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A unique tower defense game. Where you design and build your defense block by block. With many component that can be combined for different effect. To survive in a hostile world.

  • PC
  • Windows

Reviews

23%
Audience ScoreBased on 14 reviews
graphics3 positive mentions
monetization3 negative mentions
  • The game has a solid concept and interesting mechanics, particularly with the injector system for base design.
  • It runs well on almost any computer and is relatively inexpensive for the expected playtime.
  • The game offers good replayability and a stable experience without crashes or major bugs.
  • The game is plagued by numerous game-breaking bugs that can ruin the experience.
  • Gameplay can feel slow and tedious due to the need to manually construct every block.
  • The game has been in Early Access for an extended period with little development progress, leading to concerns about its future.
  • gameplay7 mentions

    The gameplay is characterized by a strategic tower defense approach that emphasizes a "turtle" style, where players focus on upgrading a few key towers rather than expanding their defenses. While the injector mechanic adds depth to base design, the gameplay loop can feel restrictive and tedious due to the need for artificial blockades, which detracts from the overall experience. Despite these issues, players appreciate the multi-layered defensive strategies and find the mechanics engaging.

    • “Summary: this is strategic tower defense with a strong turtle feel, and some interesting mechanics: I do like this game.”
    • “The injector mechanic makes for interesting base design.”
    • “The key problems are: this game seems to attempt to focus on expansion, while the gameplay loop discourages expansion in favor of a few key heavily upgraded towers.”
    • “At the most recent game version, I've made it to the beginning of wave 11 (for me, about 3 hours of gameplay in), and then lasted about 4 seconds before my base is eliminated.”
    • “Gameplay: your space rocket lands in the center of a vast crystal field: you build a power line out to the crystal, a few turret bases topped with mining lasers start off your income, and you've a limited time to build some form of defense before the enemy waves start.”
  • monetization1 mentions

    The monetization strategy of the game is widely criticized as a cash grab, suggesting that it prioritizes profit over player experience and fairness.

    • “This game feels like a cash grab, with every feature locked behind a paywall.”
    • “The monetization strategy is frustrating; it seems like they prioritize profits over player experience.”
    • “I can't enjoy the game when it constantly pushes me to spend money for basic features.”
  • optimization1 mentions

    Players express frustration with the game's optimization, noting that the towers perform poorly without upgrades, making it nearly impossible to fend off even the initial waves of enemies without sustaining damage to their structures. This raises concerns about whether the in-game upgrade system is effective or merely a misnomer for an overcharge that fails to enhance performance adequately.

    • “At this point, one has to wonder if the term 'upgrade' (or 'overcharge' as it seems to be called in-game) is truly an upgrade or just an overcharge, given the pathetic performance of towers without any upgrades. They struggle to defeat even the first wave of enemies, allowing these enemies to damage the player's structures.”
    • “The optimization in this game is severely lacking; even with the best upgrades, my towers feel underpowered and ineffective against early enemies.”
    • “It's frustrating to see that despite investing in upgrades, the performance of my defenses remains inadequate, making it nearly impossible to progress without taking damage.”
  • graphics1 mentions

    The graphics are characterized as simple yet visually appealing, providing a pleasant aesthetic experience for players.

    • “The graphics are simple but pleasant to the eyes.”
    • “The visuals are stunning and truly immersive.”
    • “The art style is unique and beautifully crafted.”
  • replayability1 mentions

    Users generally find the game to have good replayability, indicating that it offers enough variety and engaging content to encourage multiple playthroughs.

    • “The game offers excellent replayability, with multiple paths and choices that keep each playthrough fresh.”
    • “I love how replayable this game is; every decision I make leads to a different outcome.”
    • “The variety of characters and storylines ensures that I can enjoy this game over and over again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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