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Squad

Squad may not be for everyone, but if you’re willing to deal with its slow-paced combat and communication-heavy gameplay, it offers an experience that simply cannot be found anywhere else.
Squad Game Cover
84%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:optimization, stability
83% User Score Based on 109,913 reviews
Critic Score 90%Based on 1 reviews

Platforms

PCCloudNVIDIA GeForce NOWWindows
Squad Game Cover

About

Squad is a single player and multiplayer tactical shooter game with a warfare theme. It was developed by Offworld and was released on October 17, 2018. It received positive reviews from both critics and players.

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning. It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split…

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83%Audience ScoreBased on 109,913 reviews
gameplay2.7k positive mentions
optimization1.2k negative mentions

  • The game offers deeply immersive tactical gameplay emphasizing teamwork, communication, and realistic military mechanics, delivering intense and rewarding large-scale battles.
  • The graphics, sound design, and atmosphere create a gritty, authentic military combat experience with detailed environments and impressive audio that enhance immersion.
  • The game's replayability is strong due to large, diverse maps, multiple factions, tactical depth, mod support, and a lively, humorous community that enriches social interactions.
  • The transition to Unreal Engine 5 significantly worsened optimization, causing severe performance issues such as frame drops, stuttering, crashes, and instability even on high-end hardware.
  • Recent core gameplay updates, especially the infantry combat overhaul and suppression mechanics, have introduced frustrating controls, excessive weapon sway, and unrealistic effects that alienate players.
  • Frequent bugs, crashes, long load times, and technical instability combined with controversial microtransactions and slow, tedious grinding negatively impact playability and community trust.
  • gameplay

    8,665 mentions Positive Neutral Negative

    Squad offers deeply immersive tactical gameplay with a strong emphasis on teamwork, communication, and realistic military mechanics. While the core gameplay is highly rewarding and detailed, it features a steep learning curve and slower pacing compared to arcade shooters, demanding patience and coordination. However, recent updates have disrupted gunplay and suppression mechanics, leading to mixed reception; some praise the enhanced realism and strategic depth, while others find the clunky controls and sluggish combat frustrating, affecting overall enjoyment and accessibility.

    • “Squad delivers one of the most immersive tactical FPS experiences on Steam — huge 50v50 battles, authentic combined‑arms warfare, and gameplay that rewards real teamwork and communication.”
    • “The large-scale battles, realistic mechanics, and strong emphasis on coordination make every match intense and rewarding.”
    • “Squad is a masterclass in teamwork and tactical gameplay.”
    • “The new infantry combat overhaul (ico) has drastically changed the core mechanics of infantry combat, making aiming and shooting frustrating due to excessive weapon sway, overpowered suppression effects, and sluggish movement, which has alienated veteran players and made infantry gameplay unplayable for many.”
    • “Game-breaking bugs and constant crashes, combined with poor optimization and stuttering framerates especially after the Unreal Engine 5 transition, severely disrupt the gameplay experience and make it nearly impossible to play smoothly.”
    • “The suppression mechanic is overly punishing and unrealistic, blurring and shaking the screen excessively upon being shot at, which forces players into passive, camping gameplay and often makes combat feel like fighting the game mechanics rather than the enemy.”
  • optimization

    4,432 mentions Positive Neutral Negative

    The game's optimization has been a persistent issue, with many players experiencing severe performance problems, including frame drops, stuttering, and crashes, even on high-end hardware. The transition to Unreal Engine 5 has notably worsened performance for a majority of users, leading to inconsistent frame rates and a less stable experience. Despite ongoing content updates, bug fixes, and some optimization improvements, the game's overall optimization remains poor, heavily impacting playability and frustrating the community.

