QuiVr
- June 18, 2018
- Blueteak
- 14h median play time
"QuiVr is a VR shooter game offering single-player and multiplayer modes, with a focus on bow and arrow physics and fluid difficulty. Every week, discover new maps, compete in global leaderboards, customize your armor, and practice your archery skills. With stunning visuals and a variety of unique enemies, prepare for a thrilling fight for survival."
Reviews
- The bow mechanics are excellent, providing a satisfying and realistic archery experience.
- The game features a loot system that allows players to unlock new gear and abilities, enhancing replayability.
- The developer is highly responsive to community feedback and frequently updates the game, improving gameplay and fixing bugs.
- The game suffers from significant saving issues, with many players experiencing corrupted save data and loss of progress.
- There is a lack of content, with only one map currently available, leading to repetitive gameplay.
- The multiplayer experience can be inconsistent, with some players reporting difficulties in joining games or lag during play.
- gameplay143 mentions
- 51 % positive mentions
- 45 % neutral mentions
- 4 % negative mentions
The gameplay in Quivr is widely praised for its exceptional archery mechanics, which many players consider the best in VR, offering a realistic and engaging experience. While the core mechanics are solid and intuitive, some users note that the gameplay can become repetitive over time, especially with limited maps and a lack of multiplayer activity. Overall, the game is seen as fun and rewarding, particularly for those who enjoy archery, but it could benefit from more variety and content to sustain long-term interest.
“The shooting physics and game mechanics have no rivals despite being so simple and predictable, and the implementation of your character in the world feels spot on just as much as the excitement level when another player joins in with you in multiplayer.”
“Quivr delivers that gameplay in a simple but engaging loop that has kept me coming back.”
“The bow mechanics are excellent, better than any other game and significantly better than the bow mechanics in the lab: longbow.”
“Unfortunately, I think archery as a VR mechanic has been long explored now and is no longer novel - resulting in a fairly mediocre experience.”
“Sadly, with its main mechanic not being interesting, you have a fairly boring wave defense game with a dead multiplayer scene.”
“The gameplay can get somewhat tedious at times, but the addition of at least one boss and a couple of areas I've found so far has really reinvigorated my desire to pop on whenever I have a few free minutes to play.”
- graphics29 mentions
- 62 % positive mentions
- 28 % neutral mentions
- 10 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the art style and visual quality as "great" and "superb," particularly in relation to the immersive gameplay and mechanics. However, others criticize the visuals as "mediocre" and "unpolished," noting issues such as bugs, sluggish performance, and incomplete environments. Overall, while there are standout elements, the graphics are seen as a work in progress, reflecting the game's early access status.
“The graphics are superb, even if you turn some things down to maintain a good FPS rate.”
“Great fun, lovely inventive graphics and slick gameplay... intuitive movement and a really nice interface too.”
“The graphical update is quite amazing as well--way better than it originally started out as in the earliest demo.”
“The graphics are unpolished; there's only one map, which isn't complete, some of the effects fail to function as intended, or are only visible to other users. The game is unoptimized and can be sluggish and buggy at times, and the arrow physics are occasionally a little wonky.”
“The game has become unplayable; the graphics go all buggy just after the loading screen.”
“This game is clearly in early access as the graphics could be better. My GTX 970 really struggles to keep up, but overall it's a good game.”
- optimization17 mentions
- 18 % positive mentions
- 65 % neutral mentions
- 18 % negative mentions
The game's optimization has received significant criticism, with many players reporting poor performance even on high-end systems, leading to issues like lag and rendering problems, particularly in crowded scenes. While some users express hope for future improvements, the current state is marked by inconsistency and frustration, especially for those expecting smoother gameplay. However, a few reviews note that recent updates have improved performance, suggesting ongoing development may address these concerns.
“I'd imagine there's still some optimization to come, so I'm hoping this will get smoothed out in upcoming releases.”
“At the time of writing, it could maybe do with some performance tweaks, but as it stands, it's still the best VR archery game out there, hands down.”
“This new version is better in every way; it’s even more polished, runs smoothly, and everything you loved about Quivr just got better.”
“Unfortunately, this game is marred by really poor performance, and seeing that others have raised it with the dev only to be told it's 'their configuration' is disheartening.”
“The performance of the game, even on my beast machine, is lacking to the point it made myself and those who tried it a little sick.”
“The game itself is not perfect since the number of levels available is limited, and the engine needs to be optimized. On my PC with a GTX 1080, the game lags a bit in most areas, which is evident when you have your bow and arrow and point them swiftly from side to side.”
- replayability10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's replayability is a mixed bag; while the loot system and multiplayer mode enhance replay value, many players find the progression system frustrating and grind-heavy, which can diminish enjoyment. The difficulty spikes and lack of effective upgrades can lead to a sense of futility in replaying, although some players appreciate the thematic elements and active developer support. Overall, the game shows potential for replayability, especially in its early access phase, but significant improvements are needed to fully realize it.
