Increlution Game Cover
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"Increlution is a single-player fantasy role-playing game with a focus on time management and survival. As generations pass, players must plan and strategize their actions using a queue system to increase their chances of survival against the ever-increasing pressure of time. With roguelite elements, death is not the end, but a new beginning with improved instincts from previous lives."

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

88%
Audience ScoreBased on 1,698 reviews
gameplay90 positive mentions
grinding66 negative mentions
  • The game offers a unique take on the idle/incremental genre, combining a time loop mechanic with engaging gameplay.
  • Players appreciate the sense of progression, as each run allows them to improve their skills and automate tasks over time.
  • The developer is responsive to community feedback and regularly updates the game, enhancing the overall experience.
  • The game can feel repetitive and grindy, especially in the early stages where players must perform the same tasks multiple times to unlock automation.
  • Many players feel that the game lacks meaningful choices, leading to a linear experience that can become dull over time.
  • The game requires frequent manual input, which detracts from the idle experience and can be frustrating for those expecting a more traditional idle game.
  • gameplay292 mentions

    The gameplay of this incremental game is characterized by a blend of idle and active mechanics, allowing players to automate tasks while still engaging in strategic decision-making. While some players appreciate the balance and pacing, noting the introduction of new mechanics over time, others criticize the repetitive nature and lack of meaningful choices, leading to a sense of stagnation. Overall, the game offers a unique take on the genre, but its execution may not satisfy all players, particularly those seeking deeper gameplay experiences.

    • “It is very well paced, adds new surprising twists just as you get comfortable with the current mechanics but before you have a chance to be bored, gives you enough side objectives to strive for, and allows you to form actual strategies and plans that change as you progress through the game.”
    • “The mechanics are relatively straightforward, but I find a good balance of idle and active; you can generally automate most of a run (typically ~20-35 minutes) and just play the last bit that's still new and interesting.”
    • “The design of this game works very well with both active and idle gameplay and I can't wait for more content to be released.”
    • “The gameplay is like if the developer experienced the disappointing feeling of waking up to check your progress only to realize that you forgot to set things up to run overnight.”
    • “The limited mechanics and railroaded gameplay make this a game I cannot recommend, despite its initial impression as a charming experience.”
    • “The core gameplay loop is so flawed I can’t imagine it ever being developed into something good.”
  • story206 mentions

    The game's story is generally well-received, described as engaging and humorous, with a steady progression that motivates players to continue. While the narrative is mostly linear, it offers some choices that impact gameplay strategy rather than the story itself. Players appreciate the blend of story and incremental mechanics, finding it a refreshing change from typical idle games, though some note that the plot can feel shallow at times and may take a while to develop fully.

    • “The story is compelling; there is decent space for optimizing your gameplay, and new intriguing mechanics are introduced as you progress, so it doesn't get boring. One can be more active or more idle, as they choose.”
    • “Increlution is written with great imagination, and the story is captivating.”
    • “The game has an actual story, which is uncommon for idle games, and it provides a context for the gameplay that explains what is going on and why you have the choices you have at the moment.”
    • “Edit: put some more hours into (until I find another idle to replace it) at about chapter 3/4 there is some theory crafting and the storyline has a single branch (which comes back to the main branch) my previous comments still stand, no depth, all grind.”
    • “The story is extremely linear; however, approaching each wall has some variance in what you prioritize and when.”
    • “With a minimalist interface, no music, a barebones (and ultimately meaningless) story, this game would have to stand on its gameplay, and doesn’t.”
  • grinding70 mentions

    The grinding aspect of the game is widely regarded as its weakest point, often described as tedious and repetitive, especially in the mid to late game. While some players appreciate the sense of progression and the ability to automate tasks, many feel that the grind can become overwhelming and detracts from overall enjoyment. Despite these criticisms, the game does offer a satisfying balance of grinding and automation for those who enjoy this style of gameplay.

    • “You'll need a second life for grinding.”
    • “After the first 5 chapters, the game becomes far too tedious to be fun anymore.”
    • “There aren't any interesting decisions to make; you are at best grinding out the ability to automate a task so you can stop playing the game, and even for an idle game, that seems to be the opposite of what's enjoyable.”
    • “Became tedious pretty fast; there isn't any strategy to it outside of just grinding out the same path, inching further down it each time.”
  • graphics36 mentions

    The graphics of the game are minimalistic, featuring a clean and intuitive user interface with basic elements like progress bars and icons, which some players find appealing. However, the lack of flashy visuals and music may deter those seeking a more immersive experience. Overall, the simplistic aesthetic is well-suited for players who prefer straightforward gameplay over elaborate graphics.

