Increlution Game Cover
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"Increlution is a single-player fantasy role-playing game with a focus on time management and survival. As generations pass, players must plan and strategize their actions using a queue system to increase their chances of survival against the ever-increasing pressure of time. With roguelite elements, death is not the end, but a new beginning with improved instincts from previous lives."

Reviews

88%
Audience ScoreBased on 849 reviews
gameplay45 positive mentions
grinding33 negative mentions
  • Engaging gameplay loop that combines active and idle mechanics, allowing for strategic decision-making.
  • Satisfying sense of progression as players unlock automation and improve skills with each reincarnation.
  • Well-designed UI and minimalistic aesthetic that enhances the overall experience.
  • Can become repetitive and grindy, especially in the early game where players must perform the same tasks multiple times.
  • Lacks meaningful choices, leading to a feeling of linearity in gameplay.
  • Not a true idle game, as it requires frequent player interaction to progress, which may deter some players.
  • gameplay146 mentions

    The gameplay of this incremental game is characterized by a blend of idle and active mechanics, allowing players to automate tasks while still engaging in strategic decision-making during key moments. While many players appreciate the pacing and introduction of new mechanics, some criticize the repetitive nature and limited meaningful choices, leading to a mixed reception regarding its overall depth and replayability. Despite its flaws, the game offers a satisfying progression loop and a compelling story, making it appealing to fans of the genre, especially those who enjoy semi-idle gameplay.

    • “It is very well paced, adds new surprising twists just as you get comfortable with the current mechanics but before you have a chance to be bored, gives you enough side objectives to strive for, and allows you to form actual strategies and plans that change as you progress through the game.”
    • “The gameplay allows for you to queue production and then AFK, and it will pause when it finishes.”
    • “Unique new spin on time loop style incremental mechanics, good balance of automation and manual play, excellent feeling of incremental progress from generation to generation.”
    • “The gameplay is like if the developer experienced the disappointing feeling of waking up to check your progress only to realize that you forgot to set things up to run overnight.”
    • “The limited mechanics and railroaded gameplay make this a game I cannot recommend, despite its initial impression as a charming experience.”
    • “The game is literally designed to play itself for the vast majority of 'gameplay time' in a way that at first was intriguing, but ultimately is boring and wasteful.”
  • story103 mentions

    The game's story is generally well-received, described as engaging and humorous, with a steady progression that motivates players to continue. While the narrative is mostly linear, it offers some choices that impact gameplay strategy rather than the story itself. Players appreciate the blend of incremental mechanics with storytelling, finding it a refreshing change from typical idle games, and many express excitement for future updates that will expand the narrative further.

    • “The story is compelling, there is decent space for optimizing your gameplay, there are new intriguing mechanics introduced as you progress so it doesn't get boring, one can be more active or more idle, as they choose.”
    • “Increlution is written with great imagination and the story is captivating.”
    • “The game has an actual story, this is uncommon for idles.”
    • “The story is extremely linear; however, approaching each wall has some variance in what you prioritize and when.”
    • “With a minimalist interface, no music, a barebones (and ultimately meaningless) story, this game would have to stand on its gameplay, and doesn’t.”
    • “The 'story' is no more complicated than, 'you got past the last challenge, now here’s the next one.'”
  • grinding35 mentions

    The grinding aspect of the game is a mixed bag; while it can be tedious and repetitive, especially in the mid to late game, many players appreciate the sense of progression and the eventual automation that alleviates some of the grind. Some find the grind rewarding and enjoyable, particularly for those who love incremental gameplay, but others feel it detracts from the overall experience due to its slow pace and lack of strategic depth. Overall, the grind is seen as a significant part of the game, with varying opinions on its impact on enjoyment.

    • “After the first 5 chapters, the game becomes far too tedious to be fun anymore.”
    • “There aren't any interesting decisions to make; you are at best grinding out the ability to automate a task so you can stop playing the game, and well, even for an idle game, that seems to be the opposite of what's enjoyable.”
    • “Became tedious pretty fast; there isn't any strategy to it outside of just grinding out the same path, inching further down it each time.”
  • graphics18 mentions

    The graphics in this game are minimalistic, featuring a clean and intuitive user interface with basic elements like progress bars and icons, which some players find appealing for its simplicity. However, those seeking immersive visuals or flashy graphics may be disappointed, as the game lacks detailed art and music. Overall, the aesthetic is designed for players who appreciate a straightforward experience over elaborate visuals.

