- October 10, 2013
- Mucky Foot Productions Ltd
- 40h median play time
Startopia
Platforms
About
Startopia is a humorous multi-player and single-player business real-time strategy game set in a once-thriving network of space stations. As a stationmaster, rebuild the network, attract alien races, manage their society, and terra-form the ecosystem in a fully functioning economy. With a unique 'Torus' play area, 16 habitable subsections, and multiplayer support for up to three other stationmasters, experience a daring escapade full of leisure, entertainment, and cunning battles.
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- Startopia is a charming and humorous space station management game that combines elements of city-building and resource management.
- The game features a unique biodeck mechanic that allows players to terraform environments and grow alien plants, adding depth to gameplay.
- The voice acting and witty dialogue, particularly from the AI assistant VAL, enhance the overall experience and provide a delightful atmosphere.
- The tutorial is poorly designed, providing minimal guidance on gameplay mechanics, which can lead to confusion for new players.
- The combat system is clunky and lacks depth, often reducing battles to a numbers game rather than strategic engagement.
- The game's interface can feel dated and cumbersome, especially at higher resolutions where text becomes difficult to read.
story
304 mentions Positive Neutral NegativeThe game's story revolves around managing a space station and completing various missions for alien governments, with a mix of humor and engaging scenarios that introduce players to different gameplay mechanics. While the campaign consists of a limited number of missions that can feel repetitive, they are generally well-designed and provide a fun challenge, with a quirky narrative and memorable characters enhancing the experience. Overall, the missions serve as a solid foundation for gameplay, though some players wish for more content and variety in the storyline.
“The story missions are all fun little challenge scenarios like rehabilitate 100 prisoners, or accumulate 10,000 in cash from trading.”
“Every mission of the campaign explores one or more of the specialized rooms, starting with incredibly useful ones like the recycler (turns anything into energy) up to more advanced things such as the research lab and the bio deck which is used both as a place of meditation and relaxation, but also a place to grow plants you can harvest for resources to either research or sell to trade ships, including a recurring character, Arona Daal who often sells you items that he obtains in a suspicious manner.”
“The missions are entertaining and slowly introduce the mechanics of the game as well as this quirky galaxy and its denizens.”
“The last mission is the worst, which is basically a war mission; as stated before, combat is a very secondary feature.”
“The game's story feels short; the core game mechanic is well put together, but the campaign is short, and like the combat mechanic, feels it was an afterthought.”
“In terms of story and missions, the game is not that big of a deal - unless you go back to 2001 when this was incredibly different from other real-time strategy/management games.”