Steampunk Syndicate 2
- September 21, 2017
- Stereo7 Games
Steampunk Syndicate 2: Tower Defense Game is a sequel of a famous steampunk game.
Reviews
- The game features beautiful 2D graphics and consistent aesthetic themes, making it visually appealing.
- It offers a large number of levels, providing a decent amount of gameplay time for players.
- The game can serve as a fun diversion and is a good time-waster, especially for fans of the tower defense genre.
- The gameplay lacks depth and strategy, with many levels becoming too easy and repetitive after the initial stages.
- There are significant issues with game balance, including broken achievements and control problems.
- The upgrade and card systems are poorly designed, leading to a grindy experience with little reward or variety.
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics feature a limited directional design that can appear clunky, but the overall 2D illustrations are praised for their beauty and consistent aesthetic theme.
“The 2D graphics and illustrations are beautiful.”
“The aesthetic theme is consistent and on point.”
“The graphics only show four directions, so it all looks very clunky.”
“Still graphics are better.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's story is largely criticized for being minimal and lacking depth, with no significant backstory for characters or villains, leaving players curious yet unsatisfied. The narrative feels repetitive and disconnected from the gameplay, particularly in the context of the survival mission.
“The game has cute (but repetitive) art; there is no depth connected to the heroes, the villains, or the units, and the story is nearly non-existent.”
“I'm really curious if there is any backstory to the villainous unit that has spider legs and a baby doll's head. We may never know.”
“The survival mission, I think, is a joke.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be pronounced early on, as they struggle to strengthen their cards while facing increasingly difficult early levels. While the concept of leveling up and improving gear is enjoyable, the rapid difficulty spike can make progression feel frustrating.
“The game gets very grindy early on, as you try to build up your cards, but even this gets difficult fast as the early levels get harder faster than your units get stronger.”
“The concept is fun, but grinding level to level to improve all gear can become tedious.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game to be cleverly integrated, with some suggesting that what may seem like a bug is actually a deliberate design choice to encourage experimentation with different towers and skills.
“The funny thing is that I don't even believe it's a bug, just some game designer's idea of forcing players to try out new towers and skills.”
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note that the gameplay mechanics occasionally feel tailored for mobile devices, which may impact the overall experience for players accustomed to more traditional gaming controls.
“The mechanics sometimes feel a bit too 'mobile' compatible.”
“The gameplay is incredibly engaging and keeps you on your toes.”
“The controls are smooth and responsive, making for a seamless gaming experience.”
“The mechanics sometimes feel too 'mobile' compatible.”
“The gameplay lacks depth and becomes repetitive quickly.”
“The controls are unresponsive, making it frustrating to play.”