State of War: Warmonger / Classic 2000
- January 17, 2019
- Cypron Interactive
- 31h median play time
"State of War: Warmonger / Classic 2000" is a real-time strategy game that takes place in a futuristic war-torn world. Players must build and manage their own army, gather resources, and engage in strategic combat to accomplish their objectives and dominate the battlefield. With various units, weapons, and upgrades at your disposal, you must adapt to changing circumstances and outwit your opponents to emerge victorious.
Reviews
- State of War is a nostalgic classic that retains its charm and addictive gameplay, making it a joy to revisit for fans of the genre.
- The game features unique mechanics, such as capturing buildings instead of building them, which adds depth and strategy to the gameplay.
- Despite its age, the game offers a challenging experience with diverse missions that require thoughtful planning and execution.
- The game suffers from outdated controls and mechanics, lacking modern conveniences like precise unit control and hotkey assignments.
- Some missions can be excessively simplistic or tedious, leading to a grindy experience that may frustrate players.
- Technical issues, such as problems with resolution and compatibility on modern systems, can hinder the overall experience.
- story62 mentions
- 10 % positive mentions
- 85 % neutral mentions
- 5 % negative mentions
The game's story is straightforward and effectively concludes with the final mission, providing a satisfying experience for players. The campaign consists of 22 diverse missions that challenge players with varying objectives and limitations, ensuring engaging gameplay. However, the sequel, "State of War: Warmonger," lacks a substantial narrative, focusing primarily on gameplay mechanics rather than story development.
“The game's challenging levels and diverse missions ensure that no two playthroughs are alike, keeping me engaged and entertained for hours on end.”
“I won't talk about the story, I liked it; it's straightforward and to the point, and reaches a satisfactory conclusion once you beat the final mission.”
“In State of War (and its respective sequel, Sow: Warmonger), the unique aspects are that you do not build any production factories; instead, you must capture neutral factories to start producing units.”
“Additionally, even in the absence of a comprehensive understanding of unit and structure mechanics, the missions are excessively simplistic and monotonous.”
“Now as for the sequel, State of War: Warmonger, I won't have a detailed review because it's basically reskins of the old maps and no real new mechanics; the story is a continuation of the first one, and personally, I like the first game a lot more.”
“This is one of those games which basically have only gameplay to offer; story-wise, it basically does not exist.”
- gameplay48 mentions
- 17 % positive mentions
- 77 % neutral mentions
- 6 % negative mentions
The gameplay of "State of War" is characterized by its unique and unorthodox mechanics, such as debris from explosions affecting nearby tiles, which sets it apart from modern RTS games. While the graphics may be dated, the straightforward yet addictive gameplay offers a variety of strategic possibilities, allowing players to experiment with different tactics. Despite some missions being simplistic and monotonous, the game remains engaging for those who prioritize gameplay over visuals, making it a timeless choice even in 2024.
“The gameplay, although straightforward, is incredibly addictive.”
“This brings about an interesting gameplay loop where you must neutralize enemy AA with ground units or use fighters to take it out, so there is no set strategy and the player is free to experiment.”
“Economy in this game is basically controlling the buildings, and I think this makes for interesting gameplay and a lot of strategies that are not trivial to think up and execute.”
“Additionally, even in the absence of a comprehensive understanding of unit and structure mechanics, the missions are excessively simplistic and monotonous.”
“Now as for the sequel, State of War: Warmonger, I won't have a detailed review because it's basically reskins of the old maps and no real new mechanics; the story is a continuation of the first one, and personally, I like the first game a lot more.”
“This is one of those games which basically have only gameplay to offer; story-wise it basically does not exist.”
- graphics16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The graphics of "State of War" are often described as dated yet charming, with many reviewers noting that they have aged well and still hold appeal despite not meeting modern standards. While some players prioritize gameplay over visuals, the game's improved graphics and vintage aesthetic contribute to its enduring allure, making it a nostalgic experience for fans of the RTS genre. Overall, the visuals are considered acceptable and even beautiful for an older title, encapsulating the sentiment of being "old but gold."
“Great game with great visuals for that time and still holds up.”
“A really refreshing experience with graphics that aged like fine wine.”
“It's a really good RTS, especially now if you are the type of person who thinks gameplay is way more important than graphics, obviously since the graphics are very dated.”
“The phrase 'old but gold' perfectly encapsulates the enduring appeal of 'State of War.' Its vintage graphics and gameplay mechanics might not match the standards of modern titles, but it possesses an intangible charm that newer games often lack.”
“The graphics are fine for such an old game.”
- music8 mentions
- 38 % positive mentions
- 63 % neutral mentions
- 0 % negative mentions
The music in "State of War" is highly praised for its nostalgic and immersive quality, enhancing the overall gaming experience. Players appreciate the variety of tracks that complement the game's atmosphere, with particular acclaim for the standout main menu theme. Overall, the soundtrack is considered a significant strength of the game.
“Moreover, the nostalgic soundtrack of 'State of War' adds an extra layer of magic to the overall experience.”
“The music is fitting to the overall vibe of the game; there are multiple tracks, and they all work well on the maps they are played on.”
“Also, the main menu music has no right to be such a banger as it is.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional connection to the game, recalling fond memories and the lasting impact of its gameplay even after many years. This highlights the game's ability to forge meaningful relationships with players during their formative years.
“It serves as a reminder of the enduring power of well-crafted gameplay and the emotional connections we forge with the games that accompanied us through our formative years.”
- atmosphere4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is consistently praised, with users highlighting its strong alignment with the overall theme and setting, contributing to an immersive experience.
“Great game with great atmosphere.”
“It really fits the atmosphere of the game.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find that certain missions can become tedious and time-consuming, leading to a grindy experience, especially when there isn't enough content to keep them engaged. Despite the assurance of victory, the repetitive nature of some tasks detracts from overall enjoyment.
“Some missions can get super tedious and time-consuming, even though your victory is assured.”
“Sometimes there just isn't enough to do; the game can get grindy.”
“Some missions can get super tedious and time-consuming, even though your victory is assured.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its ability to evoke laughter when misfortunes befall opponents, while simultaneously causing frustration for the player experiencing those same mishaps. This duality creates a comedic tension that enhances the overall gameplay experience.
“It's hilarious when it happens to your opponents, and infuriating when it happens to you.”