- April 15, 2020
- DMM GAMES
- 11h median play time
STATIONflow
Even if STATIONflow is about as dull as can be visually, and feels a bit rough around the edges mechanically, the rewarding gameplay often shone through, engaging me for hours on end.
Platforms
About
"STATIONflow is a simulation game where you build and manage an underground train station, directing the flow of thousands of passengers. Create 3D layouts, place structures and transport options, and use signage to guide passengers. Your goal is to efficiently manage congestion and get passengers to their destinations quickly."
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- Engaging and addictive gameplay that challenges players to optimize subway station layouts and manage passenger flow effectively.
- Minimalist graphics and intuitive controls make it easy to learn, while the increasing complexity keeps the experience fresh and interesting.
- The game incorporates various passenger types with unique needs, adding depth to the management and design aspects.
- Performance issues arise when managing large stations with many passengers, leading to significant lag and reduced gameplay experience.
- The signposting system can become tedious, requiring constant updates as new exits and platforms are added, which can clutter the screen.
- Lack of updates and additional content post-launch has left some players feeling that the game is incomplete and in need of further development.
gameplay
36 mentions Positive Neutral NegativeThe gameplay of "Overcrowded" and similar titles is characterized by simple yet engaging mechanics that involve managing employee tasks and navigating commuter challenges, such as misplaced signs and pathfinding issues. While the core gameplay loop is enjoyable and offers a satisfying progression system, players have noted that it can become repetitive after a few hours, with some mechanics lacking clarity and requiring external resources for better understanding. Overall, the game presents a unique blend of management and puzzle-solving, but it would benefit from further refinement and additional content to enhance the experience.
“It is cool watching something work out, and once you grasp the basic mechanics, it is quite simple.”
“The main gameplay loop is drawing out new parts of your station while paused, then unpausing and trying to see where the problems are.”
“This hidden gem is a management game that successfully walks the line between zen relaxation and chaotic scrambling as the game introduces new challenging mechanics.”
“This essentially is a bad mechanic because all it does is make you place more signs that shouldn't need to be there, increasing workload and clutter.”
“1 - gameplay basically exists while time is paused, and the rest of the time is just watching people run around.”
“I don't know if the AI tries to mimic actual people because many of them will ignore signs and complain to get to their destination. There is a weird mechanic with pathfinding where they can see exits or stairs across the world but not the sign above their head.”