming corporation that tries to make their players addicted to their stupid mobile games, so they will spend all their money on microtransactions.”
  • stability1 mentions

    While the game is generally enjoyable, players have reported experiencing glitches and stability issues as they progress through the story.

    • “Good game, but you might encounter issues with glitches and other problems later on in the story.”
  • atmosphere1 mentions

    The atmosphere of "Superepic" is likened to the monotony of an office job, offering initial appeal but ultimately leading to a sense of wasted time and frustration. Players feel enticed by its simplicity, yet the experience can become tedious and disheartening over time.

    • “Playing Superepic is the equivalent of working at an office job - it entices you with benefits and a simple atmosphere, but four years later, you jump out of a window after realizing you wasted your time and potential dealing with unpaid overtime and figuring out who ate your lunch on Wednesday.”
    • “The atmosphere feels bland and uninspired, making it hard to stay engaged with the game.”
    • “Despite the game's potential, the atmosphere is so lackluster that it drains any excitement you might have had.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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