- January 18, 2024
- Spectral Doe
Stay
Platforms
About
"Stay" follows the experience of a motel maid, Cas, as she becomes entangled in a twisted tale of obsession, love, and terror. Unbeknownst to her, a deranged stalker harbors a dangerous infatuation with Cas, leading to a series of threatening letters and a deadly game of survival. Throughout the game, the player receives letters that reveal her stalker's twisted perception of affection …




- The game successfully evokes nostalgia for classic horror games from the 2000s, with its unique visual design and engaging atmosphere.
- It features interesting dialogue and social commentary, making it not only a horror experience but also a reflection on real-world issues.
- The developer is responsive to community feedback and actively works on fixing bugs, which enhances the overall player experience.
- The game suffers from clunky controls and camera issues, making navigation and interaction frustrating at times.
- There are several bugs and glitches that disrupt gameplay, such as character models appearing unexpectedly and inconsistent interaction mechanics.
- The pacing is slow, especially in the beginning, which may deter players looking for a more immediate horror experience.
atmosphere
8 mentions Positive Neutral NegativeThe game's atmosphere is praised for its tense and disturbing qualities, effectively blurring the lines between horror and realism, particularly in the first half. While it draws inspiration from Puppet Combo games, some players feel that technical issues and clunky gameplay detract from the overall experience, making it challenging to fully immerse in the intended atmosphere. Despite these criticisms, the slow-burn approach is appreciated as a fitting element for the game's narrative.
“The first half does an excellent job of creating a very tense atmosphere that works perfectly as a build-up for what is going to happen.”
“This creates a sick and disturbing atmosphere that permeates every moment of the game, blurring the line between horror and realism, accentuated by the lines you see during loading times and when you die—lines that are depressingly familiar and all too common.”
“As I was playing, I constantly felt like it reminded me of Puppet Combo games, and then I realized it is actually listed as the inspiration. Even if you just did more testing to fix the technical issues and improve the slower parts of the game while building that atmosphere, I think it would not be that far away from Puppet Combo. You are about 60% there, which may not sound like a compliment, but it's not that I didn't like the experience overall; I think you got a lot of smaller moments wrong, not the overall feel of the story.”
“This creates a sick and disturbing atmosphere that permeates every moment of the game, blurring the line between horror and realism, also accentuated by the lines you see during loading time and when you die, lines that are depressingly familiar and still too common.”
“I do think the slow burn with the boring tasks is a nice element for a game like this; I just think you made them a bit clunky, so it was hard to focus on the atmosphere.”
“As I was playing, I constantly felt like it reminded me of Puppet Combo games, and then I realized it is actually listed as the inspiration. Even if you just did more testing to fix the technical issues and improve the slower parts of the game when building that atmosphere, I think it would not be that far away from Puppet Combo. You are about 60% there, which may not sound like a compliment, but it's not that I didn't like the experience overall; I think you got a lot of smaller moments wrong, not the overall feel of the story.”