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About

"Subterra is a single-player Erotic Role Playing game with approximately 6 hours of playtime. In a dark, post-apocalyptic world, humanity survives underground and faces the threat of the Pale disease and the evil Devordor. Join Dryst as he embarks on a classic-style RPG journey to save his sister Dian and potentially restore light to humanity."

Subterra screenshot
Subterra screenshot
Subterra screenshot
Subterra screenshot
Subterra screenshot

62%
Audience ScoreBased on 122 reviews
story12 positive mentions
stability10 negative mentions

  • Decent story that engages players and has potential for deeper exploration.
  • Art style is appreciated by some players, adding a visual appeal to the game.
  • Good for casual gamers looking for a short, easy RPG experience to kill time.
  • Combat is repetitive and lacks depth, making battles feel boring and slow.
  • The game is riddled with bugs and technical issues, leading to a frustrating experience.
  • Gameplay is very short, often taking less than the advertised time, and lacks meaningful choices or character development.
  • story
    52 mentions Positive Neutral Negative

    The game's story is generally considered decent but linear, lacking depth and player agency, with many reviewers noting its simplicity and cliches. While some find it entertaining for a short playtime, others criticize its abrupt ending and minimal character development. Overall, the narrative is serviceable but could benefit from more complexity and engagement.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story goes that humans were chased from the surface of the earth by a monster and are forced to live underground.”
    • “At least the story is good overall, I like happy endings.”
    • “It's a linear mess with a copy + pasted story and as many flipped assets as the developer could be bothered to drag and drop in the construction kit.”
    • “The story finishes abruptly, with no real ending.”
    • “The story is too linear, the art is horrible, bosses can be defeated by paralyzing them and without hitting you once.”
  • stability
    12 mentions Positive Neutral Negative

    The game exhibits notable stability issues, with users reporting various bugs and glitches that can hinder gameplay, such as preventing access to certain areas. While some players acknowledge these problems as typical for an early access title, the overall experience is described as occasionally frustrating due to these technical shortcomings.

    • “It has an okay storyline, nothing innovative, but also not buggy.”
    • “There's also a few glitches still in the game after all this time, some that prevent you from going to certain areas on the map, like others have already stated.”
    • “Its a short, easy RPG that is occasionally buggy.”
    • “My verdict about this game is that it's not bad....it's a pretty short RPG Maker game (about 3 hours of gameplay), but there are some glitches in the game.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily criticized, with users labeling it a blatant cash grab that relies on low-quality, stock assets and minimal development effort. Many feel it misrepresents its content by advertising an extensive playtime while delivering a much shorter experience, contributing to a negative perception of amateur developers in the industry.

    • “It's horribly basic, riddled with grammatical and spelling errors, full of stock copy-pasted RPG Maker assets... no real game development has taken place here, this is just a cash grab, it's shovelware polluting Steam for profit.”
    • “This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name.”
    • “Overall, the game took about 2.5 hours to 100% complete on the first playthrough, despite it advertising itself as an 'epic 10 hour RPG.'”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics in this RPG Maker game are generally criticized for their poor quality, particularly in fullscreen mode, lacking full HD support and customization options, which detracts from the experience for modern PC gamers. While some players appreciated the art style, inconsistencies in character design, such as the main character's weapon representation, were noted as flaws. Overall, the graphics received mixed feedback, with some finding them enjoyable despite the technical limitations.

    • “The achievements were a little glitchy and took a few playthroughs again for them to unlock, but I loved the graphics and found it worth the price.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “The in-game artwork is terrible; your main character is always seen with a sword but can only equip axes.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is described as decent for an RPG Maker title, with a total playtime of around 3 hours, which some players found to be shorter than expected. While the characters and plot are engaging, there are notable glitches, though these are somewhat excused due to the game's early access status. Overall, the experience is considered not bad, albeit brief.

    • “Characters are interesting, the plot is engaging, and the gameplay... well, it is RPG Maker, so decent.”
    • “My verdict about this game is that it's not bad. It's a pretty short RPG Maker game (about 3 hours of gameplay), but there are some glitches in the game. Since it's still an early access game, I'm not going to complain too much.”
    • “Not quite sure what I just played, but definitely not 10 hours of gameplay, and I had to do stuff; I left AFK for like 2-3 hours.”
    • “My verdict about this game is that it's not bad... it's a pretty short RPG Maker game (about 3 hours of gameplay), but there are some glitches in the game. Since it's still an early access game, I'm not going to complain too much.”
  • grinding
    6 mentions Positive Neutral Negative

    Players appreciate the exploration aspect of the game but note that grinding is minimal, as enemies do not respawn, leading to a more straightforward experience of moving from point A to point B rather than engaging in repetitive battles.

    • “Very minimal to no grinding needed.”
    • “I love exploring and grinding through dungeons, but I found myself just trying to get from point A to point B.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is praised for its relaxing quality and solid composition, contributing positively to the overall experience. Reviewers appreciate the imaginative integration of music within each dungeon or area, enhancing the gameplay despite some technical flaws. Overall, the music is seen as a strong point, especially considering the game's small development team.

    • “The collision detection is wonky, but doesn't hurt the game, and each dungeon/area includes some imagination, solid music, and simple puzzles. I have nothing negative to say considering this game was likely made by a team of one or two people.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The collision detection is wonky, but doesn't hurt the game, and each dungeon/area includes some imagination, solid music, and simple puzzles, and I have nothing negative to say considering this game was likely made by a team of one or two people.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted as a standout feature, particularly the character or element referred to as the 'pale,' which has been described as extremely funny, even if the overall story is considered average.

    • “The story is middling, though the 'pale' is freakin' hilarious.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is minimal due to its short length, with players noting that the story is enjoyable but lacks depth. The overall consensus suggests that the limited character growth detracts from the experience, making it less recommendable unless on sale.

    • “The game is super short; you can beat it in 4 hours and it's really easy. One thing I did like about the game is the story, but obviously because of the short length, there's not much character development. I don't recommend it unless you're really bored and it's on sale for like a dollar.”

Buy Subterra

7h Median play time
6h Average play time
5-10h Spent by most gamers
*Based on 8 analyzed playthroughs

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