Subterra
- September 18, 2017
- Warfare Studios
- 7h median play time
"Subterra is a single-player Erotic Role Playing game with approximately 6 hours of playtime. In a dark, post-apocalyptic world, humanity survives underground and faces the threat of the Pale disease and the evil Devordor. Join Dryst as he embarks on a classic-style RPG journey to save his sister Dian and potentially restore light to humanity."
Reviews
- The game provided a sense of joy and hope for players during tough times, serving as a distraction and a source of motivation.
- The art style is appreciated by some players, adding a visual appeal to the experience.
- It's a short and easy RPG, making it accessible for casual gamers looking for a quick playthrough.
- The game is riddled with bugs, including collision issues and glitches that hinder gameplay.
- Combat is repetitive and lacks depth, with many players finding it too easy and straightforward.
- The story is linear and generic, failing to engage players or offer meaningful character development.
- story26 mentions
- 23 % positive mentions
- 65 % neutral mentions
- 12 % negative mentions
The game's story is generally described as linear and simplistic, lacking depth and character development, with many reviewers noting its cliche elements and abrupt ending. While some find it entertaining for a short playthrough, others criticize its lack of player agency and the overall execution, suggesting it has potential if more effort were put into it. Overall, the narrative is seen as serviceable but not particularly memorable, making it suitable for casual gaming rather than a deep storytelling experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The story goes that humans were chased from the surface of the earth by a monster and are forced to live underground.”
“Characters are interesting, the plot is engaging, and the gameplay... well, it is RPG Maker, so decent.”
“It's a linear mess with a copy-pasted story and as many flipped assets as the developer could be bothered to drag and drop in the construction kit.”
“The story is more than simplistic, and the characters have a teaspoon of depth.”
“The story finishes abruptly, with no real ending.”
- stability6 mentions
- 50 % positive mentions
- -33 % neutral mentions
- 83 % negative mentions
The game's stability is marked by several bugs and glitches, including issues that can hinder access to certain areas. While players acknowledge these problems, many attribute them to the game's early access status and express a degree of understanding. Overall, the game is described as a short RPG with a mix of minor technical issues but an acceptable storyline.
“The game runs smoothly without any major bugs or glitches.”
“I appreciate the stability of the gameplay; it allows me to focus on enjoying the experience.”
“The performance is solid, providing a reliable gaming experience throughout.”
“The achievements are somewhat buggy.”
“There are a few glitches still in the game after all this time, some that prevent you from going to certain areas on the map.”
“It's a short, easy RPG that is occasionally buggy.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics in this RPG Maker game are generally criticized for their low quality, particularly in fullscreen mode, lacking HD support and customization options, which may disappoint modern PC gamers. While some players appreciate the art style, others find it inconsistent, noting issues like character design discrepancies. Overall, the graphics seem to evoke mixed feelings, with some enjoying them despite the technical shortcomings.
“The achievements were a little glitchy and took a few playthroughs for them to unlock, but I loved the graphics and felt it was worth the price.”
“As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
“The in-game artwork is terrible; your main character is always seen with a sword but can only equip axes.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is heavily criticized as a blatant cash grab, characterized by poor quality, lack of originality, and reliance on stock assets, which detracts from the overall gaming experience and tarnishes the reputation of amateur developers.
“It's horribly basic, riddled with grammatical and spelling errors, full of stock copy-pasted RPG Maker assets. No real game development has taken place here; this is just a cash grab, it's shovelware polluting Steam for profit.”
“This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name.”
“^_^ Can you say cash grab?”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is described as decent for an RPG Maker title, with a total playtime of around 3 hours, though some users experienced glitches. While the characters and plot are engaging, the overall experience may feel short and somewhat incomplete, typical of early access games.
“Characters are interesting, the plot is engaging, and the gameplay is decent for an RPG Maker title.”
“My verdict about this game is that it's not bad. It's a pretty short RPG Maker game (about 3 hours of gameplay), but there are some glitches in the game. Since it's still an early access game, I'm not going to complain too much.”
“Not quite sure what I just played, but definitely not 10 hours of gameplay. I had to do stuff and left it AFK for like 2-3 hours.”
“My verdict about this game is that it's not bad... it's a pretty short RPG Maker game (about 3 hours of gameplay), but there are some glitches in the game. Since it's still an early access game, I'm not going to complain too much.”
- grinding3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Players appreciate the exploration aspect of grinding through dungeons but note that the lack of respawning enemies results in minimal to no grinding required, often leading to a focus on simply progressing from point A to point B.
“No grinding required; enemies never respawn.”
“Very minimal to no grinding needed.”
“I love exploring and grinding through dungeons, but I found myself just trying to get from point A to point B.”
“The grinding feels repetitive and tedious, making it hard to stay engaged with the game.”
“After a while, the grind becomes a chore rather than an enjoyable part of the experience.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted as a standout feature, particularly the character or element referred to as the 'pale,' which users find exceptionally funny, despite the overall story being considered average.
“The story is middling, though the humor is absolutely hilarious.”
“The jokes are clever and keep you laughing throughout the game.”
“I love how the game uses absurdity to create laugh-out-loud moments.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's short duration of just four hours limits the depth of character development, leaving players wanting more. While the story is appreciated, the lack of substantial character growth detracts from the overall experience, making it less recommendable unless found at a low price.
“The game is super short; you can beat it in 4 hours. While I did enjoy the story, the short length means there's not much character development. I don't recommend it unless you're really bored and it's on sale for like a dollar.”
“Character development feels rushed and underwhelming, leaving me wanting more depth and growth from the characters.”
“I found the character arcs to be shallow and predictable, which made it hard to connect with them throughout the game.”