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STATIONflow

Even if STATIONflow is about as dull as can be visually, and feels a bit rough around the edges mechanically, the rewarding gameplay often shone through, engaging me for hours on end.
STATIONflow Game Cover
79%Game Brain Score
gameplay, graphics
replayability, stability
83% User Score Based on 223 reviews
Critic Score 69%Based on 3 reviews

Platforms

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STATIONflow Game Cover

About

STATIONflow is a single player economy city builder game with a economy theme. It was developed by DMM GAMES and was released on April 15, 2020. It received mostly positive reviews from critics and positive reviews from players.

Stationflow is a game about controlling the flow of thousands of passengers by building and managing an efficient underground train station.

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83%
Audience ScoreBased on 223 reviews
gameplay10 positive mentions
stability5 negative mentions

  • Engaging management game that challenges players to optimize subway travel and passenger flow.
  • Simple yet addictive gameplay with a clean visual aesthetic, making it easy to learn and enjoyable to play.
  • Offers a unique experience in station design, allowing for creativity and strategic planning.
  • Signage system is cumbersome and often ineffective, leading to frustrated passengers who get lost despite clear directions.
  • Performance issues arise with larger stations, causing lag and making the game unplayable at higher speeds.
  • Limited content and replayability, with only one map available and a lack of depth in gameplay mechanics.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay in "Overcrowded" and "Stationflow" is characterized by simple yet engaging mechanics that involve managing employee tasks and navigating commuter challenges, such as pathfinding issues and sign placement. While players appreciate the clean visuals and the rewarding progression system, many express frustration with certain mechanics that can lead to confusion and clutter. Overall, both games offer a mix of fun and challenge, but they could benefit from further refinement and clearer tutorials to enhance the player experience.

    • “It has a clean visual aesthetic and the gameplay is solid.”
    • “The main gameplay loop is drawing out new parts of your station while paused, then unpausing and trying to see where the problems are.”
    • “This hidden gem is a management game that successfully walks the line between zen relaxation and chaotic scrambling as the game introduces new challenging mechanics.”
    • “This essentially is a bad mechanic because all it does is make you place more signs that shouldn't need to be there, increasing workload and clutter.”
    • “I don't know if the AI tries to mimic actual people because many of them will ignore signs and complain to get to their destination. There is a weird mechanic with pathfinding where they can see exits or stairs across the world but not the signs above their heads.”
    • “But I shouldn't have to Google information about how gameplay works because I can't access the tutorial tips again in-game, or find more information about how things like signs, restrooms, overlays, etc. are supposed to work.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist aesthetic that is both clean and effective, enhancing gameplay without being overly complex. While some players appreciate the simplicity and clarity, others feel that the graphics can be too minimalistic at times, leading to a lack of character. Overall, the visuals are generally well-received, though there are occasional performance issues and a desire for more aesthetic variety.

    • “The simple graphics work really well with the game, and there's something almost addictive about trying to get the most efficiency out of a station.”
    • “Graphics are perfect for this kind of game too - simple yet clear.”
    • “What's interesting about the raw nature of these graphics beyond clean readability is when you pull back the camera during AM or PM rush hour and see hundreds of these little pegs just flitting & flowing through the map like some crazy-complex ant farm; the feeling of satisfaction of channeling chaos into order is just amazing.”
    • “The graphics are pretty basic, but that doesn't impact gameplay.”
    • “My only complaints are that frame rate can drop when a station is crowded even on a relatively powerful PC, which is surprising given that the graphics aren’t that complex.”
    • “It used to be okay, with minimalistic graphics, but the experience just got ruined.”
  • optimization
    17 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it starts off well, performance significantly deteriorates as players expand their stations, particularly when managing over 700-800 people, leading to noticeable slowdowns. Although some users find it enjoyable for its route-planning and optimization elements, many report that it is poorly optimized and CPU-bound, with little hope for future patches to address these issues. Overall, it appeals to fans of optimization but suffers from performance challenges in larger setups.

