- April 15, 2020
- DMM GAMES
- 11h median play time
STATIONflow
Even if STATIONflow is about as dull as can be visually, and feels a bit rough around the edges mechanically, the rewarding gameplay often shone through, engaging me for hours on end.
Platforms
About
"STATIONflow is a simulation game where you build and manage an underground train station, directing the flow of thousands of passengers. Create 3D layouts, place structures and transport options, and use signage to guide passengers. Your goal is to efficiently manage congestion and get passengers to their destinations quickly."







- Engaging gameplay that challenges players to optimize subway station layouts and manage passenger flow effectively.
- The minimalist design and intuitive controls make it easy to learn, while still providing depth and complexity as the game progresses.
- The game offers a unique concept of managing a subway station, allowing for creativity in design and planning.
- Performance issues arise when managing larger stations with many passengers, leading to lag and reduced frame rates.
- The signposting system is cumbersome, requiring frequent updates that can clutter the screen and detract from gameplay.
- The game lacks variety in maps and content, which can lead to repetitive gameplay after unlocking all features.
- gameplay73 mentions Positive Neutral Negative
The gameplay of "Overcrowded" and "Stationflow" is characterized by simple yet engaging mechanics that involve managing traffic and guiding commuters through stations, often requiring players to place signs to direct lost passengers. While the games offer a solid foundation and enjoyable progression, they suffer from issues like unintuitive mechanics and AI pathfinding problems, which can lead to frustration. Overall, players find the gameplay addictive and rewarding, with potential for further refinement and expansion.
“It has a clean visual aesthetic and the gameplay is solid.”
“Simple mechanics, layered well to create something challenging and interesting!”
“Whatever the reason, the structural design, mechanics, and especially visual appeal of this game is utterly brilliant and 'Stationflow' remains one of the very few that I have played which is both tremendous fun to play and, despite the issues covered elsewhere here, so totally engrossing.”
“This essentially is a bad mechanic because all it does is make you place more signs that shouldn't need to be there, increasing workload and clutter.”
“I don't know if the AI tries to mimic actual people because many of them will ignore signs and complain to get to their destination. There is a weird mechanic with pathfinding where they can see exits or stairs across the world but not the signs above their heads.”
“The main gameplay loop is drawing out new parts of your station while paused, then unpausing and trying to see where the problems are.”