“The theme and difficulty progression make replayability a simple choice.”
“The loot system is cool and adds to the replay value.”
“The multiplayer mode and being able to upgrade your gear through drops adds a bunch of replayability.”
“It's extremely frustrating when the progression system is broken, making any replay value worth less than going to an arcade.”
“Bottom line - I don't get excited at the idea of upgrades/respecs and that's frustrating as it diminishes the replayability.”
“Most of these wave-based shooters bore me because there is no replay value besides trying to get a high score.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is currently a significant issue, with users reporting numerous bugs, unpolished graphics, and optimization problems that make it unplayable at times. While some minor glitches and multiplayer issues persist, players express optimism about the developers' commitment to improving the game through feedback and future updates. Overall, the pre-release version is considered buggy but has potential if the stability issues are addressed.
“The game has become unplayable; the graphics go all buggy just after the loading screen.”
“Full warning: this pre-release is still buggy :(”
“The graphics are unpolished, there's only one map, which isn't complete, some of the effects fail to function as intended, or are only visible to other users. The game is unoptimized and can be sluggish and buggy at times; the arrow physics are occasionally a little wonky, and the multiplayer community is a bit sparse...”
- grinding7 mentions
- 14 % positive mentions
- 0 % neutral mentions
- 86 % negative mentions
Players have mixed feelings about the grinding aspect of the game; while some appreciate the replayability it offers through a lotto-style gear upgrade system, others find the process tedious and overly linear, especially during early waves. The grind can feel necessary to progress against tougher enemies, but some players enjoy the pacing and challenge it provides, allowing them to engage with the game at their own speed. Overall, grinding is seen as a double-edged sword that can either enhance or detract from the gaming experience.
“No grinding required as the game gets more difficult as you get better, which means that you can take it at your own pace rather than being forced to play the game 24/7 to get a decent amount of enjoyment.”
“Each run you can get random gear and points and can spend those points in a lotto-style gear upgrade system, but getting good gear and rolling good upgrades takes hours of grinding. If you enjoy the game, this will add replayability, but unless you have done this, don't expect to make it very far in the game once certain enemies show up that you have no option of even damaging because they will spit your arrows right back at you, and it's game over.”
“It's super linear and grindy.”
“I would feel better about grinding if they dropped stuff.”
- music6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is generally praised for its ability to enhance the atmosphere, particularly during intense moments and boss battles, though some players find it repetitive and lacking in variety. While the soundtrack effectively contributes to both excitement and calmness, there is a desire for more diverse tracks to prevent monotony. Overall, the music is solid but could benefit from additional variety.
“Great soundtrack! When things get heated, it kicks off some really great music to pump you up.”
“The music contributes to a calmer mental state.”
“The music is repetitive, but not annoying, and it changes up during boss battles, giving you that extra bit of tension.”
“There could be a bit more music tracks since it can get kind of repetitive.”
“The only really bad thing is the music.”
“While the sound effects and music are solid, there is not much variety.”
- story5 mentions
- 20 % positive mentions
- 40 % neutral mentions
- 40 % negative mentions
The game's story is relatively short but effectively utilizes environmental design to hint at future developments, creating intrigue for potential expansions. While it lacks traditional upgrades and missions, players appreciate the surprise elements and the promise of deeper storytelling in future content. However, there is a desire for a native version on Quest 2 to enhance accessibility for casual gamers.
“There are currently 3 gates, and a really cool surprise near the last gate that hints at future levels and stories, and actually shows some promise of good storytelling through environment design.”
“It's not a terribly long story-driven experience, but it doesn't need to be.”
“No upgrades, rewards, missions?”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the entertaining player interactions in multiplayer, often leading to shared laughter during gameplay. The community's engagement and frequent updates contribute to the overall comedic experience, making it a consistently funny environment.
“The player interaction is hilarious in multiplayer.”
“Both of us looked down at the arrow and both just died laughing.”
“Plus it is updated almost daily and the community is funny!”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its immersive quality, with players noting that the environment feels incredibly natural, allowing for immediate engagement. Additionally, the variety of enemies contributes to a captivating experience that encourages binge play.
“There's not much more to say about it other than it has great atmospheres that are some of the most immersive I've seen, a decent amount of enemy variety, and is able to be binge played.”
“You'll find the game environment and atmospherics are so 'natural' that full immersion takes place almost as soon as you get off the couch.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect is highlighted as significant, especially in the context of the prevalence of early access cash grabs in the VR market.
“It's pretty important to point out the prevalence of early access cash grabs in VR.”
“The monetization strategy feels exploitative and detracts from the overall experience.”
“I feel pressured to spend money to enjoy the game fully, which is frustrating.”