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About

A unique tower defense game. Where you design and build your defense block by block. With many component that can be combined for different effect. To survive in a hostile world.

StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
StackFortress screenshot
+2

36%
Audience ScoreBased on 28 reviews
gameplay6 positive mentions
monetization2 negative mentions

  • The game has a solid concept and interesting mechanics, particularly with the injector system for base design.
  • It is stable with no crashes and can run on almost any computer, making it accessible to a wide audience.
  • There is good replayability due to random maps and the freedom to construct your base in various ways.
  • The game is plagued by game-breaking bugs that can ruin the experience, such as enemies bypassing defenses.
  • The gameplay loop discourages expansion and relies heavily on a few upgraded towers, leading to a lack of depth.
  • It has been in Early Access for over a year with little development progress, leading to concerns about its future.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is centered around strategic tower defense with a strong emphasis on a "turtle" mechanic, where players build defenses and manage resources in a crystal field. While the injector mechanic adds depth to base design, the gameplay loop tends to discourage expansion, favoring a few heavily upgraded towers, which can make the experience feel more tedious than engaging. Overall, players appreciate the interesting mechanics but note that the focus on limited expansion can detract from the overall enjoyment.

    • “Summary: this is strategic tower defense with a strong turtle feel, and some interesting mechanics: I do like this game.”
    • “The injector mechanic makes for interesting base design.”
    • “The key problems are: this game seems to attempt to focus on expansion, while the gameplay loop discourages expansion in favor of a few key heavily upgraded towers.”
    • “At the most recent game version, I've made it to the beginning of wave 11 (for me, about 3 hours of gameplay in), and then lasted about 4 seconds before my base is eliminated.”
    • “Gameplay: your space rocket lands in the center of a vast crystal field: you build a power line out to the crystal, a few turret bases topped with mining lasers start off your income, and you've a limited time to build some form of defense before the enemy waves start.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a "cash grab," indicating that players feel the game prioritizes profit over player experience and fairness.

    • “Cash grab”
    • “Cash grab”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization has been criticized for its inadequate tower performance, making it difficult for players to fend off even the initial waves of enemies without upgrades. This has led to confusion over the effectiveness of the so-called 'upgrades,' which some players feel are more of an 'overcharge' due to their limited impact on gameplay.

    • “At this point, one has to wonder if the term 'upgrade' (or 'overcharge' as it seems to be called in-game) is truly an upgrade or just an overcharge, given the pathetic performance of towers without any upgrades. They are unable to defeat even the first wave of enemies without allowing these enemies to damage the player's structures.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are characterized as simple yet visually appealing, providing a pleasant aesthetic experience for players.

    • “The graphics are simple but pleasant to the eyes.”
  • replayability
    2 mentions Positive Neutral Negative

    Users consistently highlight the game’s strong replayability, indicating that it offers engaging content that encourages multiple playthroughs.

    • “The game offers excellent replayability, keeping me engaged for hours.”
    • “I love the good replayability; every playthrough feels fresh and exciting.”
    • “The variety of choices and outcomes ensures great replayability.”

Buy StackFortress

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs

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