    • “The graphics are very clean and the story is captivating (I did not think I would care about the story but it's proving to be very interesting).”
    • “I'm usually turned off by simple graphics, but this game has a clean and rather intuitive UI.”
    • “I don't know why, but there is something about this sort of RPG that always excites me; the minimal graphics is an aspect I am fond of, just seeing progress bars and buttons tied to actions is thrilling.”
    • “This thing could probably run on a Nintendo Switch pretty easily as it has no fancy graphics beyond progress bars, a handful of icons, and a scrolling log of story item progression.”
    • “There's no flashy graphics or art though at the moment, so if you need that for game immersion, this game won't be for you.”
    • “It has no music at all, and no graphics to speak of.”
  • music30 mentions

    The game's music aspect has received mixed feedback, with many users noting the complete absence of music or sound, which they find disappointing. Some players express a desire for at least minimal background music, such as looping chill tracks, to enhance the experience, while others are indifferent, stating they would likely mute it anyway. Overall, the lack of a musical score is seen as a significant shortcoming, detracting from the game's engagement.

    • “I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”
    • “What song is that in the video?”
    • “- a soundtrack (maybe a looping chill music?)”
    • “My only half-complaint is that the game has no music.”
    • “With a minimalist interface, no music, a barebones (and ultimately meaningless) story, this game would have to stand on its gameplay, and doesn’t.”
    • “It has no music at all, and no graphics to speak of.”
  • optimization18 mentions

    The game's optimization is generally forgiving, allowing players to make noticeable progress even with sub-optimal strategies, making it accessible for casual play. While there are opportunities for deeper optimization and strategy, particularly for those who enjoy micro-managing, some players feel that the repetitive nature of gameplay limits the effectiveness of optimization efforts. Overall, the balance between relaxed play and strategic optimization is a key feature, though it may not satisfy those seeking a purely skill-based experience.

    • “The concept feels like speedrunning, finding new optimizations to last as long as you can to boost your health.”
    • “Very enjoyable, lots of room for optimization and strategy.”
    • “My favorite time management game, all about optimization with a relaxing experience.”
    • “There's no real optimization to speak of since you have to hit each rung on the ladder to proceed, and you can only proceed to the next rung once you've ground up enough experience to reach it.”
    • “Quickly you realize that no amount of optimization (or really any skill) will keep you from having to play the same thing over and over, and worse, each new area you discover then is the same as the old.”
    • “Increlution instead alternates between 10-15 minutes per run of complete non-interactivity and the remainder of a run being a careful hunt for optimization to get the most experience you can out of your current life before health decay catches up to you.”
  • monetization14 mentions

    The game is praised for its lack of microtransactions, with players appreciating that it feels like a genuine passion project rather than a cash grab. Reviewers encourage supporting the game financially, highlighting its polished experience and commitment to player feedback without the typical monetization pitfalls found in the genre.

    • “The game doesn't have any hidden microtransactions, and I hope that it'll stay this way.”
    • “These types of games can easily prey on users for microtransactions, so I encourage you to spend in support of a game that doesn't do so.”
    • “There are no microtransactions or any of the other nonsense that plagues the genre, and the dev values player feedback and discussion and genuinely just wants to make a fun game.”
    • “I'm especially happy that there are no microtransactions and am happy to pay the small amount this costs.”
  • humor12 mentions

    The humor in the game is highlighted through its engaging and hilarious story, which offers players various paths to explore. Players find the narrative amusing, particularly in the contrast between the time spent on early chapters and the grind required later on, adding a layer of comedic frustration. Overall, the unfolding story and its humorous elements make it a worthwhile experience for players.

    • “The story portion is also kind of hilarious, worth it to read through.”
    • “The story is fairly engaging and humorous, and there's a lot of opportunities for choosing different paths through the chapters.”
    • “Finally, the unfolding story provides a sense of discovery and a bit of humor.”
  • replayability6 mentions

    The game offers exceptional replayability, featuring bonuses for each playthrough and a new game plus (ng+) mode, providing hundreds of hours of content for a low price. Players appreciate the virtually endless replay value, making it an attractive option for those seeking extensive gameplay.

    • “If you like to get a lot of content for a small price ($4 for hundreds of hours + new game plus replayability), then this game is for you.”
    • “The replayability is literally forever.”
    • “It's also supposed to be replayable, with bonuses given per playthrough.”
    • “If you like to get a lot of content for a small price ($4 for hundreds of hours + ng+ replayability), then this game is for you.”
  • emotional2 mentions

    Users highlight that engaging with news during idle moments enhances their emotional connection to the game, suggesting that distractions like books or videos can detract from fully experiencing the game's emotional depth.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

107hMedian play time
397hAverage play time
21-400hSpent by most gamers
*Based on 24 analyzed playthroughs

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