- December 16, 2018
- TuomoL
Strangers of the Power 2
Platforms
About
The castle within the town of Cloudfall has been taken over by an evil demon. Prince Helios has offered a huge bounty to anyone who's able to clear his family's castle and restore order into town. It is your task, as an adventurer to help defeat this evil, bring peace and gain whatever it is that's driving your own personal motivations. Awards Finalist at Indie Prize 2018 SerbiaCharactersSaman…





- The game features a unique character selection system that allows for varied gameplay experiences and strategies.
- Voice acting is surprisingly high quality for an RPG Maker game, adding depth to character interactions.
- The game offers multiple endings and a rivalry system that enhances replayability and engagement.
- The game is relatively short, which may leave some players wanting more content.
- Repetitive monster battles and unskippable dialogue can become tedious during replay sessions.
- Some characters and gear lack uniqueness, making the itemization feel basic and uninspired.
story
16 mentions Positive Neutral NegativeThe story is self-contained, allowing players to engage without prior knowledge of the first game, but some reviewers found it short and lacking depth. Players can choose a main character and supporting cast, which influences the narrative and endings, though the quest system requires returning to town for new quests after progressing through floors, which some found cumbersome. Overall, while the story has potential, it could benefit from further development to enhance its impact.
“However, its story is fully contained within the game, and you can play without having any prior knowledge of the first game or its story.”
“When you start, you pick a main character and then three supporting characters, and that can affect what happens with the story itself and what kinds of endings you get.”
“I personally found it a bit short, and the story was there, but could have used fleshing out to give it more oomph.”
“I personally found it a bit short, and the story was there, but could have used fleshing out to give it more oompf.”
“Personally, I would have liked it if the quests advanced on their own, without your progression to trigger them.”
“The quest system gives a new quest on almost every new floor, but you have to go back to town to get it after you visit the new floor, and after you’ve finished the current quest.”