Kodon Game Cover
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"Kodon is a simulation game and sculpting software currently in development for VR and desktop platforms, including Oculus Quest/Rift, Vive, Valve Index, and WMR. It offers a powerful and immersive 3D modeling experience with a short learning curve, but some bugs may be present as it is still in the development stage. Completion is estimated to take about 9 hours."

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 551 reviews
story2 positive mentions
stability85 negative mentions
  • Kodon is intuitive and beginner-friendly, making it easy for new users to start sculpting quickly.
  • The software has a lot of potential and offers a unique VR sculpting experience that feels natural and immersive.
  • The developers are actively working on improvements and updates, showing commitment to enhancing the software.
  • The software is still very buggy, with frequent crashes and issues related to saving and loading projects.
  • Many essential features are missing or underdeveloped, making it difficult to use for serious modeling work.
  • The user interface can be confusing and not optimized for VR, leading to a frustrating experience for users.
  • stability87 mentions

    The stability of the application is widely criticized, with users reporting numerous bugs and glitches that significantly hinder the sculpting experience. Many have experienced frequent crashes, unresponsive features, and frustrating workflow interruptions, leading to a consensus that the software is currently not ready for general use. Despite its potential, the overall sentiment suggests that it remains in a "dead buggy state," requiring substantial improvements before it can be considered reliable.

    • “It is very buggy; I wasted hours restarting my Oculus and my computer because it just didn't do anything in the app.”
    • “This program, as it stands, is way too buggy to even allow for ideal sculpting, which is a damn shame, considering its workflow is top-notch (except for the very strange UI and saving/loading process).”
    • “I want to like this app so much, but as it is right now, it is just too buggy and underdeveloped. At this price, it's just not fair when we have Shapelab for 20 bucks and Medium and Gravity Sketch with more features for free!”
  • optimization38 mentions

    Overall, users report significant issues with optimization, citing instability, high CPU usage, and poor performance even on powerful machines. Many express frustration with the application's reliance on CPU rendering instead of leveraging GPU capabilities, leading to a lack of responsiveness and the need for frequent restarts. While some users find the performance acceptable under certain conditions, the consensus is that optimization remains the most pressing concern for the application’s development.

    • “Even with medium being unsupported by my current hardware configuration, it is by and far superior in performance and utility, for me at least.”
    • “The performance was also surprisingly smooth.”
    • “But it is so incredibly niche, unoptimized, and unstable that I found myself using Blender way more.”
    • “Lackluster performance on powerful machine and the developer isn't making updates (over a month).”
    • “Optimizing the algorithm to run in CG will bring a huge improvement to performance, which at the moment is the single greatest problem this application faces.”
  • graphics22 mentions

    Kodon VR's graphics are not traditional in the video game sense, but they excel in creating stunning 3D models, making it a strong contender among 3D graphics tools for VR. The application features a true PBR pipeline and offers a highly intuitive user interface, although some users noted occasional stuttering on AMD machines. Overall, it is praised for its designer-friendly capabilities, despite lacking conventional graphics and sound effects.

    • “While it may not have traditional graphics or sound effects, it more than makes up for it with its ability to create stunning 3D models.”
    • “I love the fact that it's a true PBR pipeline, and graphically, it's a designer's dream box, with pixels up to 11.”
    • “Kodon is a strong contender against those other, more expensive, 3D graphics tools for VR.”
    • “As a software application, Kodon VR does not have traditional graphics in the sense of a video game.”
    • “While I 'got it' in the end, please add a bit of description to the tool in your hand rather than just a graphic.”
    • “Similar to graphics, Kodon VR does not have traditional sound effects or music.”
  • story14 mentions

    The reviews do not provide any insights into the story aspect of the game, focusing instead on technical issues and compatibility with various VR setups. Users express frustration with usability and interface problems across different devices, but there is no mention of the narrative or plot elements.

  • gameplay12 mentions

    The gameplay in Kodon VR is generally praised for being smooth, intuitive, and easy to learn, with effective mechanics for object creation. However, users express frustration over the inability to load previously created objects, which results in an empty scene, and they find the control mechanics inconsistent, particularly the need for two hands to zoom, which can feel clunky. Overall, while the core gameplay is solid, there are significant usability concerns that need addressing.

    • “Overall, the gameplay in Kodon VR is smooth, intuitive, and easy to learn.”
    • “The concept and the mechanics are great.”
    • “I have concerns with the direction of your control mechanics, however.”
    • “Only one hand is needed for transforms, but zooming requires two. I have figured out how to work with your control mechanics on one hand, but it's not something that's going to be easy to get used to, and the zooming feels a little clunky.”
  • music12 mentions

    The music aspect of the game is largely absent, as it does not feature traditional sound effects or original music. However, players appreciate the ability to listen to their own music or audiobooks while using the tool, making it a relaxing and creative experience. Many users feel that the option to play personal music enhances the overall enjoyment of the game.

    • “It's perfect to sit down and hang out on your living room floor, with some nice music on.”
    • “If you're not a 3D artist or using 3D printers, then this still is a very nice creative and relaxing tool perfect for creating random things and having fun while listening to music or audiobooks.”
    • “Similar to graphics, Kodon VR does not have traditional sound effects or music.”
    • “It would be nice if the game had music, but it's almost better that you can play your own.”
    • “If you want to change your music while working, you can hit the Windows home button and play around with your desktop from inside Windows home.”
  • emotional4 mentions

    Users express a strong emotional connection to the sculpting experience, highlighting a desire for tactile feedback through controller vibrations to enhance immersion. However, frustrations arise from technical issues, with many reporting that frequent program crashes detract from their overall enjoyment, leading to a sense of heartbreak during their creative process.

    • “The majority of those 4 heart-breaking hours has been spent restarting and reinstalling Kodon because almost every action causes the program to go unresponsive.”
    • “Sculpting was somewhat more stable than modeling, but the emotional toll of the experience was significant.”
  • replayability4 mentions

    Kodon VR, being a 3D modeling software rather than a traditional video game, lacks conventional replay value. Users note that its focus is on creative design rather than gameplay mechanics that typically encourage replayability.

    • “As a software application designed for 3D modeling, Kodon VR does not have traditional replay value in the sense of a video game.”
  • humor2 mentions

    The humor in "Google Blocks" is characterized as simple and amusing, making it easy to share and enjoy among players.

    • “'Google Blocks' is simple, funny, and easy to share.”
  • grinding2 mentions

    Players enjoy the free draw feature, finding it engaging, but many find the polygon cap to be a tedious aspect of the grinding process.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
9hAverage play time
6-11hSpent by most gamers
*Based on 4 analyzed playthroughs

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