- March 25, 2019
- yuta / HZ3 Software
- 2h median play time
Strange Telephone / ストレンジテレフォン
About
In Strange Telephone, players navigate surreal, dot-worlds generated by phone numbers, helping the protagonist Jill and her phone-companion Graham escape their mysterious confinement. As you explore and collect items, multiple endings and experiences await, promising a unique and intriguing adventure.
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- The game offers a unique and surreal exploration experience reminiscent of Yume Nikki, with charming visuals and a captivating atmosphere.
- Puzzles are interesting and provide a fun challenge, encouraging experimentation and exploration.
- The game is affordable and provides a decent amount of content, with multiple endings and a quirky charm that appeals to fans of indie games.
- The exploration can feel repetitive and shallow due to the limited variety of worlds and the reliance on random number generation for access.
- Many puzzles have illogical solutions, leading to frustration and the need for guides to progress, which detracts from the overall experience.
- The time limit imposed on exploration can hinder immersion and enjoyment, making the game feel more like a chore than a leisurely exploration.
graphics
33 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their charming pixel art style and surreal, dream-like aesthetics, creating an engaging atmosphere that resonates with fans of indie and Japanese games. While the visuals are often described as cute and appealing, some players note that the repetitive environments can diminish the initial visual impact. Overall, the combination of unique graphics, solid sound design, and a captivating atmosphere contributes to a memorable gaming experience, despite some challenges in player onboarding and progression.
“The graphics are very cute and the story is quite nice!”
“With its surreal atmosphere and endearing pixel graphics, I can recommend this to fans of Yume Nikki or Japanese indie games in general.”
“The music and atmosphere are unique and the graphics are appealing.”
“Strange Telephone is not a bad game aesthetically, but I feel like it actively does not want me to take the time to appreciate and get immersed in the atmosphere.”
“The aesthetic of it might appeal to some people, which is what initially drew me in, but the visual awe wears off after seeing the same scene too many times.”
“Instead of dialogs, the game relies on its surreal, dream-like, mildly cute and horror-esque retro aesthetics, while sometimes telling simple stories through interactions or animations.”