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About

"Stay" follows the experience of a motel maid, Cas, as she becomes entangled in a twisted tale of obsession, love, and terror. Unbeknownst to her, a deranged stalker harbors a dangerous infatuation with Cas, leading to a series of threatening letters and a deadly game of survival. Throughout the game, the player receives letters that reveal her stalker's twisted perception of affection …

Stay screenshot
Stay screenshot
Stay screenshot
Stay screenshot

91%
Audience ScoreBased on 22 reviews
story4 positive mentions
graphics3 negative mentions

  • The game successfully evokes nostalgia for classic horror games from the 2000s, with its unique visual design and engaging atmosphere.
  • It features interesting dialogue and social commentary, making it not only a horror experience but also a reflection on real-world issues.
  • The developer is responsive to community feedback and actively works on fixing bugs, which enhances the overall player experience.
  • The game suffers from clunky controls and camera issues, making navigation and interaction frustrating at times.
  • There are several bugs and glitches that disrupt gameplay, such as character models appearing unexpectedly and inconsistent interaction mechanics.
  • The pacing is slow, especially in the beginning, which may deter players looking for a more immediate horror experience.
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is praised for its tense and disturbing qualities, effectively blurring the lines between horror and realism, particularly in the first half. While it draws inspiration from Puppet Combo games, some players feel that technical issues and clunky gameplay detract from the overall experience, making it challenging to fully immerse in the intended atmosphere. Despite these criticisms, the slow-burn approach is appreciated as a fitting element for the game's narrative.

    • “The first half does an excellent job of creating a very tense atmosphere that works perfectly as a build-up for what is going to happen.”
    • “This creates a sick and disturbing atmosphere that permeates every moment of the game, blurring the line between horror and realism, accentuated by the lines you see during loading times and when you die—lines that are depressingly familiar and all too common.”
    • “As I was playing, I constantly felt like it reminded me of Puppet Combo games, and then I realized it is actually listed as the inspiration. Even if you just did more testing to fix the technical issues and improve the slower parts of the game while building that atmosphere, I think it would not be that far away from Puppet Combo. You are about 60% there, which may not sound like a compliment, but it's not that I didn't like the experience overall; I think you got a lot of smaller moments wrong, not the overall feel of the story.”
    • “This creates a sick and disturbing atmosphere that permeates every moment of the game, blurring the line between horror and realism, also accentuated by the lines you see during loading time and when you die, lines that are depressingly familiar and still too common.”
    • “I do think the slow burn with the boring tasks is a nice element for a game like this; I just think you made them a bit clunky, so it was hard to focus on the atmosphere.”
    • “As I was playing, I constantly felt like it reminded me of Puppet Combo games, and then I realized it is actually listed as the inspiration. Even if you just did more testing to fix the technical issues and improve the slower parts of the game when building that atmosphere, I think it would not be that far away from Puppet Combo. You are about 60% there, which may not sound like a compliment, but it's not that I didn't like the experience overall; I think you got a lot of smaller moments wrong, not the overall feel of the story.”
  • story
    6 mentions Positive Neutral Negative

    The story is praised for its uniqueness and engaging plot, drawing comparisons to Puppet Combo games, which served as inspiration. While the overall narrative is well-received, some players feel that technical issues and pacing detract from the experience, suggesting that with further refinement, it could reach its full potential.

    • “That's why I am writing this review for it, in hopes that people may see it and play it because it is really special and unique with a pretty cool story too.”
    • “As I was playing, I constantly felt like it reminded me of Puppet Combo games, and then I realized it is actually listed as the inspiration, so I am like, ah, now it makes more sense. Honestly, even if you just did more testing to fix the technical issues and improve the slower parts of the game when building that atmosphere, I think it would not be that far away from Puppet Combo. You're like 60% there, which may not sound like a compliment, but it's not that I didn't like the experience overall; I think you got a lot of smaller moments wrong, not the overall feel of the story.”
    • “After I saw the photos, I of course read the synopsis and also quite enjoyed the basic plot description.”
    • “As I was playing, I constantly felt like it reminded me of Puppet Combo games, and then I realized it is actually listed as the inspiration. So I am like, ah, now it makes more sense. Honestly, even if you just did more testing to fix the technical issues and improve the slower parts of the game when building that atmosphere, I think it would not be that far away from Puppet Combo. You're like 60% there, which may not sound like a compliment, but it's not that I didn't like the experience overall. I think you got a lot of smaller moments wrong, not the overall feel of the story.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay is generally engaging and features unsettling moments, but it suffers from some janky mechanics, such as a flawed save system and issues with enemy interactions. While these problems are noticeable, they are mostly manageable, and the developer is aware and plans to address them. The sound design is praised, contributing positively to the overall experience.

    • “Sound work is well done, gameplay is great, unsettling moments.”
    • “The save mechanic isn't superb; the stalker can kill you through doors that aren't open, and you cannot go back to the main menu if you have done it too many times. These issues are obvious and mostly manageable, though the developer seems to be aware of them and plans to fix them.”
    • “The actual gameplay is kind of janky but still manageable.”
  • graphics
    6 mentions Positive Neutral Negative

    The game features a nostalgic PS1 stylized graphic design that resonates well with fans of the era, complemented by a strong survival-horror aesthetic. While the overall graphics are described as "alright," the cut scenes stand out positively, enhancing the visual experience.

    • “I love the PS1 (PSX) stylized graphics.”
    • “Graphically, the game was alright and the cutscenes were good.”
    • “Graphically, the game was alright, but it didn't stand out in any significant way.”
    • “The graphics felt outdated and lacked the polish expected from modern games.”
    • “While the cut scenes were good, the overall graphics left much to be desired.”
  • stability
    2 mentions Positive Neutral Negative

    The game has been reported to have several bugs, glitches, and errors that require attention, indicating stability issues that affect the overall experience.

    • “There are definitely some bugs, glitches, and errors that need addressing.”
    • “There are definitely some bugs, glitches, and errors that need addressing.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow, tedious, and overwhelming, particularly at the beginning, which can detract from the overall experience.

    • “The start of the game is very slow, tedious, and overwhelming.”
  • music
    2 mentions Positive Neutral Negative

    Users note that the music in the game occasionally plays before certain events are triggered, which can create a disjointed experience. This inconsistency in timing may affect the overall immersion and flow of gameplay.

    • “Sometimes music triggers earlier than a triggered event.”

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