Steampunk Syndicate 2
- September 21, 2017
- Stereo7 Games
Steampunk Syndicate 2: Tower Defense Game is a sequel of a famous steampunk game.
Reviews
- The game features beautiful 2D graphics and consistent aesthetic themes, making it visually appealing.
- It offers a large number of levels, providing a decent amount of gameplay time for players.
- Some players find it to be a fun little diversion and a good time waster, especially at a low price.
- The gameplay lacks depth and strategy, with many players finding it too easy and grindy, especially after the early levels.
- There are numerous technical issues, including broken achievements, control problems, and a lack of clear descriptions for enemies and mechanics.
- The game suffers from a lack of creativity in unit design and upgrades, leading to a repetitive and bland experience.
- graphics8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The graphics feature a consistent and aesthetically pleasing 2D design, with beautiful illustrations that enhance the overall visual experience. However, the limitation of only displaying four directions results in a clunky appearance.
“The 2D graphics and illustrations are beautiful.”
“The aesthetic theme is consistent and on point.”
“The graphics only show four directions, so it all looks very clunky.”
“Still graphics are better.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's story is largely criticized for being minimal and lacking depth, with players noting a lack of connection to characters and a nearly non-existent narrative. While the art is described as cute, it is also repetitive, and there is a sense of curiosity about the backstory of certain characters that remains unaddressed. Overall, the storytelling aspect feels underdeveloped and unsatisfying.
“The game has cute (but repetitive) art, there is no fluff connected to the heroes, the villains, or the units, and the story is nearly non-existent.”
“I'm really curious if there is any backstory to the villainous unit that has spider legs and a baby doll's head. We may never know.”
“The survival mission, I think, is a joke.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be quite pronounced early on, as they struggle to strengthen their cards while facing increasingly difficult early levels. Although the concept of leveling up and improving gear is enjoyable, the rapid difficulty spike can make progression feel frustrating.
“The game gets very grindy early on, as you try to build up your cards, but this becomes difficult quickly as the early levels increase in difficulty faster than your units get stronger.”
“The concept is fun, but grinding from level to level to improve all your gear can become tedious.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game to stem from the clever design choices that encourage experimentation with new towers and skills, rather than viewing certain mechanics as bugs. This intentional approach adds a layer of amusement to the gameplay experience.
“The funny thing is that I don't even believe it's a bug, just some game designer's idea of forcing players into trying out new towers and skills.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the gameplay mechanics occasionally retain a "mobile" feel, suggesting that they may not fully leverage the potential of the platform.
“The mechanics sometimes feel like they are still designed for mobile compatibility.”
“The mechanics sometimes feel like they are still designed for mobile compatibility.”