- September 19, 2019
- Gamedust
Spuds Unearthed
Platforms
About
"Spuds Unearthed" is a real-time strategy game where players manage a farm, grow and harvest potatoes, and defend against unwelcome intruders. Utilize various tools, machinery, and genetic modifications to increase productivity and protect your crops. The game features a dynamic weather system, day-night cycle, and a variety of challenges to keep you on your toes.





- The game features beautiful, colorful levels and a fun mix of action and strategy elements.
- Core gameplay is enjoyable, with a variety of unique spud classes and engaging mechanics.
- The developers are responsive and dedicated, showing promise for future updates and improvements.
- Lack of support for Valve Index controllers leads to frustrating control issues, making the game unplayable for some users.
- The game suffers from a steep learning curve with minimal tutorial guidance, leaving players confused about mechanics and objectives.
- Repetitive gameplay and limited enemy variety contribute to a grinding experience, lacking a compelling progression system.
gameplay
11 mentions Positive Neutral NegativeGameplay is generally enjoyable and polished, with intense moments that keep players engaged, though some mechanics, like turret firing, can be frustrating. There are concerns about the variety of gameplay between player-controlled and zombie planets, as well as the potential for free-to-play elements that could detract from the experience. Overall, while the core mechanics are fun and well-executed, players hope for more content and clarity on certain features.
“The mechanics are polished and fun, other than a couple of useless and frustrating firing mechanisms for the turrets.”
“The good news is that the core gameplay is fun.”
“The gameplay can get quite intense, especially when the enemy has slightly stronger units than yours that will keep you on your toes.”
“Hands get reversed, which makes gameplay tedious at best.”
“If the gameplay of player-controlled planets is different from zombie ones, what if there aren't enough player-controlled planets to provide the intended variation for each player?”
“Another thing that bothers me is that there are some mechanics that were borrowed from free-to-play games (for example, the gambling machine with these 'cartridges' thingies), so I hope that there will not be any free-to-play style paid content...”