    • “I'm usually turned off by simple graphics, but this game has a clean and rather intuitive UI.”
    • “I don't know why, but there is something about this sort of RPG that always excites me; the minimal graphics is an aspect I am fond of, just seeing progress bars and buttons tied to actions is thrilling.”
    • “The graphics are very clean and the story is captivating; I did not think I would care about the story, but it's proving to be very interesting.”
    • “This thing could probably run on a Nintendo Switch pretty easily as it has no fancy graphics beyond progress bars, a handful of icons, and a scrolling log of story item progression.”
    • “There's no flashy graphics or art though at the moment, so if you need that for game immersion, this game won't be for you.”
    • “It has no music at all, and no graphics to speak of.”
  • music15 mentions

    The music aspect of the game has received mixed feedback, with many users noting the absence of any soundtrack or sound effects, which they feel detracts from the overall experience. While some appreciate the minimalist approach, others express a desire for at least some background music to enhance gameplay, particularly during repetitive tasks or boss fights. Overall, the lack of music is seen as a significant oversight by several players.

    • “I relaxed for 5 ♥♥♥♥ing minutes to this music long enough to realize that I was going to be okay.”
    • “What song is that in the video?”
    • “My only half-complaint is that the game has no music.”
    • “With a minimalist interface, no music, a barebones (and ultimately meaningless) story, this game would have to stand on its gameplay, and doesn’t.”
    • “Would have liked if it had some music as it is right now, there is no music or sound.”
  • optimization9 mentions

    The game's optimization is generally forgiving, allowing players to make progress even with sub-optimal strategies, making it accessible for casual play. While there are opportunities for optimization and strategy, particularly for those who enjoy micro-managing, some players feel that the repetitive nature of gameplay limits the effectiveness of optimization efforts. Overall, the experience balances between hands-free play and the pursuit of efficiency, catering to both casual and dedicated players.

    • “Adjacent to this, the game is also very forgiving in terms of optimization - there's a lot less punishment for sub-optimal play than other looper-incrementals I've seen around, as even with all of the tools the game gives you to be able to easily optimize fairly well, you'll still make noticeable progress no matter what.”
    • “My favorite time management game, all about optimization with a relaxing experience.”
    • “Very enjoyable, lots of room for optimization and strategy.”
    • “There's no real optimization to speak of since you have to hit each rung on the ladder to proceed, and you can only proceed to the next rung once you've ground up enough experience to reach it.”
    • “Quickly you realize that no amount of optimization (or really any skill) will keep you from having to play the same thing over and over, and worse, each new area you discover then is the same as the old.”
    • “Increlution instead alternates between 10-15 minutes per run of complete non-interactivity and the remainder of a run being a careful hunt for optimization to get the most experience you can out of your current life before health decay catches up to you.”
  • monetization7 mentions

    The game is praised for its lack of microtransactions, with users appreciating that it feels like a genuine passion project rather than a cash grab. Reviewers express satisfaction with the absence of hidden costs and commend the developer's commitment to creating a polished experience that prioritizes player feedback. Overall, the monetization model is seen as fair and supportive of the game's integrity.

    • “The game doesn't have any hidden microtransactions, and I hope that it'll stay this way.”
    • “These types of games can easily prey on users for microtransactions, so I encourage you to spend in support of a game that doesn't do so.”
    • “There are no microtransactions or any of the other nonsense that plagues the genre, and the dev values player feedback and discussion and genuinely just wants to make a fun game.”
    • “I'm especially happy that there are no microtransactions and am happy to pay the small amount this costs.”
  • humor6 mentions

    The humor in the game is highlighted as engaging and entertaining, particularly within the story, which offers various paths and comedic moments. Players find the narrative amusing, though some express frustration with the grinding required to progress, which contrasts with the otherwise humorous experience. Overall, the blend of humor and storytelling contributes positively to the game's appeal.

    • “The story portion is also kind of hilarious, worth it to read through.”
    • “The story is fairly engaging and humorous, and there's a lot of opportunities to choose different paths through the chapters.”
    • “Finally, the unfolding story provides a sense of discovery and a bit of humor.”
  • replayability3 mentions

    The game offers significant replayability, featuring bonuses for each playthrough and a new game plus (NG+) mode, making it an excellent value for players seeking extensive content for a low price. Users highlight that the replayability feels virtually endless, providing hundreds of hours of gameplay.

    • “It's also designed to be replayable, with bonuses awarded for each playthrough.”
    • “If you enjoy getting a lot of content for a small price ($4 for hundreds of hours plus new game plus replayability), then this game is for you.”
    • “The replayability is literally endless.”
    • “It's also supposed to be replayable, with bonuses given per playthrough.”
    • “If you like to get a lot of content for a small price ($4 for hundreds of hours + new game plus replayability), then this game is for you.”
    • “The replayability is literally forever.”
  • emotional1 mentions

    Users feel that engaging with news during idle moments enhances their emotional connection to the game, suggesting that distractions like books or videos can detract from fully experiencing the game's emotional depth.

    • “Reading the news was the best during those idle moments; a book or watching something can pull you out of the emotional state needed to fully appreciate it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

107hMedian play time
397hAverage play time
21-400hSpent by most gamers
*Based on 12 analyzed playthroughs

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