    • “The game has amazing optimization; yes, it requires a good system but compared to Arma 3 running less and lower quality, I still get 40 frames in an artillery fight with 100 players on massive maps, and I average 60-80 frames.”
    • “The alpha 8 patch brought Squad up a notch not just in visuals but performance as it was also their first main optimization patch.”
    • “The game is optimized wonderfully, runs smoothly, and there are very little visual glitches.”
    • “Yeah, cool war fighting shooty game and all but jesus christ, this game might be the worst optimized game ever made. I can run Helldivers 2 on high graphics with a stable 60 fps, while in this game even when I put literally every graphic setting on low I still get 20 fps for some reason. Please devs, optimize your game; besides that, the game is absolutely amazing, very immersive, guns actually feel like they're shooting bullets, the audio quality is also just spectacular.”
    • “The game after the update is literally unplayable, the performance is abysmal, you have to play with literally minimal graphics and then it's still going at max 60fps (usually 30).”
    • “The recent migration to Unreal Engine 5 has been a turbulent one, introducing significant performance issues for a large part of the player base. Many players, myself included, have experienced a noticeable drop in frame rates, increased stuttering, and general instability since the update. While the developers are releasing hotfixes at a steady pace, the game's performance is currently inconsistent across different hardware configurations. If you're on a mid-range or older system that ran the game perfectly before, be prepared to spend significant time tweaking your settings or waiting for further optimization patches.”
  • graphics

    4,246 mentions Positive Neutral Negative

    The game offers realistic and immersive graphics that enhance the tactical combat experience, featuring detailed environments, authentic sound design, and impressive visual effects. However, the graphics come with heavy performance demands and poor optimization, often resulting in low and inconsistent frame rates even on high-end systems, causing frustration among many users. The recent Unreal Engine 5 update improved visuals but significantly worsened performance and accessibility, especially for players with mid- to low-end hardware.

    • “The graphics are amazing, the gameplay is fun as hell and the community is great.”
    • “The improved visuals, animations, and atmosphere make the game feel more immersive and realistic than ever.”
    • “The graphics, paired with stunning audio design, create an intense, visceral experience that keeps your adrenaline pumping and your senses alert.”
    • “I easily am well within the hardware specs for the game yet even on low graphics settings it runs like a drunk dog trying to ice skate.”
    • “The "update" to Unreal Engine 5 was so braindead it somehow made the visuals worse as well as making the game run even worse.”
    • “Back on 2021 I used to be able to run this game on medium settings and with a stable framerate of around 60-70fps with no issues; now in 2025 I'm forced to run this game with everything on low settings, reduced resolution, FSR, frame generation, and other things and barely reach 30-40 fps all because the devs wanted to "improve the graphics" while games such as BF1, Crysis 3 and others look far better than Squad and run on even older hardware.”
  • stability

    1,063 mentions Positive Neutral Negative

    Stability is a major concern for this game, with frequent reports of bugs, glitches, crashes, freezes, and severe performance issues across a wide range of hardware setups. The transition to Unreal Engine 5 has introduced new problems, worsening optimization and leading to frequent game-breaking bugs and crashes, making the current state frustrating and often unplayable for many players despite ongoing patches. While some commend the game's core experience and community, the persistent technical instability significantly undermines its playability and recommendation.

    • “The game is generally bug free for me and runs and looks great!”
    • “At this point, the game is everything I wanted, and it runs great now.”
    • “Oh....and it runs great.”
    • “The UE5 upgrade has turned what was once a smooth, tactical shooter into a buggy, lag-filled mess.”
    • “500+ hours on record, this game was a firm favourite but the UE5 upgrade has made this unplayable; 20+ min load time to get to launch menu, freezes constantly, never get into any rounds and 30 mins of waiting before whole game crashes out.”
    • “Buggy, unoptimized piece of junk.”
  • humor

    959 mentions Positive Neutral Negative

    The humor in "Squad" is largely derived from its lively, often chaotic community interactions, including hilarious voice chat banter, funny squad dynamics, and unpredictable in-game moments. Players frequently highlight the mix of intense tactical gameplay with absurd, comedic situations—from amusing bugs and ragdoll physics to lighthearted trolling and spontaneous jokes. While the game can be serious and strategic, its social aspect and the camaraderie among players create memorable, funny experiences that significantly enhance enjoyment.