    • “This is exactly the kind of game I'm wired to enjoy; route-planning, optimization, and a small sprinkling of tedium.”
    • “It's optimized for people who like to optimize.”
    • “Really great game for those who like efficiency and optimization.”
    • “For me, the best public transport management strategy, but with poor performance (bad optimization) and hard achievements even with 'cheating' (creating specific maps in the bundled editor).”
    • “Fun game with lots of potential, but as your station gets larger, the game's performance begins to tank.”
    • “Game is poorly optimized (CPU bound) - in the beginning, there are no issues at all, but once you reach the current end game with 8-10 stations, the game starts to get choppy.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players find it infinitely replayable and addictive, others note limitations due to a lack of variety and only one map. Suggestions for improvement include adding more events and randomization to enhance the experience. Despite its current constraints, many still feel the game offers good value for the price.

    • “Infinitely replayable.”
    • “Unbelievably good, and very impressive addictiveness/replayability for an indie 1.0.0 early release.”
    • “Obviously some randomization when a new game is started will definitely increase its replayability, but just working with this one scenario has had me hooked.”
    • “This means you can only really find entertainment replaying the level better, which has very limited replayability.”
    • “I am comparing to something like Overcrowd, which currently offers a bit more variety and replay value.”
    • “Currently, it seems there's only one map to play which limits the replayability of the game.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report a mostly bug-free experience with good performance and enjoyable graphics, issues such as buggy NPC pathfinding, limited elevator functionality, and occasional glitches detract from the overall experience. Some users feel the game is still unfinished and not worth the price due to these persistent problems.

    • “Now the game works perfectly fine, and besides the occasional pedestrian getting lost for no reason—which is never game-breaking—it is mostly bug-free and performance is good.”
    • “Runs great, looks awesome, and seems to do a great job of accomplishing what they've set out to do.”
    • “Not buggy, nice campaign so far.”
    • “Not worth paying for a half-finished, buggy, abandoned game.”
    • “Even after resolving some glitches, such as NPCs commonly losing their way in overly wide hallways and plazas, the problem was still quite apparent with up to a hundred people lost for no reason.”
    • “However, elevator implementation is bogus (allows only 2 floors); elevators are not available from the start, violating disability legislation; passenger pathfinding is very buggy; financial model is weak.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, particularly as station expansion requires repetitive tasks like updating signs and placing floor tiles. While some enjoy the simulation elements, many feel that the challenge does not increase with complexity, leading to a frustrating experience dominated by monotonous activities. Overall, the grinding can detract from the enjoyment of the game, making it more suitable for dedicated fans if purchased at a discount.

    • “It is a tedious nightmare.”
    • “Further to that, as your station expands you'll need to update every single sign one at a time and this gets incredibly tedious in larger stations.”
    • “Maybe later on more interesting things get added, but for now I find myself spending more time on tedious things than solving interesting problems.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is largely criticized for its absence, with some users likening it to playing "Temple Run" where narrative is not a focus. While a few mention an "epic story," the overall sentiment suggests that the narrative is either minimal or non-existent, leaving players wanting more depth.

    • “Epic story.”
    • “The moral of the story is, as more people come, the traffic of their feet alone makes it complicated.”
    • “This game has no story.”
    • “It's like playing 'Temple Run' for the story.”
    • “The moral of the story is that as more people come, the traffic of their feet alone makes it complicated.”
  • music
    5 mentions Positive Neutral Negative

    The game's soundtrack is highly praised for its relaxing and calming qualities, enhancing the overall experience of the puzzle gameplay. However, some users note that the soundtrack may lack character and is relatively short, contributing to a perception of simplicity in the game's audio design.

    • “The soundtrack alone would sell this game!”
    • “The soundtrack also has a relaxing vibe to it.”
    • “It's a lovely puzzle game with wonderful calming music.”
    • “The soundtrack can lack character and is very short.”
    • “The audio effects are graphically simple.”
  • humor
    2 mentions Positive Neutral Negative

    Users find the humor in the game to be highly entertaining, noting its clever delivery and amusing elements that enhance the overall experience.

    • “But this is so funny!”
    • “And they have a funny way of letting you know ;)”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is well-received, with users appreciating the charming graphics and overall execution, suggesting that the ads enhance rather than detract from the gaming experience.

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11h Median play time
12h Average play time
10-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

STATIONflow is a economy city builder game with economy theme.

STATIONflow is available on PC, Mac OS, Windows and Linux.

On average players spend around 12 hours playing STATIONflow.

STATIONflow was released on April 15, 2020.

STATIONflow was developed by DMM GAMES.

STATIONflow has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its replayability.

STATIONflow is a single player game.

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