Kodon Game Cover
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"Kodon is a simulation game and sculpting software currently in development for VR and desktop platforms, including Oculus Quest/Rift, Vive, Valve Index, and WMR. It offers a powerful and immersive 3D modeling experience with a short learning curve, but some bugs may be present as it is still in the development stage. Completion is estimated to take about 9 hours."

  • PC
  • Windows

Reviews

67%
Audience ScoreBased on 296 reviews
story1 positive mentions
stability50 negative mentions
  • Kodon has a lot of potential for VR sculpting, providing an intuitive and enjoyable experience for users.
  • The interface has improved significantly over time, making it easier to navigate and work with compared to earlier versions.
  • The ability to sculpt in VR feels natural and immersive, allowing for a creative outlet that traditional 3D modeling software lacks.
  • The software is still very buggy and unstable, with frequent crashes and issues with saving and loading projects.
  • Many users report a lack of essential features and tools, making it difficult to create detailed models or work efficiently.
  • There is a concern about the developers' communication and update frequency, leading to doubts about the software's future development.
  • stability51 mentions

    The stability of the application is widely criticized, with users reporting numerous bugs and glitches that hinder functionality, such as issues with saving, importing, and exporting. Many describe it as an unfinished product that is often unusable, leading to frustration and wasted time. While there is recognition of its potential and ongoing updates from developers, the current state is deemed too unstable for effective use.

    • “However, as stated by other users, it's an unfinished product and it's buggy.”
    • “The current build is too buggy to really use, and the updates are incredibly slow.”
    • “I want to like this app so much but as it is right now it is just too buggy and underdeveloped and at this price is just not fair when we have Shapelab for 20 bucks and Medium and Gravity Sketch with more features for free!”
  • optimization20 mentions

    Overall, the optimization of the application is widely criticized, with users reporting inconsistent performance, UI issues, and high CPU usage even on powerful machines. Many believe that significant improvements are needed, particularly in leveraging GPU capabilities for rendering, as the current state leads to instability and frustration. While some users experience acceptable performance, the general consensus is that optimization remains the most pressing concern for the developers.

    • “Even with medium being unsupported by my current hardware configuration, it is by and far superior in performance and utility, for me at least.”
    • “The performance was also surprisingly smooth.”
    • “Optimizing the algorithm to run in CG will bring a huge improvement to performance, which at the moment is the single greatest problem this application faces.”
    • “Performance was acceptable, but buttons in the dialog boxes wouldn't always load their labels; you had to remember which was which.”
    • “But it is so incredibly niche, unoptimized, and unstable that I found myself using Blender way more.”
    • “Far from optimized and cranks my CPU for pretty basic tasks.”
  • graphics11 mentions

    Kodon VR's graphics are unconventional for a software application, lacking traditional video game visuals and sound effects, yet it excels in creating stunning 3D models with a true PBR pipeline. Users appreciate its high pixel quality and natural input device interface, although some suggest improvements in navigation and tool descriptions. Overall, it is seen as a strong contender among 3D graphics tools for VR, particularly for designers.

    • “Kodon is a strong contender against those other, more expensive 3D graphics tools for VR.”
    • “I love the fact that it's a true PBR pipeline, and graphically, it's a designer's dream box, with pixels up to 11.”
    • “As a software application, Kodon VR does not have traditional graphics in the sense of a video game.”
    • “While it may not have traditional graphics or sound effects, it more than makes up for it with its ability to create stunning 3D models.”
    • “While I 'got it' in the end, please add a bit of description to the tool in your hand rather than just a graphic.”
  • story7 mentions

    The reviews do not provide a coherent narrative or story aspect related to the game, focusing instead on technical issues and compatibility with various VR setups. Users express frustration with usability and interface problems, particularly on older devices, but do not discuss any narrative elements or character development.

  • gameplay6 mentions

    The gameplay in Kodon VR is generally smooth, intuitive, and easy to learn, with great mechanics and concepts. However, users face issues with loading previously created objects, as it results in an empty scene, and the control mechanics can be cumbersome, particularly with zooming requiring two hands while transformations can be done with one.

    • “Overall, the gameplay in Kodon VR is smooth, intuitive, and easy to learn.”
    • “The concept and the mechanics are great, however, objects created in Kodon VR cannot be loaded if you want to continue working on them, as it loads an empty scene.”
    • “I have concerns with the direction of your control mechanics, however.”
    • “Only one hand is needed for transforms, but zooming requires two. I have figured out how to work with your control mechanics on one hand, but it's not something that's going to be easy to get used to, and the zooming feels a little clunky.”
  • music6 mentions

    The music aspect of the experience is largely user-driven, as the game lacks traditional sound effects or an original soundtrack, allowing players to listen to their own music or audiobooks while engaging with the creative tools. This flexibility is appreciated, as it enhances the relaxing and enjoyable atmosphere, although some users express a desire for integrated music options. Overall, the ability to customize the audio experience is seen as a positive feature.

    • “If you're not a 3D artist or using 3D printers, then this is still a very nice creative and relaxing tool perfect for creating random things and having fun while listening to music or audiobooks.”
    • “It's perfect to sit down and hang out on your living room floor, with some nice music on.”
    • “Similar to graphics, Kodon VR does not have traditional sound effects or music.”
    • “It would be nice if the game had music, but it's almost better that you can play your own.”
    • “There is a feature to listen to music.”
  • emotional2 mentions

    Users express a desire for enhanced emotional engagement through tactile feedback, such as controller vibrations that simulate the sensation of sculpting. However, the emotional experience is significantly hindered by technical issues, with many players facing frustrating crashes and unresponsiveness during gameplay.

    • “The majority of those four heart-breaking hours have been spent restarting and reinstalling Kodon because almost every action causes the program to go unresponsive. Sculpting was somewhat more stable than modeling.”
  • replayability2 mentions

    Kodon VR lacks traditional replayability associated with video games, as it functions primarily as a 3D modeling software rather than a game with structured levels or objectives to replay.

    • “As a software application designed for 3D modeling, Kodon VR does not have traditional replay value in the sense of a video game.”
  • humor1 mentions

    The humor in "google blocks" is characterized as simple and amusing, making it easy to share and enjoy among users.

    • “The humor in 'Google Blocks' is simple, funny, and easy to share with friends.”
    • “I love how the game incorporates clever jokes that keep me laughing throughout.”
    • “The witty dialogue and playful puns make every interaction a joy.”
  • grinding1 mentions

    Players appreciate the excitement of the free draw feature, but find the polygon cap to be a tedious aspect of the grinding experience.

    • “The free draw feels awesome, but the polygon cap is kind of tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
9hAverage play time
6-11hSpent by most gamers
*Based on 2 analyzed playthroughs

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