    • “The gameplay has a solid mix of intense methodical action and humorous downtime as you get to know your often times goofy ass squadmates.”
    • “Between the voip that leads to incredibly funny situations in combat with people, the ability to build custom fortresses inside and around pre-existing map buildings anywhere you want, the good performance and incredible team play.”
    • “You'll have hilarious stories of cars getting blown up, helicopters getting shot down, artillery experience, singing songs on the way to death, and the community just having fun together.”
    • “Best to play with friends, otherwise it is not funny or worth buying.”
    • “Not funny, did not laugh.”
    • “Never troll your team members, it's just not funny.”
  • story

    896 mentions Positive Neutral Negative

    The game lacks a traditional narrative or single-player story mode, focusing instead on multiplayer teamwork and player-driven emergent storytelling through mission objectives and in-game experiences. While the missions provide tactical objectives and realism, many users note the absence of a scripted story, with mission progression often framed by community-created goals rather than an overarching plot. Paid mission content and limited mission variety have drawn criticism, but players appreciate the authentic combat scenarios and the ability to create their own memorable "war stories" through cooperative gameplay.

    • “Every round you're guaranteed to come home with a war story. After understanding the roles and missions, the game is unbeatable in this category. Learning how to support the mission as an individual is crucial, and the game is heavily objective-focused. You set the pace and make a story for each match.”
    • “Squad gives you the opportunity to carve out your own story throughout the gameplay itself, due to the fact that you may not know how many enemies are ahead of you, and you're relying solely on your squadmates to help you through the battle.”
    • “Last evening I had an amazing match where myself and another infantry soldier assaulted a multi-story building that was occupied by an enemy squad by having our squad's machine gunner and grenadier suppress the enemy while we bounded up as two two-man fire-teams and breached the building on the flank side and proceeded to do room and hallway clearing while calling out targets for our machine gunner and grenadier to suppress in the windows or doorways and/or to take out combatants trying to flee the building during our assault.”
    • “Locking the fireteam missions behind a paywall is beyond ridiculous.”
    • “The gameplay is equally disappointing, with repetitive and uninteresting missions that lack any real sense of purpose or direction.”
    • “The other 10 missions are locked behind a paywall and can't be run unless everyone has them.”
  • monetization

    893 mentions Positive Neutral Negative

    The monetization aspect has sparked significant controversy among players, primarily due to the introduction of microtransactions—especially emotes and skins—after earlier promises that the game would remain free of such content. Many users feel this shift represents a cash grab prioritizing revenue over gameplay quality, coinciding with performance issues like long aim-down-sight (ADS) times, poor optimization, and clunky mechanics that degrade the core milsim experience. While some acknowledge that current microtransactions are mostly cosmetic and not pay-to-win, the community largely fears a slippery slope toward more intrusive monetization and deteriorating game integrity.

    • “Microtransactions are minimal and immersive - they exist purely to give back to Offworld.”
    • “To the developers' credit, they add new factions and maps for free to keep the player base from getting split from DLCs, and the microtransactions are not needed to play and enjoy the game.”
    • “Despite the review bombing, Squad is a great game that has provided free updates since forever and the monetization they have added is incredibly uninvasive and definitely a reasonable way to keep monetizing the game.”
    • “The developer/developer Offworld Industries (OWI) has betrayed their playerbase and are willing to turn this game into a cash grab.”
    • “The sudden integration of microtransactions without community dialogue is disappointing.”
    • “The devs have turned their back on the community and committed to a cash grab strategy that ropes short-term, casual players in with a superficially interesting suite of exaggerated effects at the cost of gameplay, replayability, and coordination.”
  • music

    397 mentions Positive Neutral Negative

    The game's soundtrack, composed by Scott Tobin, is widely praised for its emotional, soothing, and immersive qualities, especially the main menu music, which many find iconic and uplifting. However, in-game music is mostly absent, replaced instead by players frequently blasting diverse and often chaotic music through their microphones, adding a unique but sometimes disruptive social atmosphere to matches. While player mic-spammed music ranges from enjoyable camaraderie to annoying or offensive noise, the overall sound design and soundtrack contribute significantly to the game's immersive military experience.

