- January 17, 2019
- Cypron Interactive
- 31h median play time
State of War: Warmonger / Classic 2000
Platforms
About
"State of War: Warmonger / Classic 2000" is a real-time strategy game that takes place in a futuristic war-torn world. Players must build and manage their own army, gather resources, and engage in strategic combat to accomplish their objectives and dominate the battlefield. With various units, weapons, and upgrades at your disposal, you must adapt to changing circumstances and outwit your opponents to emerge victorious.
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- State of War is a nostalgic classic that retains its charm and addictive gameplay, making it a joy to revisit for fans of the genre.
- The game features unique mechanics, such as capturing buildings instead of building them, which adds depth and strategy to the gameplay.
- Despite its age, the game offers a challenging experience with diverse missions that require thoughtful planning and execution.
- The game suffers from outdated controls and mechanics, lacking modern conveniences like precise unit control and hotkey assignments.
- Some missions can be excessively simplistic or tedious, leading to a grindy experience that may frustrate players.
- Technical issues, such as problems with resolution and compatibility on modern systems, can hinder the overall experience.
story
62 mentions Positive Neutral NegativeThe game's story is straightforward and effectively concludes with the final mission, providing a satisfying experience for players. The campaign consists of 22 diverse missions that challenge players with varying objectives and limitations, ensuring engaging gameplay. However, the sequel, "State of War: Warmonger," lacks a substantial narrative, focusing primarily on gameplay mechanics rather than story development.
“The game's challenging levels and diverse missions ensure that no two playthroughs are alike, keeping me engaged and entertained for hours on end.”
“I won't talk about the story, I liked it; it's straightforward and to the point, and reaches a satisfactory conclusion once you beat the final mission.”
“In State of War (and its respective sequel, Sow: Warmonger), the unique aspects are that you do not build any production factories; instead, you must capture neutral factories to start producing units.”
“Additionally, even in the absence of a comprehensive understanding of unit and structure mechanics, the missions are excessively simplistic and monotonous.”
“Now as for the sequel, State of War: Warmonger, I won't have a detailed review because it's basically reskins of the old maps and no real new mechanics; the story is a continuation of the first one, and personally, I like the first game a lot more.”
“This is one of those games which basically have only gameplay to offer; story-wise, it basically does not exist.”