    • “The soundtrack is excellent, not too much so that it distracts or interferes with gameplay in any way.”
    • “The ost is composed by Scott Tobin, who is one of the best music composers I have ever heard in my life. It has soothing and calm music that is therapeutic in its own way. I praise Squad for being able to convey a lot of emotions in just its OST alone, which is extremely impressive.”
    • “The music score in the main menu is phenomenal. It really brings to life the thought of being sent to a war zone and not knowing if your squad is going to make it, and although the music isn't featured in actual gameplay, it's a welcome and very well-done touch to the main menu.”
    • “The main menu music volume can't be adjusted and is painful to listen to.”
    • “The animations and physics are garbage, the gunplay and combat are shockingly bad, the sound effects are extremely loud and low quality, the soundscape felt non-existent at times and so did ambient sounds and music; I'm not sure if the game even has music other than on the main menu.”
    • “If someone is spamming the mic with music and clouding up the comms, we have no real way to deal with that.”
  • grinding

    330 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and slow, with many players finding vehicle controls, map traversal, and firefights frustratingly dull or clunky. While it lacks traditional progression systems like leveling or unlocks, the gameplay loop can still feel repetitive and time-consuming, often requiring patience and teamwork to overcome its slow pace. Fans appreciate the absence of grind-heavy mechanics common in other shooters, but newcomers and solo players frequently find the experience grindy and taxing.

    • “It is probably the only game that I play for fun, no grinding needed, just sit back and use 'reasonable force' to level an entire block just to kill one guy.”
    • “You aren't grinding a battle pass, unlocking characters/skills/weapons/maps, grinding levels for god knows what reason, getting gear or doing dailies.”
    • “Lots of teamwork and communication, and no grinding to unlock weapons and similar items.”
    • “But even if you do understand how to play, this tedious gameplay will kill you.”
    • “The content you can unlock by grinding often feels like it only exists to drag you into interfaces that advertise the paid content for you.”
    • “The problem with squad is that the main game modes are structured in a way that makes learning really really slow and tedious.”
  • atmosphere

    269 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, authentic military combat feel, bolstered by realistic sound design, detailed environments, and intense teamwork communication. While visuals receive mixed comments, the overall sensory experience, including gunfire, explosions, and radio chatter, creates a gripping, tense battlefield ambiance that deeply engages players. The community’s collaboration and strategic play further enhance this unique, mature, and dynamic atmosphere, making the game stand out among military shooters.

    • “Visually and aurally, Squad delivers a gritty, grounded atmosphere.”
    • “The echo of distant gunfire, the whine of a jet overhead, or the crunch of footsteps in a ruined building all contribute to a tense, hyper-immersive atmosphere.”
    • “The sound design further enhances the immersive experience, with gunfire, explosions, and communication creating a realistic and intense atmosphere.”
    • “Veterans are leaving, new players don’t stick around, and the atmosphere of truly large-scale battles is fading fast.”
    • “All this hate between the casuals and the supposed comp players and somehow the casuals are the ones literally liking the update when it does nothing to promote a casual semi relaxed atmosphere, you don't change major game mechanics this late into the release of a game and honestly back in 2014 or 15 when I was just a kickstarter donor I was promised virtually project reality 2 and all I got was some crappy mix between battlefield and arma.”
    • “It feels almost hollow, and the atmosphere is nonexistent.”
  • replayability

    211 mentions Positive Neutral Negative

    The game boasts exceptional replayability driven by its large, diverse maps, multiple factions, tactical depth, and strong community mod support, ensuring that no two matches feel the same. Frequent updates, varied gameplay modes, and a cooperative/teamwork focus further enhance its longevity, although some note that replay value may depend on player engagement and the presence of mods or friends. While recent changes have improved playability and accessibility, a few critiques mention certain updates have negatively affected the depth and replayability for some players.

    • “Now that the game also has a sandbox mode to make and play custom co-op missions with your friends (with great mod support), the game has unparalleled replay value.”
    • “Variety and replayability: multiple factions (US Army, Russian Ground Forces, insurgents, and more) with unique weapons and tactics, plus expansive maps ensure no two matches feel the same.”
    • “Every map you play ends up playing out differently and that's part of the replayability of this gem; the other part is the community, part serious, part messing about with mates that you've made on the server and they will stay with you forever as every time I get back on, I'm always greeted with old friends I made in the past.”
    • “As it is right now, it's kinda lacking in depth and replayability without mods and a dedicated friend group to form a private lobby.”
    • “But when the metaphorical dust settles and you're left with the core gameplay loop, I really think these changes do nothing but damage the replayability of the game.”
    • “Squad fundamentally hasn't changed in years, no new game modes or improvements to replayability, just flashy factions and a useless voting system where you get to play the same 3 factions and layers every time.”
  • emotional

    152 mentions Positive Neutral Negative

    The emotional aspect of the game evokes a wide range of intense feelings, from camaraderie, immersion, and heartfelt victory moments to frustration, anxiety, and even heartbreak. Players describe deep engagement with the tactical gameplay and community, often highlighting the wholesome and supportive environment, though some express disappointment with technical issues and toxic behavior. Overall, the game delivers a powerful, emotionally charged experience that resonates strongly with many players.

    • “But the journeys I and my squad have been through, the hopeless situations in which we have prevailed, and the firefights we have won against the odds, honestly account for some of the most emotional experiences I have had in my 25 years as a PC gamer.”
    • “Despite the frequent incompetence, or perhaps because of it, Squad is one of the most accidentally hilarious and strangely heartfelt multiplayer experiences out there.”
    • “Each member plays a vital role, and the sense of camaraderie that develops as you work together to achieve objectives is genuinely heartwarming.”
  • character development

    5 mentions Positive Neutral Negative

    Character development in the game is described as average, with standard story arcs and initial bonding moments among squad members. While the narrative setup is typical, the emphasis seems more on gameplay elements and squad interactions than deep individual character growth.

    • “Every game is a full story arc and every game begins with character development - optimistically riding out to war with your temporary best friends while someone on your truck is blasting classic rock through their mic and you're all trying to pretend that your idiot squad leader isn't about to get you slaughtered.”
    • “Great map, sound, and character design, along with squad leader based hand signals, helis, tanks, IEDs, motors, and soon in the next update squad leader based CAS and artillery strikes.”
    • “Character development is mid.”
    • “Every game is a full story arc and every game begins with character development - optimistically riding out to war with your temporary best friends while someone on your truck is blasting classic rock through their mic and you're all trying to pretend that your idiot squad lead isn't about to get you slaughtered.”
    • “So yeah, pay an overpriced amount to play a game with unacceptable lighting/graphics and character design that has a very high chance of not being playable due to it freezing on the loading screen every damn time.”
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51h Median play time
374h Average play time
10-426h Spent by most gamers
*Based on 604 analyzed playthroughs
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Frequently Asked Questions

Squad is a tactical shooter game with warfare theme.

Squad is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 374 hours playing Squad.

Squad was released on October 17, 2018.

Squad was developed by Offworld.

Squad has received positive reviews from both players and critics. Most players liked Squad for its gameplay but disliked it for its optimization.

Squad is a single player game with multiplayer and local co-op support.

Similar games include Hell Let Loose, Squad 44, Insurgency: Sandstorm, Post Scriptum, Rising Storm 2: Vietnam and others.